Shader ownership
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This commit is contained in:
2026-05-06 11:03:16 +10:00
parent bbbc678c83
commit 8b9e2916df
9 changed files with 461 additions and 337 deletions

View File

@@ -0,0 +1,21 @@
#pragma once
#include "OpenGLRenderer.h"
#include "RuntimeHost.h"
#include "ShaderTextureBindings.h"
class ShaderProgramCompiler
{
public:
using LayerProgram = OpenGLRenderer::LayerProgram;
ShaderProgramCompiler(OpenGLRenderer& renderer, RuntimeHost& runtimeHost, ShaderTextureBindings& textureBindings);
bool CompileLayerProgram(const RuntimeRenderState& state, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage);
bool CompileDecodeShader(int errorMessageSize, char* errorMessage);
private:
OpenGLRenderer& mRenderer;
RuntimeHost& mRuntimeHost;
ShaderTextureBindings& mTextureBindings;
};