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@@ -53,6 +53,7 @@
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#include "DeckLinkAPI_h.h"
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#include "GLExtensions.h"
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#include "OpenGLRenderer.h"
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#include "RuntimeHost.h"
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#include <atomic>
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@@ -101,6 +102,7 @@ public:
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private:
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void resizeWindow(int width, int height);
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bool CheckOpenGLExtensions();
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using LayerProgram = OpenGLRenderer::LayerProgram;
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CaptureDelegate* mCaptureDelegate;
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PlayoutDelegate* mPlayoutDelegate;
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@@ -132,82 +134,11 @@ private:
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bool mDeckLinkExternalKeyingActive;
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std::string mDeckLinkStatusMessage;
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// OpenGL data
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bool mFastTransferExtensionAvailable;
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GLuint mCaptureTexture;
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GLuint mDecodedTexture;
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GLuint mLayerTempTexture;
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GLuint mFBOTexture;
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GLuint mOutputTexture;
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GLuint mUnpinnedTextureBuffer;
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GLuint mDecodeFrameBuf;
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GLuint mLayerTempFrameBuf;
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GLuint mIdFrameBuf;
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GLuint mOutputFrameBuf;
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GLuint mIdColorBuf;
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GLuint mIdDepthBuf;
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GLuint mFullscreenVAO;
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GLuint mGlobalParamsUBO;
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GLuint mDecodeProgram;
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GLuint mDecodeVertexShader;
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GLuint mDecodeFragmentShader;
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GLsizeiptr mGlobalParamsUBOSize;
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int mViewWidth;
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int mViewHeight;
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std::unique_ptr<OpenGLRenderer> mRenderer;
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std::unique_ptr<RuntimeHost> mRuntimeHost;
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std::unique_ptr<ControlServer> mControlServer;
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std::unique_ptr<OscServer> mOscServer;
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struct LayerProgram
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{
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struct TextureBinding
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{
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std::string samplerName;
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std::filesystem::path sourcePath;
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GLuint texture = 0;
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};
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struct TextBinding
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{
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std::string parameterId;
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std::string samplerName;
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std::string fontId;
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GLuint texture = 0;
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std::string renderedText;
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unsigned renderedWidth = 0;
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unsigned renderedHeight = 0;
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};
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std::string layerId;
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std::string shaderId;
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GLuint shaderTextureBase = 0;
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GLuint program = 0;
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GLuint vertexShader = 0;
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GLuint fragmentShader = 0;
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std::vector<TextureBinding> textureBindings;
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std::vector<TextBinding> textBindings;
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};
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std::vector<LayerProgram> mLayerPrograms;
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struct HistorySlot
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{
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GLuint texture = 0;
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GLuint framebuffer = 0;
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};
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struct HistoryRing
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{
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std::vector<HistorySlot> slots;
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std::size_t nextWriteIndex = 0;
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std::size_t filledCount = 0;
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unsigned effectiveLength = 0;
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TemporalHistorySource historySource = TemporalHistorySource::None;
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};
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HistoryRing mSourceHistoryRing;
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std::map<std::string, HistoryRing> mPreLayerHistoryByLayerId;
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bool mTemporalHistoryNeedsReset;
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bool InitOpenGLState();
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bool compileLayerPrograms(int errorMessageSize, char* errorMessage);
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bool compileSingleLayerProgram(const RuntimeRenderState& state, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage);
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@@ -226,13 +157,8 @@ private:
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bool updateGlobalParamsBuffer(const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength);
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bool validateTemporalTextureUnitBudget(const std::vector<RuntimeRenderState>& layerStates, std::string& error) const;
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bool ensureTemporalHistoryResources(const std::vector<RuntimeRenderState>& layerStates, std::string& error);
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bool createHistoryRing(HistoryRing& ring, unsigned effectiveLength, TemporalHistorySource historySource, std::string& error);
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void destroyHistoryRing(HistoryRing& ring);
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void destroyTemporalHistoryResources();
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void resetTemporalHistoryState();
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void pushFramebufferToHistoryRing(GLuint sourceFramebuffer, HistoryRing& ring);
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void bindHistorySamplers(const RuntimeRenderState& state, GLuint currentSourceTexture);
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GLuint resolveHistoryTexture(const HistoryRing& ring, GLuint fallbackTexture, std::size_t framesAgo) const;
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unsigned sourceHistoryAvailableCount() const;
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unsigned temporalHistoryAvailableCountForLayer(const std::string& layerId) const;
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};
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