added new layer input pass
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@@ -44,6 +44,7 @@ private:
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const TextBindingUpdater& updateTextBinding,
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const GlobalParamsUpdater& updateGlobalParams);
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void RenderShaderProgram(
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GLuint layerInputTexture,
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GLuint sourceTexture,
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GLuint destinationFrameBuffer,
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PassProgram& passProgram,
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