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@@ -63,6 +63,8 @@ PFNGLDELETEBUFFERSPROC glDeleteBuffers;
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PFNGLBINDBUFFERPROC glBindBuffer;
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PFNGLBUFFERDATAPROC glBufferData;
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PFNGLCREATESHADERPROC glCreateShader;
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PFNGLDELETESHADERPROC glDeleteShader;
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PFNGLDELETEPROGRAMPROC glDeleteProgram;
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PFNGLSHADERSOURCEPROC glShaderSource;
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PFNGLCOMPILESHADERPROC glCompileShader;
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PFNGLGETSHADERIVPROC glGetShaderiv;
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@@ -98,6 +100,8 @@ bool ResolveGLExtensions()
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glBindBuffer = (PFNGLBINDBUFFERPROC) wglGetProcAddress("glBindBuffer");
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glBufferData = (PFNGLBUFFERDATAPROC) wglGetProcAddress("glBufferData");
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glCreateShader = (PFNGLCREATESHADERPROC) wglGetProcAddress("glCreateShader");
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glDeleteShader = (PFNGLDELETESHADERPROC) wglGetProcAddress("glDeleteShader");
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glDeleteProgram = (PFNGLDELETEPROGRAMPROC) wglGetProcAddress("glDeleteProgram");
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glShaderSource = (PFNGLSHADERSOURCEPROC) wglGetProcAddress("glShaderSource");
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glCompileShader = (PFNGLCOMPILESHADERPROC) wglGetProcAddress("glCompileShader");
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glGetShaderiv = (PFNGLGETSHADERIVPROC) wglGetProcAddress("glGetShaderiv");
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@@ -131,6 +135,8 @@ bool ResolveGLExtensions()
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&& glBindBuffer
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&& glBufferData
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&& glCreateShader
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&& glDeleteShader
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&& glDeleteProgram
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&& glShaderSource
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&& glCompileShader
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&& glGetShaderiv
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