Shader clean up
This commit is contained in:
@@ -63,10 +63,12 @@
|
||||
#define GL_ARRAY_BUFFER 0x8892
|
||||
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
||||
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
||||
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
||||
#define GL_FRAGMENT_SHADER 0x8B30
|
||||
#define GL_VERTEX_SHADER 0x8B31
|
||||
#define GL_COMPILE_STATUS 0x8B81
|
||||
#define GL_LINK_STATUS 0x8B82
|
||||
#define GL_INVALID_INDEX 0xFFFFFFFFu
|
||||
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
||||
#define GL_RENDERBUFFER_EXT 0x8D41
|
||||
#define GL_FRAMEBUFFER_EXT 0x8D40
|
||||
|
||||
@@ -44,62 +44,15 @@
|
||||
#include "OpenGLComposite.h"
|
||||
#include "GLExtensions.h"
|
||||
#include "GlRenderConstants.h"
|
||||
#include "GlScopedObjects.h"
|
||||
#include "GlShaderSources.h"
|
||||
#include "OpenGLRenderPass.h"
|
||||
#include "OpenGLShaderPrograms.h"
|
||||
#include "OscServer.h"
|
||||
#include "RuntimeControlBridge.h"
|
||||
#include "Std140Buffer.h"
|
||||
#include "TextRasterizer.h"
|
||||
#include "TextureAssetLoader.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <cctype>
|
||||
#include <limits>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace
|
||||
{
|
||||
void CopyErrorMessage(const std::string& message, int errorMessageSize, char* errorMessage)
|
||||
{
|
||||
if (!errorMessage || errorMessageSize <= 0)
|
||||
return;
|
||||
|
||||
strncpy_s(errorMessage, errorMessageSize, message.c_str(), _TRUNCATE);
|
||||
}
|
||||
|
||||
std::string TextValueForBinding(const RuntimeRenderState& state, const std::string& parameterId)
|
||||
{
|
||||
auto valueIt = state.parameterValues.find(parameterId);
|
||||
return valueIt == state.parameterValues.end() ? std::string() : valueIt->second.textValue;
|
||||
}
|
||||
|
||||
const ShaderFontAsset* FindFontAssetForParameter(const RuntimeRenderState& state, const ShaderParameterDefinition& definition)
|
||||
{
|
||||
if (!definition.fontId.empty())
|
||||
{
|
||||
for (const ShaderFontAsset& fontAsset : state.fontAssets)
|
||||
{
|
||||
if (fontAsset.id == definition.fontId)
|
||||
return &fontAsset;
|
||||
}
|
||||
}
|
||||
return state.fontAssets.empty() ? nullptr : &state.fontAssets.front();
|
||||
}
|
||||
|
||||
GLint FindSamplerUniformLocation(GLuint program, const std::string& samplerName)
|
||||
{
|
||||
GLint location = glGetUniformLocation(program, samplerName.c_str());
|
||||
if (location >= 0)
|
||||
return location;
|
||||
return glGetUniformLocation(program, (samplerName + "_0").c_str());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
|
||||
hGLWnd(hWnd), hGLDC(hDC), hGLRC(hRC),
|
||||
mCaptureDelegate(NULL), mPlayoutDelegate(NULL),
|
||||
@@ -118,6 +71,8 @@ OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
|
||||
{
|
||||
InitializeCriticalSection(&pMutex);
|
||||
mRuntimeHost = std::make_unique<RuntimeHost>();
|
||||
mRenderPass = std::make_unique<OpenGLRenderPass>(*mRenderer);
|
||||
mShaderPrograms = std::make_unique<OpenGLShaderPrograms>(*mRenderer, *mRuntimeHost);
|
||||
mControlServer = std::make_unique<ControlServer>();
|
||||
mOscServer = std::make_unique<OscServer>();
|
||||
}
|
||||
@@ -648,18 +603,18 @@ bool OpenGLComposite::InitOpenGLState()
|
||||
|
||||
// Prepare the runtime shader program generated from the active shader package.
|
||||
char compilerErrorMessage[1024];
|
||||
if (! compileDecodeShader(sizeof(compilerErrorMessage), compilerErrorMessage))
|
||||
if (!mShaderPrograms->CompileDecodeShader(sizeof(compilerErrorMessage), compilerErrorMessage))
|
||||
{
|
||||
MessageBoxA(NULL, compilerErrorMessage, "OpenGL decode shader failed to load or compile", MB_OK);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (! compileLayerPrograms(sizeof(compilerErrorMessage), compilerErrorMessage))
|
||||
if (!mShaderPrograms->CompileLayerPrograms(mInputFrameWidth, mInputFrameHeight, sizeof(compilerErrorMessage), compilerErrorMessage))
|
||||
{
|
||||
MessageBoxA(NULL, compilerErrorMessage, "OpenGL shader failed to load or compile", MB_OK);
|
||||
return false;
|
||||
}
|
||||
resetTemporalHistoryState();
|
||||
mShaderPrograms->ResetTemporalHistoryState();
|
||||
|
||||
std::string rendererError;
|
||||
if (!mRenderer->InitializeResources(mInputFrameWidth, mInputFrameHeight, mOutputFrameWidth, mOutputFrameHeight, rendererError))
|
||||
@@ -943,7 +898,7 @@ bool OpenGLComposite::ReloadShader()
|
||||
EnterCriticalSection(&pMutex);
|
||||
wglMakeCurrent(hGLDC, hGLRC);
|
||||
|
||||
bool success = compileLayerPrograms(sizeof(compilerErrorMessage), compilerErrorMessage);
|
||||
bool success = mShaderPrograms->CompileLayerPrograms(mInputFrameWidth, mInputFrameHeight, sizeof(compilerErrorMessage), compilerErrorMessage);
|
||||
if (mRuntimeHost)
|
||||
mRuntimeHost->ClearReloadRequest();
|
||||
|
||||
@@ -966,455 +921,25 @@ bool OpenGLComposite::ReloadShader()
|
||||
return success;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::compileSingleLayerProgram(const RuntimeRenderState& state, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage)
|
||||
{
|
||||
GLsizei errorBufferSize = 0;
|
||||
GLint compileResult = GL_FALSE;
|
||||
GLint linkResult = GL_FALSE;
|
||||
std::string fragmentShaderSource;
|
||||
std::string loadError;
|
||||
std::vector<LayerProgram::TextureBinding> textureBindings;
|
||||
const char* vertexSource = kFullscreenTriangleVertexShaderSource;
|
||||
|
||||
if (!mRuntimeHost->BuildLayerFragmentShaderSource(state.layerId, fragmentShaderSource, loadError))
|
||||
{
|
||||
CopyErrorMessage(loadError, errorMessageSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
const char* fragmentSource = fragmentShaderSource.c_str();
|
||||
|
||||
ScopedGlShader newVertexShader(glCreateShader(GL_VERTEX_SHADER));
|
||||
glShaderSource(newVertexShader.get(), 1, (const GLchar**)&vertexSource, NULL);
|
||||
glCompileShader(newVertexShader.get());
|
||||
glGetShaderiv(newVertexShader.get(), GL_COMPILE_STATUS, &compileResult);
|
||||
if (compileResult == GL_FALSE)
|
||||
{
|
||||
glGetShaderInfoLog(newVertexShader.get(), errorMessageSize, &errorBufferSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
ScopedGlShader newFragmentShader(glCreateShader(GL_FRAGMENT_SHADER));
|
||||
glShaderSource(newFragmentShader.get(), 1, (const GLchar**)&fragmentSource, NULL);
|
||||
glCompileShader(newFragmentShader.get());
|
||||
glGetShaderiv(newFragmentShader.get(), GL_COMPILE_STATUS, &compileResult);
|
||||
if (compileResult == GL_FALSE)
|
||||
{
|
||||
glGetShaderInfoLog(newFragmentShader.get(), errorMessageSize, &errorBufferSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
ScopedGlProgram newProgram(glCreateProgram());
|
||||
glAttachShader(newProgram.get(), newVertexShader.get());
|
||||
glAttachShader(newProgram.get(), newFragmentShader.get());
|
||||
glLinkProgram(newProgram.get());
|
||||
glGetProgramiv(newProgram.get(), GL_LINK_STATUS, &linkResult);
|
||||
if (linkResult == GL_FALSE)
|
||||
{
|
||||
glGetProgramInfoLog(newProgram.get(), errorMessageSize, &errorBufferSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
for (const ShaderTextureAsset& textureAsset : state.textureAssets)
|
||||
{
|
||||
LayerProgram::TextureBinding textureBinding;
|
||||
textureBinding.samplerName = textureAsset.id;
|
||||
textureBinding.sourcePath = textureAsset.path;
|
||||
if (!loadTextureAsset(textureAsset, textureBinding.texture, loadError))
|
||||
{
|
||||
for (LayerProgram::TextureBinding& loadedTexture : textureBindings)
|
||||
{
|
||||
if (loadedTexture.texture != 0)
|
||||
glDeleteTextures(1, &loadedTexture.texture);
|
||||
}
|
||||
CopyErrorMessage(loadError, errorMessageSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
textureBindings.push_back(textureBinding);
|
||||
}
|
||||
std::vector<LayerProgram::TextBinding> textBindings;
|
||||
for (const ShaderParameterDefinition& definition : state.parameterDefinitions)
|
||||
{
|
||||
if (definition.type != ShaderParameterType::Text)
