Shader clean up
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@@ -63,10 +63,12 @@
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_PIXEL_PACK_BUFFER 0x88EB
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_LINK_STATUS 0x8B82
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#define GL_INVALID_INDEX 0xFFFFFFFFu
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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#define GL_RENDERBUFFER_EXT 0x8D41
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#define GL_FRAMEBUFFER_EXT 0x8D40
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