CPU optimisations
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@@ -12,7 +12,8 @@ GlobalParamsBuffer::GlobalParamsBuffer(OpenGLRenderer& renderer) :
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bool GlobalParamsBuffer::Update(const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength)
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{
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std::vector<unsigned char> buffer;
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std::vector<unsigned char>& buffer = mScratchBuffer;
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buffer.clear();
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buffer.reserve(512);
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AppendStd140Float(buffer, static_cast<float>(state.timeSeconds));
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@@ -3,6 +3,8 @@
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#include "OpenGLRenderer.h"
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#include "ShaderTypes.h"
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#include <vector>
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class GlobalParamsBuffer
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{
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public:
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@@ -12,4 +14,5 @@ public:
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private:
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OpenGLRenderer& mRenderer;
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std::vector<unsigned char> mScratchBuffer;
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};
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