|
||||
continue;
|
||||
LayerProgram::TextBinding textBinding;
|
||||
textBinding.parameterId = definition.id;
|
||||
textBinding.samplerName = definition.id + "Texture";
|
||||
textBinding.fontId = definition.fontId;
|
||||
glGenTextures(1, &textBinding.texture);
|
||||
glBindTexture(GL_TEXTURE_2D, textBinding.texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
std::vector<unsigned char> empty(static_cast<std::size_t>(kTextTextureWidth) * kTextTextureHeight * 4, 0);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextTextureWidth, kTextTextureHeight, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, empty.data());
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
textBindings.push_back(textBinding);
|
||||
}
|
||||
|
||||
const GLuint globalParamsIndex = glGetUniformBlockIndex(newProgram.get(), "GlobalParams");
|
||||
if (globalParamsIndex != GL_INVALID_INDEX)
|
||||
glUniformBlockBinding(newProgram.get(), globalParamsIndex, kGlobalParamsBindingPoint);
|
||||
|
||||
const unsigned historyCap = mRuntimeHost ? mRuntimeHost->GetMaxTemporalHistoryFrames() : 0;
|
||||
const GLuint shaderTextureBase = state.isTemporal ? kSourceHistoryTextureUnitBase + historyCap + historyCap : kSourceHistoryTextureUnitBase;
|
||||
glUseProgram(newProgram.get());
|
||||
const GLint videoInputLocation = glGetUniformLocation(newProgram.get(), "gVideoInput");
|
||||
if (videoInputLocation >= 0)
|
||||
glUniform1i(videoInputLocation, static_cast<GLint>(kDecodedVideoTextureUnit));
|
||||
for (unsigned index = 0; index < historyCap; ++index)
|
||||
{
|
||||
const std::string sourceSamplerName = "gSourceHistory" + std::to_string(index);
|
||||
const GLint sourceSamplerLocation = glGetUniformLocation(newProgram.get(), sourceSamplerName.c_str());
|
||||
if (sourceSamplerLocation >= 0)
|
||||
glUniform1i(sourceSamplerLocation, static_cast<GLint>(kSourceHistoryTextureUnitBase + index));
|
||||
|
||||
const std::string temporalSamplerName = "gTemporalHistory" + std::to_string(index);
|
||||
const GLint temporalSamplerLocation = glGetUniformLocation(newProgram.get(), temporalSamplerName.c_str());
|
||||
if (temporalSamplerLocation >= 0)
|
||||
glUniform1i(temporalSamplerLocation, static_cast<GLint>(kSourceHistoryTextureUnitBase + historyCap + index));
|
||||
}
|
||||
for (std::size_t index = 0; index < textureBindings.size(); ++index)
|
||||
{
|
||||
const GLint textureSamplerLocation = FindSamplerUniformLocation(newProgram.get(), textureBindings[index].samplerName);
|
||||
if (textureSamplerLocation >= 0)
|
||||
glUniform1i(textureSamplerLocation, static_cast<GLint>(shaderTextureBase + static_cast<GLuint>(index)));
|
||||
}
|
||||
const GLuint textTextureBase = shaderTextureBase + static_cast<GLuint>(textureBindings.size());
|
||||
for (std::size_t index = 0; index < textBindings.size(); ++index)
|
||||
{
|
||||
const GLint textSamplerLocation = FindSamplerUniformLocation(newProgram.get(), textBindings[index].samplerName);
|
||||
if (textSamplerLocation >= 0)
|
||||
glUniform1i(textSamplerLocation, static_cast<GLint>(textTextureBase + static_cast<GLuint>(index)));
|
||||
}
|
||||
glUseProgram(0);
|
||||
|
||||
layerProgram.layerId = state.layerId;
|
||||
layerProgram.shaderId = state.shaderId;
|
||||
layerProgram.shaderTextureBase = shaderTextureBase;
|
||||
layerProgram.program = newProgram.release();
|
||||
layerProgram.vertexShader = newVertexShader.release();
|
||||
layerProgram.fragmentShader = newFragmentShader.release();
|
||||
layerProgram.textureBindings.swap(textureBindings);
|
||||
layerProgram.textBindings.swap(textBindings);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::compileLayerPrograms(int errorMessageSize, char* errorMessage)
|
||||
{
|
||||
const std::vector<RuntimeRenderState> layerStates = mRuntimeHost ? mRuntimeHost->GetLayerRenderStates(mInputFrameWidth, mInputFrameHeight) : std::vector<RuntimeRenderState>();
|
||||
std::string temporalError;
|
||||
if (!validateTemporalTextureUnitBudget(layerStates, temporalError))
|
||||
{
|
||||
CopyErrorMessage(temporalError, errorMessageSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
if (!ensureTemporalHistoryResources(layerStates, temporalError))
|
||||
{
|
||||
CopyErrorMessage(temporalError, errorMessageSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
std::vector<LayerProgram> newPrograms;
|
||||
newPrograms.reserve(layerStates.size());
|
||||
|
||||
for (const RuntimeRenderState& state : layerStates)
|
||||
{
|
||||
LayerProgram layerProgram;
|
||||
if (!compileSingleLayerProgram(state, layerProgram, errorMessageSize, errorMessage))
|
||||
{
|
||||
for (LayerProgram& program : newPrograms)
|
||||
destroySingleLayerProgram(program);
|
||||
return false;
|
||||
}
|
||||
newPrograms.push_back(layerProgram);
|
||||
}
|
||||
|
||||
destroyLayerPrograms();
|
||||
mRenderer->mLayerPrograms.swap(newPrograms);
|
||||
|
||||
if (mRuntimeHost)
|
||||
{
|
||||
mRuntimeHost->SetCompileStatus(true, "Shader layers compiled successfully.");
|
||||
mRuntimeHost->ClearReloadRequest();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::compileDecodeShader(int errorMessageSize, char* errorMessage)
|
||||
{
|
||||
GLsizei errorBufferSize = 0;
|
||||
GLint compileResult = GL_FALSE;
|
||||
GLint linkResult = GL_FALSE;
|
||||
const char* vertexSource = kFullscreenTriangleVertexShaderSource;
|
||||
const char* fragmentSource = kDecodeFragmentShaderSource;
|
||||
|
||||
ScopedGlShader newVertexShader(glCreateShader(GL_VERTEX_SHADER));
|
||||
glShaderSource(newVertexShader.get(), 1, (const GLchar**)&vertexSource, NULL);
|
||||
glCompileShader(newVertexShader.get());
|
||||
glGetShaderiv(newVertexShader.get(), GL_COMPILE_STATUS, &compileResult);
|
||||
if (compileResult == GL_FALSE)
|
||||
{
|
||||
glGetShaderInfoLog(newVertexShader.get(), errorMessageSize, &errorBufferSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
ScopedGlShader newFragmentShader(glCreateShader(GL_FRAGMENT_SHADER));
|
||||
glShaderSource(newFragmentShader.get(), 1, (const GLchar**)&fragmentSource, NULL);
|
||||
glCompileShader(newFragmentShader.get());
|
||||
glGetShaderiv(newFragmentShader.get(), GL_COMPILE_STATUS, &compileResult);
|
||||
if (compileResult == GL_FALSE)
|
||||
{
|
||||
glGetShaderInfoLog(newFragmentShader.get(), errorMessageSize, &errorBufferSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
ScopedGlProgram newProgram(glCreateProgram());
|
||||
glAttachShader(newProgram.get(), newVertexShader.get());
|
||||
glAttachShader(newProgram.get(), newFragmentShader.get());
|
||||
glLinkProgram(newProgram.get());
|
||||
glGetProgramiv(newProgram.get(), GL_LINK_STATUS, &linkResult);
|
||||
if (linkResult == GL_FALSE)
|
||||
{
|
||||
glGetProgramInfoLog(newProgram.get(), errorMessageSize, &errorBufferSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
destroyDecodeShaderProgram();
|
||||
mRenderer->mDecodeProgram = newProgram.release();
|
||||
mRenderer->mDecodeVertexShader = newVertexShader.release();
|
||||
mRenderer->mDecodeFragmentShader = newFragmentShader.release();
|
||||
return true;
|
||||
}
|
||||
|
||||
void OpenGLComposite::destroySingleLayerProgram(LayerProgram& layerProgram)
|
||||
{
|
||||
mRenderer->DestroySingleLayerProgram(layerProgram);
|
||||
}
|
||||
|
||||
void OpenGLComposite::destroyLayerPrograms()
|
||||
{
|
||||
mRenderer->DestroyLayerPrograms();
|
||||
}
|
||||
|
||||
bool OpenGLComposite::loadTextureAsset(const ShaderTextureAsset& textureAsset, GLuint& textureId, std::string& error)
|
||||
{
|
||||
return LoadTextureAsset(textureAsset, textureId, error);
|
||||
}
|
||||
|
||||
bool OpenGLComposite::renderTextBindingTexture(const RuntimeRenderState& state, LayerProgram::TextBinding& textBinding, std::string& error)
|
||||
{
|
||||
const std::string text = TextValueForBinding(state, textBinding.parameterId);
|
||||
if (text == textBinding.renderedText && textBinding.renderedWidth == kTextTextureWidth && textBinding.renderedHeight == kTextTextureHeight)
|
||||
return true;
|
||||
|
||||
auto definitionIt = std::find_if(state.parameterDefinitions.begin(), state.parameterDefinitions.end(),
|
||||
[&textBinding](const ShaderParameterDefinition& definition) { return definition.id == textBinding.parameterId; });
|
||||
if (definitionIt == state.parameterDefinitions.end())
|
||||
return true;
|
||||
|
||||
const ShaderFontAsset* fontAsset = FindFontAssetForParameter(state, *definitionIt);
|
||||
std::filesystem::path fontPath;
|
||||
if (fontAsset)
|
||||
fontPath = fontAsset->path;
|
||||
|
||||
std::vector<unsigned char> sdf;
|
||||
if (!RasterizeTextSdf(text, fontPath, sdf, error))
|
||||
return false;
|
||||
|
||||
GLint previousActiveTexture = 0;
|
||||
GLint previousUnpackBuffer = 0;
|
||||
glGetIntegerv(GL_ACTIVE_TEXTURE, &previousActiveTexture);
|
||||
glGetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &previousUnpackBuffer);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, textBinding.texture);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextTextureWidth, kTextTextureHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sdf.data());
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, static_cast<GLuint>(previousUnpackBuffer));
|
||||
glActiveTexture(static_cast<GLenum>(previousActiveTexture));
|
||||
|
||||
textBinding.renderedText = text;
|
||||
textBinding.renderedWidth = kTextTextureWidth;
|
||||
textBinding.renderedHeight = kTextTextureHeight;
|
||||
return true;
|
||||
}
|
||||
|
||||
void OpenGLComposite::bindLayerTextureAssets(const LayerProgram& layerProgram)
|
||||
{
|
||||
const GLuint shaderTextureBase = layerProgram.shaderTextureBase != 0 ? layerProgram.shaderTextureBase : kSourceHistoryTextureUnitBase;
|
||||
for (std::size_t index = 0; index < layerProgram.textureBindings.size(); ++index)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + shaderTextureBase + static_cast<GLuint>(index));
|
||||
glBindTexture(GL_TEXTURE_2D, layerProgram.textureBindings[index].texture);
|
||||
}
|
||||
const GLuint textTextureBase = shaderTextureBase + static_cast<GLuint>(layerProgram.textureBindings.size());
|
||||
for (std::size_t index = 0; index < layerProgram.textBindings.size(); ++index)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + textTextureBase + static_cast<GLuint>(index));
|
||||
glBindTexture(GL_TEXTURE_2D, layerProgram.textBindings[index].texture);
|
||||
}
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
void OpenGLComposite::destroyDecodeShaderProgram()
|
||||
{
|
||||
mRenderer->DestroyDecodeShaderProgram();
|
||||
}
|
||||
|
||||
bool OpenGLComposite::validateTemporalTextureUnitBudget(const std::vector<RuntimeRenderState>& layerStates, std::string& error) const
|
||||
{
|
||||
const unsigned historyCap = mRuntimeHost ? mRuntimeHost->GetMaxTemporalHistoryFrames() : 0;
|
||||
return mRenderer->mTemporalHistory.ValidateTextureUnitBudget(layerStates, historyCap, error);
|
||||
}
|
||||
|
||||
void OpenGLComposite::resetTemporalHistoryState()
|
||||
{
|
||||
mRenderer->mTemporalHistory.ResetState();
|
||||
}
|
||||
|
||||
bool OpenGLComposite::ensureTemporalHistoryResources(const std::vector<RuntimeRenderState>& layerStates, std::string& error)
|
||||
{
|
||||
const unsigned historyCap = mRuntimeHost ? mRuntimeHost->GetMaxTemporalHistoryFrames() : 0;
|
||||
return mRenderer->mTemporalHistory.EnsureResources(layerStates, historyCap, mInputFrameWidth, mInputFrameHeight, error);
|
||||
}
|
||||
|
||||
unsigned OpenGLComposite::sourceHistoryAvailableCount() const
|
||||
{
|
||||
return mRenderer->mTemporalHistory.SourceAvailableCount();
|
||||
}
|
||||
|
||||
unsigned OpenGLComposite::temporalHistoryAvailableCountForLayer(const std::string& layerId) const
|
||||
{
|
||||
return mRenderer->mTemporalHistory.AvailableCountForLayer(layerId);
|
||||
}
|
||||
|
||||
void OpenGLComposite::bindHistorySamplers(const RuntimeRenderState& state, GLuint currentSourceTexture)
|
||||
{
|
||||
const unsigned historyCap = mRuntimeHost ? mRuntimeHost->GetMaxTemporalHistoryFrames() : 0;
|
||||
mRenderer->mTemporalHistory.BindSamplers(state, currentSourceTexture, historyCap);
|
||||
}
|
||||
|
||||
void OpenGLComposite::renderEffect()
|
||||
{
|
||||
PollRuntimeChanges();
|
||||
|
||||
const bool hasInputSource = !mHasNoInputSource;
|
||||
if (hasInputSource && mRenderer->mFastTransferExtensionAvailable)
|
||||
{
|
||||
// Signal that we're about to draw using mRenderer->mCaptureTexture onto mRenderer->mFBOTexture.
|
||||
VideoFrameTransfer::beginTextureInUse(VideoFrameTransfer::CPUtoGPU);
|
||||
}
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
if (hasInputSource)
|
||||
{
|
||||
renderDecodePass();
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mRenderer->mDecodeFrameBuf);
|
||||
glViewport(0, 0, mInputFrameWidth, mInputFrameHeight);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
const std::vector<RuntimeRenderState> layerStates = mRuntimeHost ? mRuntimeHost->GetLayerRenderStates(mInputFrameWidth, mInputFrameHeight) : std::vector<RuntimeRenderState>();
|
||||
if (layerStates.empty() || mRenderer->mLayerPrograms.empty())
|
||||
{
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer->mDecodeFrameBuf);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mRenderer->mIdFrameBuf);
|
||||
glBlitFramebuffer(0, 0, mInputFrameWidth, mInputFrameHeight, 0, 0, mInputFrameWidth, mInputFrameHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mRenderer->mIdFrameBuf);
|
||||
}
|
||||
else
|
||||
{
|
||||
GLuint sourceTexture = mRenderer->mDecodedTexture;
|
||||
GLuint sourceFrameBuffer = mRenderer->mDecodeFrameBuf;
|
||||
for (std::size_t index = 0; index < layerStates.size() && index < mRenderer->mLayerPrograms.size(); ++index)
|
||||
{
|
||||
const std::size_t remaining = layerStates.size() - index;
|
||||
const bool writeToMain = (remaining % 2) == 1;
|
||||
renderShaderProgram(sourceTexture, writeToMain ? mRenderer->mIdFrameBuf : mRenderer->mLayerTempFrameBuf, mRenderer->mLayerPrograms[index], layerStates[index]);
|
||||
if (layerStates[index].temporalHistorySource == TemporalHistorySource::PreLayerInput)
|
||||
mRenderer->mTemporalHistory.PushPreLayerFramebuffer(layerStates[index].layerId, sourceFrameBuffer, mInputFrameWidth, mInputFrameHeight);
|
||||
sourceTexture = writeToMain ? mRenderer->mFBOTexture : mRenderer->mLayerTempTexture;
|
||||
sourceFrameBuffer = writeToMain ? mRenderer->mIdFrameBuf : mRenderer->mLayerTempFrameBuf;
|
||||
}
|
||||
}
|
||||
|
||||
mRenderer->mTemporalHistory.PushSourceFramebuffer(mRenderer->mDecodeFrameBuf, mInputFrameWidth, mInputFrameHeight);
|
||||
|
||||
if (hasInputSource && mRenderer->mFastTransferExtensionAvailable)
|
||||
VideoFrameTransfer::endTextureInUse(VideoFrameTransfer::CPUtoGPU);
|
||||
}
|
||||
|
||||
void OpenGLComposite::renderShaderProgram(GLuint sourceTexture, GLuint destinationFrameBuffer, LayerProgram& layerProgram, const RuntimeRenderState& state)
|
||||
{
|
||||
for (LayerProgram::TextBinding& textBinding : layerProgram.textBindings)
|
||||
{
|
||||
std::string textError;
|
||||
if (!renderTextBindingTexture(state, textBinding, textError))
|
||||
OutputDebugStringA((textError + "\n").c_str());
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, destinationFrameBuffer);
|
||||
glViewport(0, 0, mInputFrameWidth, mInputFrameHeight);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glActiveTexture(GL_TEXTURE0 + kDecodedVideoTextureUnit);
|
||||
glBindTexture(GL_TEXTURE_2D, sourceTexture);
|
||||
bindHistorySamplers(state, sourceTexture);
|
||||
bindLayerTextureAssets(layerProgram);
|
||||
glBindVertexArray(mRenderer->mFullscreenVAO);
|
||||
glUseProgram(layerProgram.program);
|
||||
updateGlobalParamsBuffer(state, sourceHistoryAvailableCount(), temporalHistoryAvailableCountForLayer(state.layerId));
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
glUseProgram(0);
|
||||
glBindVertexArray(0);
|
||||
const unsigned historyCap = mRuntimeHost ? mRuntimeHost->GetMaxTemporalHistoryFrames() : 0;
|
||||
for (unsigned index = 0; index < historyCap; ++index)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + kSourceHistoryTextureUnitBase + index);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glActiveTexture(GL_TEXTURE0 + kSourceHistoryTextureUnitBase + historyCap + index);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
const GLuint shaderTextureBase = layerProgram.shaderTextureBase != 0 ? layerProgram.shaderTextureBase : kSourceHistoryTextureUnitBase;
|
||||
for (std::size_t index = 0; index < layerProgram.textureBindings.size() + layerProgram.textBindings.size(); ++index)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + shaderTextureBase + static_cast<GLuint>(index));
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
glActiveTexture(GL_TEXTURE0 + kDecodedVideoTextureUnit);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
void OpenGLComposite::renderDecodePass()
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mRenderer->mDecodeFrameBuf);
|
||||
glViewport(0, 0, mInputFrameWidth, mInputFrameHeight);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glActiveTexture(GL_TEXTURE0 + kPackedVideoTextureUnit);
|
||||
glBindTexture(GL_TEXTURE_2D, mRenderer->mCaptureTexture);
|
||||
glBindVertexArray(mRenderer->mFullscreenVAO);
|
||||
glUseProgram(mRenderer->mDecodeProgram);
|
||||
|
||||
const GLint packedResolutionLocation = glGetUniformLocation(mRenderer->mDecodeProgram, "uPackedVideoResolution");
|
||||
const GLint decodedResolutionLocation = glGetUniformLocation(mRenderer->mDecodeProgram, "uDecodedVideoResolution");
|
||||
if (packedResolutionLocation >= 0)
|
||||
glUniform2f(packedResolutionLocation, static_cast<float>(mInputFrameWidth / 2), static_cast<float>(mInputFrameHeight));
|
||||
if (decodedResolutionLocation >= 0)
|
||||
glUniform2f(decodedResolutionLocation, static_cast<float>(mInputFrameWidth), static_cast<float>(mInputFrameHeight));
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glUseProgram(0);
|
||||
glBindVertexArray(0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
mRenderPass->Render(
|
||||
hasInputSource,
|
||||
layerStates,
|
||||
mInputFrameWidth,
|
||||
mInputFrameHeight,
|
||||
historyCap,
|
||||
[this](const RuntimeRenderState& state, LayerProgram::TextBinding& textBinding, std::string& error) {
|
||||
return mShaderPrograms->UpdateTextBindingTexture(state, textBinding, error);
|
||||
},
|
||||
[this](const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength) {
|
||||
return mShaderPrograms->UpdateGlobalParamsBuffer(state, availableSourceHistoryLength, availableTemporalHistoryLength);
|
||||
});
|
||||
}
|
||||
|
||||
bool OpenGLComposite::PollRuntimeChanges()
|
||||
@@ -1439,7 +964,7 @@ bool OpenGLComposite::PollRuntimeChanges()
|
||||
return true;
|
||||
|
||||
char compilerErrorMessage[1024] = {};
|
||||
if (!compileLayerPrograms(sizeof(compilerErrorMessage), compilerErrorMessage))
|
||||
if (!mShaderPrograms->CompileLayerPrograms(mInputFrameWidth, mInputFrameHeight, sizeof(compilerErrorMessage), compilerErrorMessage))
|
||||
{
|
||||
mRuntimeHost->SetCompileStatus(false, compilerErrorMessage);
|
||||
mRuntimeHost->ClearReloadRequest();
|
||||
@@ -1447,7 +972,7 @@ bool OpenGLComposite::PollRuntimeChanges()
|
||||
return false;
|
||||
}
|
||||
|
||||
resetTemporalHistoryState();
|
||||
mShaderPrograms->ResetTemporalHistoryState();
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
}
|
||||
@@ -1458,88 +983,9 @@ void OpenGLComposite::broadcastRuntimeState()
|
||||
mControlServer->BroadcastState();
|
||||
}
|
||||
|
||||
bool OpenGLComposite::updateGlobalParamsBuffer(const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength)
|
||||
void OpenGLComposite::resetTemporalHistoryState()
|
||||
{
|
||||
std::vector<unsigned char> buffer;
|
||||
buffer.reserve(512);
|
||||
|
||||
AppendStd140Float(buffer, static_cast<float>(state.timeSeconds));
|
||||
AppendStd140Vec2(buffer, static_cast<float>(state.inputWidth), static_cast<float>(state.inputHeight));
|
||||
AppendStd140Vec2(buffer, static_cast<float>(state.outputWidth), static_cast<float>(state.outputHeight));
|
||||
AppendStd140Float(buffer, static_cast<float>(state.frameCount));
|
||||
AppendStd140Float(buffer, static_cast<float>(state.mixAmount));
|
||||
AppendStd140Float(buffer, static_cast<float>(state.bypass));
|
||||
const unsigned effectiveSourceHistoryLength = availableSourceHistoryLength < state.effectiveTemporalHistoryLength
|
||||
? availableSourceHistoryLength
|
||||
: state.effectiveTemporalHistoryLength;
|
||||
const unsigned effectiveTemporalHistoryLength = (state.temporalHistorySource == TemporalHistorySource::PreLayerInput)
|
||||
? (availableTemporalHistoryLength < state.effectiveTemporalHistoryLength ? availableTemporalHistoryLength : state.effectiveTemporalHistoryLength)
|
||||
: 0u;
|
||||
AppendStd140Int(buffer, static_cast<int>(effectiveSourceHistoryLength));
|
||||
AppendStd140Int(buffer, static_cast<int>(effectiveTemporalHistoryLength));
|
||||
|
||||
for (const ShaderParameterDefinition& definition : state.parameterDefinitions)
|
||||
{
|
||||
auto valueIt = state.parameterValues.find(definition.id);
|
||||
const ShaderParameterValue value = valueIt != state.parameterValues.end()
|
||||
? valueIt->second
|
||||
: ShaderParameterValue();
|
||||
|
||||
switch (definition.type)
|
||||
{
|
||||
case ShaderParameterType::Float:
|
||||
AppendStd140Float(buffer, value.numberValues.empty() ? 0.0f : static_cast<float>(value.numberValues[0]));
|
||||
break;
|
||||
case ShaderParameterType::Vec2:
|
||||
AppendStd140Vec2(buffer,
|
||||
value.numberValues.size() > 0 ? static_cast<float>(value.numberValues[0]) : 0.0f,
|
||||
value.numberValues.size() > 1 ? static_cast<float>(value.numberValues[1]) : 0.0f);
|
||||
break;
|
||||
case ShaderParameterType::Color:
|
||||
AppendStd140Vec4(buffer,
|
||||
value.numberValues.size() > 0 ? static_cast<float>(value.numberValues[0]) : 1.0f,
|
||||
value.numberValues.size() > 1 ? static_cast<float>(value.numberValues[1]) : 1.0f,
|
||||
value.numberValues.size() > 2 ? static_cast<float>(value.numberValues[2]) : 1.0f,
|
||||
value.numberValues.size() > 3 ? static_cast<float>(value.numberValues[3]) : 1.0f);
|
||||
break;
|
||||
case ShaderParameterType::Boolean:
|
||||
AppendStd140Int(buffer, value.booleanValue ? 1 : 0);
|
||||
break;
|
||||
case ShaderParameterType::Enum:
|
||||
{
|
||||
int selectedIndex = 0;
|
||||
for (std::size_t optionIndex = 0; optionIndex < definition.enumOptions.size(); ++optionIndex)
|
||||
{
|
||||
if (definition.enumOptions[optionIndex].value == value.enumValue)
|
||||
{
|
||||
selectedIndex = static_cast<int>(optionIndex);
|
||||
break;
|
||||
}
|
||||
}
|
||||
AppendStd140Int(buffer, selectedIndex);
|
||||
break;
|
||||
}
|
||||
case ShaderParameterType::Text:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
buffer.resize(AlignStd140(buffer.size(), 16), 0);
|
||||
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, mRenderer->mGlobalParamsUBO);
|
||||
if (mRenderer->mGlobalParamsUBOSize != static_cast<GLsizeiptr>(buffer.size()))
|
||||
{
|
||||
glBufferData(GL_UNIFORM_BUFFER, static_cast<GLsizeiptr>(buffer.size()), buffer.data(), GL_DYNAMIC_DRAW);
|
||||
mRenderer->mGlobalParamsUBOSize = static_cast<GLsizeiptr>(buffer.size());
|
||||
}
|
||||
else
|
||||
{
|
||||
glBufferSubData(GL_UNIFORM_BUFFER, 0, static_cast<GLsizeiptr>(buffer.size()), buffer.data());
|
||||
}
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, kGlobalParamsBindingPoint, mRenderer->mGlobalParamsUBO);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||
|
||||
return true;
|
||||
mShaderPrograms->ResetTemporalHistoryState();
|
||||
}
|
||||
|
||||
bool OpenGLComposite::CheckOpenGLExtensions()
|
||||
|
||||
@@ -68,6 +68,8 @@ class CaptureDelegate;
|
||||
class PinnedMemoryAllocator;
|
||||
class ControlServer;
|
||||
class OscServer;
|
||||
class OpenGLRenderPass;
|
||||
class OpenGLShaderPrograms;
|
||||
|
||||
|
||||
class OpenGLComposite
|
||||
@@ -136,31 +138,16 @@ private:
|
||||
|
||||
std::unique_ptr<OpenGLRenderer> mRenderer;
|
||||
std::unique_ptr<RuntimeHost> mRuntimeHost;
|
||||
std::unique_ptr<OpenGLRenderPass> mRenderPass;
|
||||
std::unique_ptr<OpenGLShaderPrograms> mShaderPrograms;
|
||||
std::unique_ptr<ControlServer> mControlServer;
|
||||
std::unique_ptr<OscServer> mOscServer;
|
||||
|
||||
bool InitOpenGLState();
|
||||
bool compileLayerPrograms(int errorMessageSize, char* errorMessage);
|
||||
bool compileSingleLayerProgram(const RuntimeRenderState& state, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage);
|
||||
bool compileDecodeShader(int errorMessageSize, char* errorMessage);
|
||||
void destroyLayerPrograms();
|
||||
void destroySingleLayerProgram(LayerProgram& layerProgram);
|
||||
void destroyDecodeShaderProgram();
|
||||
void renderDecodePass();
|
||||
void renderShaderProgram(GLuint sourceTexture, GLuint destinationFrameBuffer, LayerProgram& layerProgram, const RuntimeRenderState& state);
|
||||
bool loadTextureAsset(const ShaderTextureAsset& textureAsset, GLuint& textureId, std::string& error);
|
||||
bool renderTextBindingTexture(const RuntimeRenderState& state, LayerProgram::TextBinding& textBinding, std::string& error);
|
||||
void bindLayerTextureAssets(const LayerProgram& layerProgram);
|
||||
void renderEffect();
|
||||
bool PollRuntimeChanges();
|
||||
void broadcastRuntimeState();
|
||||
bool updateGlobalParamsBuffer(const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength);
|
||||
bool validateTemporalTextureUnitBudget(const std::vector<RuntimeRenderState>& layerStates, std::string& error) const;
|
||||
bool ensureTemporalHistoryResources(const std::vector<RuntimeRenderState>& layerStates, std::string& error);
|
||||
void resetTemporalHistoryState();
|
||||
void bindHistorySamplers(const RuntimeRenderState& state, GLuint currentSourceTexture);
|
||||
unsigned sourceHistoryAvailableCount() const;
|
||||
unsigned temporalHistoryAvailableCountForLayer(const std::string& layerId) const;
|
||||
};
|
||||
|
||||
#endif // __OPENGL_COMPOSITE_H__
|
||||
|
||||
172
apps/LoopThroughWithOpenGLCompositing/gl/OpenGLRenderPass.cpp
Normal file
172
apps/LoopThroughWithOpenGLCompositing/gl/OpenGLRenderPass.cpp
Normal file
@@ -0,0 +1,172 @@
|
||||
#include "OpenGLRenderPass.h"
|
||||
|
||||
#include "GlRenderConstants.h"
|
||||
#include "VideoFrameTransfer.h"
|
||||
|
||||
OpenGLRenderPass::OpenGLRenderPass(OpenGLRenderer& renderer) :
|
||||
mRenderer(renderer)
|
||||
{
|
||||
}
|
||||
|
||||
void OpenGLRenderPass::Render(
|
||||
bool hasInputSource,
|
||||
const std::vector<RuntimeRenderState>& layerStates,
|
||||
unsigned inputFrameWidth,
|
||||
unsigned inputFrameHeight,
|
||||
unsigned historyCap,
|
||||
const TextBindingUpdater& updateTextBinding,
|
||||
const GlobalParamsUpdater& updateGlobalParams)
|
||||
{
|
||||
if (hasInputSource && mRenderer.mFastTransferExtensionAvailable)
|
||||
{
|
||||
// Signal that we're about to draw using mCaptureTexture onto mFBOTexture.
|
||||
VideoFrameTransfer::beginTextureInUse(VideoFrameTransfer::CPUtoGPU);
|
||||
}
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
if (hasInputSource)
|
||||
{
|
||||
RenderDecodePass(inputFrameWidth, inputFrameHeight);
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mRenderer.mDecodeFrameBuf);
|
||||
glViewport(0, 0, inputFrameWidth, inputFrameHeight);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
if (layerStates.empty() || mRenderer.mLayerPrograms.empty())
|
||||
{
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer.mDecodeFrameBuf);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mRenderer.mIdFrameBuf);
|
||||
glBlitFramebuffer(0, 0, inputFrameWidth, inputFrameHeight, 0, 0, inputFrameWidth, inputFrameHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mRenderer.mIdFrameBuf);
|
||||
}
|
||||
else
|
||||
{
|
||||
GLuint sourceTexture = mRenderer.mDecodedTexture;
|
||||
GLuint sourceFrameBuffer = mRenderer.mDecodeFrameBuf;
|
||||
for (std::size_t index = 0; index < layerStates.size() && index < mRenderer.mLayerPrograms.size(); ++index)
|
||||
{
|
||||
const std::size_t remaining = layerStates.size() - index;
|
||||
const bool writeToMain = (remaining % 2) == 1;
|
||||
RenderShaderProgram(
|
||||
sourceTexture,
|
||||
writeToMain ? mRenderer.mIdFrameBuf : mRenderer.mLayerTempFrameBuf,
|
||||
mRenderer.mLayerPrograms[index],
|
||||
layerStates[index],
|
||||
inputFrameWidth,
|
||||
inputFrameHeight,
|
||||
historyCap,
|
||||
updateTextBinding,
|
||||
updateGlobalParams);
|
||||
if (layerStates[index].temporalHistorySource == TemporalHistorySource::PreLayerInput)
|
||||
mRenderer.mTemporalHistory.PushPreLayerFramebuffer(layerStates[index].layerId, sourceFrameBuffer, inputFrameWidth, inputFrameHeight);
|
||||
sourceTexture = writeToMain ? mRenderer.mFBOTexture : mRenderer.mLayerTempTexture;
|
||||
sourceFrameBuffer = writeToMain ? mRenderer.mIdFrameBuf : mRenderer.mLayerTempFrameBuf;
|
||||
}
|
||||
}
|
||||
|
||||
mRenderer.mTemporalHistory.PushSourceFramebuffer(mRenderer.mDecodeFrameBuf, inputFrameWidth, inputFrameHeight);
|
||||
|
||||
if (hasInputSource && mRenderer.mFastTransferExtensionAvailable)
|
||||
VideoFrameTransfer::endTextureInUse(VideoFrameTransfer::CPUtoGPU);
|
||||
}
|
||||
|
||||
void OpenGLRenderPass::RenderDecodePass(unsigned inputFrameWidth, unsigned inputFrameHeight)
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mRenderer.mDecodeFrameBuf);
|
||||
glViewport(0, 0, inputFrameWidth, inputFrameHeight);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glActiveTexture(GL_TEXTURE0 + kPackedVideoTextureUnit);
|
||||
glBindTexture(GL_TEXTURE_2D, mRenderer.mCaptureTexture);
|
||||
glBindVertexArray(mRenderer.mFullscreenVAO);
|
||||
glUseProgram(mRenderer.mDecodeProgram);
|
||||
|
||||
const GLint packedResolutionLocation = glGetUniformLocation(mRenderer.mDecodeProgram, "uPackedVideoResolution");
|
||||
const GLint decodedResolutionLocation = glGetUniformLocation(mRenderer.mDecodeProgram, "uDecodedVideoResolution");
|
||||
if (packedResolutionLocation >= 0)
|
||||
glUniform2f(packedResolutionLocation, static_cast<float>(inputFrameWidth / 2), static_cast<float>(inputFrameHeight));
|
||||
if (decodedResolutionLocation >= 0)
|
||||
glUniform2f(decodedResolutionLocation, static_cast<float>(inputFrameWidth), static_cast<float>(inputFrameHeight));
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glUseProgram(0);
|
||||
glBindVertexArray(0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
void OpenGLRenderPass::RenderShaderProgram(
|
||||
GLuint sourceTexture,
|
||||
GLuint destinationFrameBuffer,
|
||||
LayerProgram& layerProgram,
|
||||
const RuntimeRenderState& state,
|
||||
unsigned inputFrameWidth,
|
||||
unsigned inputFrameHeight,
|
||||
unsigned historyCap,
|
||||
const TextBindingUpdater& updateTextBinding,
|
||||
const GlobalParamsUpdater& updateGlobalParams)
|
||||
{
|
||||
for (LayerProgram::TextBinding& textBinding : layerProgram.textBindings)
|
||||
{
|
||||
std::string textError;
|
||||
if (!updateTextBinding(state, textBinding, textError))
|
||||
OutputDebugStringA((textError + "\n").c_str());
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, destinationFrameBuffer);
|
||||
glViewport(0, 0, inputFrameWidth, inputFrameHeight);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glActiveTexture(GL_TEXTURE0 + kDecodedVideoTextureUnit);
|
||||
glBindTexture(GL_TEXTURE_2D, sourceTexture);
|
||||
mRenderer.mTemporalHistory.BindSamplers(state, sourceTexture, historyCap);
|
||||
BindLayerTextureAssets(layerProgram);
|
||||
glBindVertexArray(mRenderer.mFullscreenVAO);
|
||||
glUseProgram(layerProgram.program);
|
||||
updateGlobalParams(state, mRenderer.mTemporalHistory.SourceAvailableCount(), mRenderer.mTemporalHistory.AvailableCountForLayer(state.layerId));
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
glUseProgram(0);
|
||||
glBindVertexArray(0);
|
||||
UnbindLayerTextureAssets(layerProgram, historyCap);
|
||||
}
|
||||
|
||||
void OpenGLRenderPass::BindLayerTextureAssets(const LayerProgram& layerProgram)
|
||||
{
|
||||
const GLuint shaderTextureBase = layerProgram.shaderTextureBase != 0 ? layerProgram.shaderTextureBase : kSourceHistoryTextureUnitBase;
|
||||
for (std::size_t index = 0; index < layerProgram.textureBindings.size(); ++index)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + shaderTextureBase + static_cast<GLuint>(index));
|
||||
glBindTexture(GL_TEXTURE_2D, layerProgram.textureBindings[index].texture);
|
||||
}
|
||||
const GLuint textTextureBase = shaderTextureBase + static_cast<GLuint>(layerProgram.textureBindings.size());
|
||||
for (std::size_t index = 0; index < layerProgram.textBindings.size(); ++index)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + textTextureBase + static_cast<GLuint>(index));
|
||||
glBindTexture(GL_TEXTURE_2D, layerProgram.textBindings[index].texture);
|
||||
}
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
void OpenGLRenderPass::UnbindLayerTextureAssets(const LayerProgram& layerProgram, unsigned historyCap)
|
||||
{
|
||||
for (unsigned index = 0; index < historyCap; ++index)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + kSourceHistoryTextureUnitBase + index);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glActiveTexture(GL_TEXTURE0 + kSourceHistoryTextureUnitBase + historyCap + index);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
const GLuint shaderTextureBase = layerProgram.shaderTextureBase != 0 ? layerProgram.shaderTextureBase : kSourceHistoryTextureUnitBase;
|
||||
for (std::size_t index = 0; index < layerProgram.textureBindings.size() + layerProgram.textBindings.size(); ++index)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + shaderTextureBase + static_cast<GLuint>(index));
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
glActiveTexture(GL_TEXTURE0 + kDecodedVideoTextureUnit);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
44
apps/LoopThroughWithOpenGLCompositing/gl/OpenGLRenderPass.h
Normal file
44
apps/LoopThroughWithOpenGLCompositing/gl/OpenGLRenderPass.h
Normal file
@@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#include "OpenGLRenderer.h"
|
||||
#include "ShaderTypes.h"
|
||||
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class OpenGLRenderPass
|
||||
{
|
||||
public:
|
||||
using LayerProgram = OpenGLRenderer::LayerProgram;
|
||||
using TextBindingUpdater = std::function<bool(const RuntimeRenderState&, LayerProgram::TextBinding&, std::string&)>;
|
||||
using GlobalParamsUpdater = std::function<bool(const RuntimeRenderState&, unsigned, unsigned)>;
|
||||
|
||||
explicit OpenGLRenderPass(OpenGLRenderer& renderer);
|
||||
|
||||
void Render(
|
||||
bool hasInputSource,
|
||||
const std::vector<RuntimeRenderState>& layerStates,
|
||||
unsigned inputFrameWidth,
|
||||
unsigned inputFrameHeight,
|
||||
unsigned historyCap,
|
||||
const TextBindingUpdater& updateTextBinding,
|
||||
const GlobalParamsUpdater& updateGlobalParams);
|
||||
|
||||
private:
|
||||
void RenderDecodePass(unsigned inputFrameWidth, unsigned inputFrameHeight);
|
||||
void RenderShaderProgram(
|
||||
GLuint sourceTexture,
|
||||
GLuint destinationFrameBuffer,
|
||||
LayerProgram& layerProgram,
|
||||
const RuntimeRenderState& state,
|
||||
unsigned inputFrameWidth,
|
||||
unsigned inputFrameHeight,
|
||||
unsigned historyCap,
|
||||
const TextBindingUpdater& updateTextBinding,
|
||||
const GlobalParamsUpdater& updateGlobalParams);
|
||||
void BindLayerTextureAssets(const LayerProgram& layerProgram);
|
||||
void UnbindLayerTextureAssets(const LayerProgram& layerProgram, unsigned historyCap);
|
||||
|
||||
OpenGLRenderer& mRenderer;
|
||||
};
|
||||
@@ -0,0 +1,427 @@
|
||||
#include "OpenGLShaderPrograms.h"
|
||||
|
||||
#include "GlRenderConstants.h"
|
||||
#include "GlScopedObjects.h"
|
||||
#include "GlShaderSources.h"
|
||||
#include "Std140Buffer.h"
|
||||
#include "TextRasterizer.h"
|
||||
#include "TextureAssetLoader.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <filesystem>
|
||||
#include <vector>
|
||||
|
||||
namespace
|
||||
{
|
||||
void CopyErrorMessage(const std::string& message, int errorMessageSize, char* errorMessage)
|
||||
{
|
||||
if (!errorMessage || errorMessageSize <= 0)
|
||||
return;
|
||||
|
||||
strncpy_s(errorMessage, errorMessageSize, message.c_str(), _TRUNCATE);
|
||||
}
|
||||
|
||||
std::string TextValueForBinding(const RuntimeRenderState& state, const std::string& parameterId)
|
||||
{
|
||||
auto valueIt = state.parameterValues.find(parameterId);
|
||||
return valueIt == state.parameterValues.end() ? std::string() : valueIt->second.textValue;
|
||||
}
|
||||
|
||||
const ShaderFontAsset* FindFontAssetForParameter(const RuntimeRenderState& state, const ShaderParameterDefinition& definition)
|
||||
{
|
||||
if (!definition.fontId.empty())
|
||||
{
|
||||
for (const ShaderFontAsset& fontAsset : state.fontAssets)
|
||||
{
|
||||
if (fontAsset.id == definition.fontId)
|
||||
return &fontAsset;
|
||||
}
|
||||
}
|
||||
return state.fontAssets.empty() ? nullptr : &state.fontAssets.front();
|
||||
}
|
||||
|
||||
GLint FindSamplerUniformLocation(GLuint program, const std::string& samplerName)
|
||||
{
|
||||
GLint location = glGetUniformLocation(program, samplerName.c_str());
|
||||
if (location >= 0)
|
||||
return location;
|
||||
return glGetUniformLocation(program, (samplerName + "_0").c_str());
|
||||
}
|
||||
}
|
||||
|
||||
OpenGLShaderPrograms::OpenGLShaderPrograms(OpenGLRenderer& renderer, RuntimeHost& runtimeHost) :
|
||||
mRenderer(renderer),
|
||||
mRuntimeHost(runtimeHost)
|
||||
{
|
||||
}
|
||||
|
||||
bool OpenGLShaderPrograms::CompileLayerPrograms(unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage)
|
||||
{
|
||||
const std::vector<RuntimeRenderState> layerStates = mRuntimeHost.GetLayerRenderStates(inputFrameWidth, inputFrameHeight);
|
||||
std::string temporalError;
|
||||
const unsigned historyCap = mRuntimeHost.GetMaxTemporalHistoryFrames();
|
||||
if (!mRenderer.mTemporalHistory.ValidateTextureUnitBudget(layerStates, historyCap, temporalError))
|
||||
{
|
||||
CopyErrorMessage(temporalError, errorMessageSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
if (!mRenderer.mTemporalHistory.EnsureResources(layerStates, historyCap, inputFrameWidth, inputFrameHeight, temporalError))
|
||||
{
|
||||
CopyErrorMessage(temporalError, errorMessageSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<LayerProgram> newPrograms;
|
||||
newPrograms.reserve(layerStates.size());
|
||||
|
||||
for (const RuntimeRenderState& state : layerStates)
|
||||
{
|
||||
LayerProgram layerProgram;
|
||||
if (!CompileSingleLayerProgram(state, layerProgram, errorMessageSize, errorMessage))
|
||||
{
|
||||
for (LayerProgram& program : newPrograms)
|
||||
DestroySingleLayerProgram(program);
|
||||
return false;
|
||||
}
|
||||
newPrograms.push_back(layerProgram);
|
||||
}
|
||||
|
||||
DestroyLayerPrograms();
|
||||
mRenderer.mLayerPrograms.swap(newPrograms);
|
||||
|
||||
mRuntimeHost.SetCompileStatus(true, "Shader layers compiled successfully.");
|
||||
mRuntimeHost.ClearReloadRequest();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLShaderPrograms::CompileSingleLayerProgram(const RuntimeRenderState& state, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage)
|
||||
{
|
||||
GLsizei errorBufferSize = 0;
|
||||
GLint compileResult = GL_FALSE;
|
||||
GLint linkResult = GL_FALSE;
|
||||
std::string fragmentShaderSource;
|
||||
std::string loadError;
|
||||
std::vector<LayerProgram::TextureBinding> textureBindings;
|
||||
const char* vertexSource = kFullscreenTriangleVertexShaderSource;
|
||||
|
||||
if (!mRuntimeHost.BuildLayerFragmentShaderSource(state.layerId, fragmentShaderSource, loadError))
|
||||
{
|
||||
CopyErrorMessage(loadError, errorMessageSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
const char* fragmentSource = fragmentShaderSource.c_str();
|
||||
|
||||
ScopedGlShader newVertexShader(glCreateShader(GL_VERTEX_SHADER));
|
||||
glShaderSource(newVertexShader.get(), 1, (const GLchar**)&vertexSource, NULL);
|
||||
glCompileShader(newVertexShader.get());
|
||||
glGetShaderiv(newVertexShader.get(), GL_COMPILE_STATUS, &compileResult);
|
||||
if (compileResult == GL_FALSE)
|
||||
{
|
||||
glGetShaderInfoLog(newVertexShader.get(), errorMessageSize, &errorBufferSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
ScopedGlShader newFragmentShader(glCreateShader(GL_FRAGMENT_SHADER));
|
||||
glShaderSource(newFragmentShader.get(), 1, (const GLchar**)&fragmentSource, NULL);
|
||||
glCompileShader(newFragmentShader.get());
|
||||
glGetShaderiv(newFragmentShader.get(), GL_COMPILE_STATUS, &compileResult);
|
||||
if (compileResult == GL_FALSE)
|
||||
{
|
||||
glGetShaderInfoLog(newFragmentShader.get(), errorMessageSize, &errorBufferSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
ScopedGlProgram newProgram(glCreateProgram());
|
||||
glAttachShader(newProgram.get(), newVertexShader.get());
|
||||
glAttachShader(newProgram.get(), newFragmentShader.get());
|
||||
glLinkProgram(newProgram.get());
|
||||
glGetProgramiv(newProgram.get(), GL_LINK_STATUS, &linkResult);
|
||||
if (linkResult == GL_FALSE)
|
||||
{
|
||||
glGetProgramInfoLog(newProgram.get(), errorMessageSize, &errorBufferSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
for (const ShaderTextureAsset& textureAsset : state.textureAssets)
|
||||
{
|
||||
LayerProgram::TextureBinding textureBinding;
|
||||
textureBinding.samplerName = textureAsset.id;
|
||||
textureBinding.sourcePath = textureAsset.path;
|
||||
if (!LoadTextureAsset(textureAsset, textureBinding.texture, loadError))
|
||||
{
|
||||
for (LayerProgram::TextureBinding& loadedTexture : textureBindings)
|
||||
{
|
||||
if (loadedTexture.texture != 0)
|
||||
glDeleteTextures(1, &loadedTexture.texture);
|
||||
}
|
||||
CopyErrorMessage(loadError, errorMessageSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
textureBindings.push_back(textureBinding);
|
||||
}
|
||||
|
||||
std::vector<LayerProgram::TextBinding> textBindings;
|
||||
for (const ShaderParameterDefinition& definition : state.parameterDefinitions)
|
||||
{
|
||||
if (definition.type != ShaderParameterType::Text)
|
||||
continue;
|
||||
LayerProgram::TextBinding textBinding;
|
||||
textBinding.parameterId = definition.id;
|
||||
textBinding.samplerName = definition.id + "Texture";
|
||||
textBinding.fontId = definition.fontId;
|
||||
glGenTextures(1, &textBinding.texture);
|
||||
glBindTexture(GL_TEXTURE_2D, textBinding.texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
std::vector<unsigned char> empty(static_cast<std::size_t>(kTextTextureWidth) * kTextTextureHeight * 4, 0);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextTextureWidth, kTextTextureHeight, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, empty.data());
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
textBindings.push_back(textBinding);
|
||||
}
|
||||
|
||||
const GLuint globalParamsIndex = glGetUniformBlockIndex(newProgram.get(), "GlobalParams");
|
||||
if (globalParamsIndex != GL_INVALID_INDEX)
|
||||
glUniformBlockBinding(newProgram.get(), globalParamsIndex, kGlobalParamsBindingPoint);
|
||||
|
||||
const unsigned historyCap = mRuntimeHost.GetMaxTemporalHistoryFrames();
|
||||
const GLuint shaderTextureBase = state.isTemporal ? kSourceHistoryTextureUnitBase + historyCap + historyCap : kSourceHistoryTextureUnitBase;
|
||||
glUseProgram(newProgram.get());
|
||||
const GLint videoInputLocation = glGetUniformLocation(newProgram.get(), "gVideoInput");
|
||||
if (videoInputLocation >= 0)
|
||||
glUniform1i(videoInputLocation, static_cast<GLint>(kDecodedVideoTextureUnit));
|
||||
for (unsigned index = 0; index < historyCap; ++index)
|
||||
{
|
||||
const std::string sourceSamplerName = "gSourceHistory" + std::to_string(index);
|
||||
const GLint sourceSamplerLocation = glGetUniformLocation(newProgram.get(), sourceSamplerName.c_str());
|
||||
if (sourceSamplerLocation >= 0)
|
||||
glUniform1i(sourceSamplerLocation, static_cast<GLint>(kSourceHistoryTextureUnitBase + index));
|
||||
|
||||
const std::string temporalSamplerName = "gTemporalHistory" + std::to_string(index);
|
||||
const GLint temporalSamplerLocation = glGetUniformLocation(newProgram.get(), temporalSamplerName.c_str());
|
||||
if (temporalSamplerLocation >= 0)
|
||||
glUniform1i(temporalSamplerLocation, static_cast<GLint>(kSourceHistoryTextureUnitBase + historyCap + index));
|
||||
}
|
||||
for (std::size_t index = 0; index < textureBindings.size(); ++index)
|
||||
{
|
||||
const GLint textureSamplerLocation = FindSamplerUniformLocation(newProgram.get(), textureBindings[index].samplerName);
|
||||
if (textureSamplerLocation >= 0)
|
||||
glUniform1i(textureSamplerLocation, static_cast<GLint>(shaderTextureBase + static_cast<GLuint>(index)));
|
||||
}
|
||||
const GLuint textTextureBase = shaderTextureBase + static_cast<GLuint>(textureBindings.size());
|
||||
for (std::size_t index = 0; index < textBindings.size(); ++index)
|
||||
{
|
||||
const GLint textSamplerLocation = FindSamplerUniformLocation(newProgram.get(), textBindings[index].samplerName);
|
||||
if (textSamplerLocation >= 0)
|
||||
glUniform1i(textSamplerLocation, static_cast<GLint>(textTextureBase + static_cast<GLuint>(index)));
|
||||
}
|
||||
glUseProgram(0);
|
||||
|
||||
layerProgram.layerId = state.layerId;
|
||||
layerProgram.shaderId = state.shaderId;
|
||||
layerProgram.shaderTextureBase = shaderTextureBase;
|
||||
layerProgram.program = newProgram.release();
|
||||
layerProgram.vertexShader = newVertexShader.release();
|
||||
layerProgram.fragmentShader = newFragmentShader.release();
|
||||
layerProgram.textureBindings.swap(textureBindings);
|
||||
layerProgram.textBindings.swap(textBindings);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLShaderPrograms::CompileDecodeShader(int errorMessageSize, char* errorMessage)
|
||||
{
|
||||
GLsizei errorBufferSize = 0;
|
||||
GLint compileResult = GL_FALSE;
|
||||
GLint linkResult = GL_FALSE;
|
||||
const char* vertexSource = kFullscreenTriangleVertexShaderSource;
|
||||
const char* fragmentSource = kDecodeFragmentShaderSource;
|
||||
|
||||
ScopedGlShader newVertexShader(glCreateShader(GL_VERTEX_SHADER));
|
||||
glShaderSource(newVertexShader.get(), 1, (const GLchar**)&vertexSource, NULL);
|
||||
glCompileShader(newVertexShader.get());
|
||||
glGetShaderiv(newVertexShader.get(), GL_COMPILE_STATUS, &compileResult);
|
||||
if (compileResult == GL_FALSE)
|
||||
{
|
||||
glGetShaderInfoLog(newVertexShader.get(), errorMessageSize, &errorBufferSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
ScopedGlShader newFragmentShader(glCreateShader(GL_FRAGMENT_SHADER));
|
||||
glShaderSource(newFragmentShader.get(), 1, (const GLchar**)&fragmentSource, NULL);
|
||||
glCompileShader(newFragmentShader.get());
|
||||
glGetShaderiv(newFragmentShader.get(), GL_COMPILE_STATUS, &compileResult);
|
||||
if (compileResult == GL_FALSE)
|
||||
{
|
||||
glGetShaderInfoLog(newFragmentShader.get(), errorMessageSize, &errorBufferSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
ScopedGlProgram newProgram(glCreateProgram());
|
||||
glAttachShader(newProgram.get(), newVertexShader.get());
|
||||
glAttachShader(newProgram.get(), newFragmentShader.get());
|
||||
glLinkProgram(newProgram.get());
|
||||
glGetProgramiv(newProgram.get(), GL_LINK_STATUS, &linkResult);
|
||||
if (linkResult == GL_FALSE)
|
||||
{
|
||||
glGetProgramInfoLog(newProgram.get(), errorMessageSize, &errorBufferSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
DestroyDecodeShaderProgram();
|
||||
mRenderer.mDecodeProgram = newProgram.release();
|
||||
mRenderer.mDecodeVertexShader = newVertexShader.release();
|
||||
mRenderer.mDecodeFragmentShader = newFragmentShader.release();
|
||||
return true;
|
||||
}
|
||||
|
||||
void OpenGLShaderPrograms::DestroySingleLayerProgram(LayerProgram& layerProgram)
|
||||
{
|
||||
mRenderer.DestroySingleLayerProgram(layerProgram);
|
||||
}
|
||||
|
||||
void OpenGLShaderPrograms::DestroyLayerPrograms()
|
||||
{
|
||||
mRenderer.DestroyLayerPrograms();
|
||||
}
|
||||
|
||||
void OpenGLShaderPrograms::DestroyDecodeShaderProgram()
|
||||
{
|
||||
mRenderer.DestroyDecodeShaderProgram();
|
||||
}
|
||||
|
||||
void OpenGLShaderPrograms::ResetTemporalHistoryState()
|
||||
{
|
||||
mRenderer.mTemporalHistory.ResetState();
|
||||
}
|
||||
|
||||
bool OpenGLShaderPrograms::LoadTextureAsset(const ShaderTextureAsset& textureAsset, GLuint& textureId, std::string& error)
|
||||
{
|
||||
return ::LoadTextureAsset(textureAsset, textureId, error);
|
||||
}
|
||||
|
||||
bool OpenGLShaderPrograms::UpdateTextBindingTexture(const RuntimeRenderState& state, LayerProgram::TextBinding& textBinding, std::string& error)
|
||||
{
|
||||
const std::string text = TextValueForBinding(state, textBinding.parameterId);
|
||||
if (text == textBinding.renderedText && textBinding.renderedWidth == kTextTextureWidth && textBinding.renderedHeight == kTextTextureHeight)
|
||||
return true;
|
||||
|
||||
auto definitionIt = std::find_if(state.parameterDefinitions.begin(), state.parameterDefinitions.end(),
|
||||
[&textBinding](const ShaderParameterDefinition& definition) { return definition.id == textBinding.parameterId; });
|
||||
if (definitionIt == state.parameterDefinitions.end())
|
||||
return true;
|
||||
|
||||
const ShaderFontAsset* fontAsset = FindFontAssetForParameter(state, *definitionIt);
|
||||
std::filesystem::path fontPath;
|
||||
if (fontAsset)
|
||||
fontPath = fontAsset->path;
|
||||
|
||||
std::vector<unsigned char> sdf;
|
||||
if (!RasterizeTextSdf(text, fontPath, sdf, error))
|
||||
return false;
|
||||
|
||||
GLint previousActiveTexture = 0;
|
||||
GLint previousUnpackBuffer = 0;
|
||||
glGetIntegerv(GL_ACTIVE_TEXTURE, &previousActiveTexture);
|
||||
glGetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &previousUnpackBuffer);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, textBinding.texture);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextTextureWidth, kTextTextureHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sdf.data());
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, static_cast<GLuint>(previousUnpackBuffer));
|
||||
glActiveTexture(static_cast<GLenum>(previousActiveTexture));
|
||||
|
||||
textBinding.renderedText = text;
|
||||
textBinding.renderedWidth = kTextTextureWidth;
|
||||
textBinding.renderedHeight = kTextTextureHeight;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLShaderPrograms::UpdateGlobalParamsBuffer(const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength)
|
||||
{
|
||||
std::vector<unsigned char> buffer;
|
||||
buffer.reserve(512);
|
||||
|
||||
AppendStd140Float(buffer, static_cast<float>(state.timeSeconds));
|
||||
AppendStd140Vec2(buffer, static_cast<float>(state.inputWidth), static_cast<float>(state.inputHeight));
|
||||
AppendStd140Vec2(buffer, static_cast<float>(state.outputWidth), static_cast<float>(state.outputHeight));
|
||||
AppendStd140Float(buffer, static_cast<float>(state.frameCount));
|
||||
AppendStd140Float(buffer, static_cast<float>(state.mixAmount));
|
||||
AppendStd140Float(buffer, static_cast<float>(state.bypass));
|
||||
const unsigned effectiveSourceHistoryLength = availableSourceHistoryLength < state.effectiveTemporalHistoryLength
|
||||
? availableSourceHistoryLength
|
||||
: state.effectiveTemporalHistoryLength;
|
||||
const unsigned effectiveTemporalHistoryLength = (state.temporalHistorySource == TemporalHistorySource::PreLayerInput)
|
||||
? (availableTemporalHistoryLength < state.effectiveTemporalHistoryLength ? availableTemporalHistoryLength : state.effectiveTemporalHistoryLength)
|
||||
: 0u;
|
||||
AppendStd140Int(buffer, static_cast<int>(effectiveSourceHistoryLength));
|
||||
AppendStd140Int(buffer, static_cast<int>(effectiveTemporalHistoryLength));
|
||||
|
||||
for (const ShaderParameterDefinition& definition : state.parameterDefinitions)
|
||||
{
|
||||
auto valueIt = state.parameterValues.find(definition.id);
|
||||
const ShaderParameterValue value = valueIt != state.parameterValues.end()
|
||||
? valueIt->second
|
||||
: ShaderParameterValue();
|
||||
|
||||
switch (definition.type)
|
||||
{
|
||||
case ShaderParameterType::Float:
|
||||
AppendStd140Float(buffer, value.numberValues.empty() ? 0.0f : static_cast<float>(value.numberValues[0]));
|
||||
break;
|
||||
case ShaderParameterType::Vec2:
|
||||
AppendStd140Vec2(buffer,
|
||||
value.numberValues.size() > 0 ? static_cast<float>(value.numberValues[0]) : 0.0f,
|
||||
value.numberValues.size() > 1 ? static_cast<float>(value.numberValues[1]) : 0.0f);
|
||||
break;
|
||||
case ShaderParameterType::Color:
|
||||
AppendStd140Vec4(buffer,
|
||||
value.numberValues.size() > 0 ? static_cast<float>(value.numberValues[0]) : 1.0f,
|
||||
value.numberValues.size() > 1 ? static_cast<float>(value.numberValues[1]) : 1.0f,
|
||||
value.numberValues.size() > 2 ? static_cast<float>(value.numberValues[2]) : 1.0f,
|
||||
value.numberValues.size() > 3 ? static_cast<float>(value.numberValues[3]) : 1.0f);
|
||||
break;
|
||||
case ShaderParameterType::Boolean:
|
||||
AppendStd140Int(buffer, value.booleanValue ? 1 : 0);
|
||||
break;
|
||||
case ShaderParameterType::Enum:
|
||||
{
|
||||
int selectedIndex = 0;
|
||||
for (std::size_t optionIndex = 0; optionIndex < definition.enumOptions.size(); ++optionIndex)
|
||||
{
|
||||
if (definition.enumOptions[optionIndex].value == value.enumValue)
|
||||
{
|
||||
selectedIndex = static_cast<int>(optionIndex);
|
||||
break;
|
||||
}
|
||||
}
|
||||
AppendStd140Int(buffer, selectedIndex);
|
||||
break;
|
||||
}
|
||||
case ShaderParameterType::Text:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
buffer.resize(AlignStd140(buffer.size(), 16), 0);
|
||||
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, mRenderer.mGlobalParamsUBO);
|
||||
if (mRenderer.mGlobalParamsUBOSize != static_cast<GLsizeiptr>(buffer.size()))
|
||||
{
|
||||
glBufferData(GL_UNIFORM_BUFFER, static_cast<GLsizeiptr>(buffer.size()), buffer.data(), GL_DYNAMIC_DRAW);
|
||||
mRenderer.mGlobalParamsUBOSize = static_cast<GLsizeiptr>(buffer.size());
|
||||
}
|
||||
else
|
||||
{
|
||||
glBufferSubData(GL_UNIFORM_BUFFER, 0, static_cast<GLsizeiptr>(buffer.size()), buffer.data());
|
||||
}
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, kGlobalParamsBindingPoint, mRenderer.mGlobalParamsUBO);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "OpenGLRenderer.h"
|
||||
#include "RuntimeHost.h"
|
||||
#include "ShaderTypes.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
class OpenGLShaderPrograms
|
||||
{
|
||||
public:
|
||||
using LayerProgram = OpenGLRenderer::LayerProgram;
|
||||
|
||||
OpenGLShaderPrograms(OpenGLRenderer& renderer, RuntimeHost& runtimeHost);
|
||||
|
||||
bool CompileLayerPrograms(unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage);
|
||||
bool CompileDecodeShader(int errorMessageSize, char* errorMessage);
|
||||
void DestroyLayerPrograms();
|
||||
void DestroySingleLayerProgram(LayerProgram& layerProgram);
|
||||
void DestroyDecodeShaderProgram();
|
||||
void ResetTemporalHistoryState();
|
||||
bool UpdateTextBindingTexture(const RuntimeRenderState& state, LayerProgram::TextBinding& textBinding, std::string& error);
|
||||
bool UpdateGlobalParamsBuffer(const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength);
|
||||
|
||||
private:
|
||||
bool CompileSingleLayerProgram(const RuntimeRenderState& state, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage);
|
||||
bool LoadTextureAsset(const ShaderTextureAsset& textureAsset, GLuint& textureId, std::string& error);
|
||||
|
||||
OpenGLRenderer& mRenderer;
|
||||
RuntimeHost& mRuntimeHost;
|
||||
};
|
||||
Reference in New Issue
Block a user