Shader ownership
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#include "GlobalParamsBuffer.h"
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#include "GlRenderConstants.h"
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#include "Std140Buffer.h"
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#include <vector>
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GlobalParamsBuffer::GlobalParamsBuffer(OpenGLRenderer& renderer) :
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mRenderer(renderer)
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{
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}
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bool GlobalParamsBuffer::Update(const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength)
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{
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std::vector<unsigned char> buffer;
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buffer.reserve(512);
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AppendStd140Float(buffer, static_cast<float>(state.timeSeconds));
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AppendStd140Vec2(buffer, static_cast<float>(state.inputWidth), static_cast<float>(state.inputHeight));
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AppendStd140Vec2(buffer, static_cast<float>(state.outputWidth), static_cast<float>(state.outputHeight));
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AppendStd140Float(buffer, static_cast<float>(state.frameCount));
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AppendStd140Float(buffer, static_cast<float>(state.mixAmount));
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AppendStd140Float(buffer, static_cast<float>(state.bypass));
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const unsigned effectiveSourceHistoryLength = availableSourceHistoryLength < state.effectiveTemporalHistoryLength
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? availableSourceHistoryLength
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: state.effectiveTemporalHistoryLength;
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const unsigned effectiveTemporalHistoryLength = (state.temporalHistorySource == TemporalHistorySource::PreLayerInput)
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? (availableTemporalHistoryLength < state.effectiveTemporalHistoryLength ? availableTemporalHistoryLength : state.effectiveTemporalHistoryLength)
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: 0u;
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AppendStd140Int(buffer, static_cast<int>(effectiveSourceHistoryLength));
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AppendStd140Int(buffer, static_cast<int>(effectiveTemporalHistoryLength));
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for (const ShaderParameterDefinition& definition : state.parameterDefinitions)
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{
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auto valueIt = state.parameterValues.find(definition.id);
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const ShaderParameterValue value = valueIt != state.parameterValues.end()
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? valueIt->second
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: ShaderParameterValue();
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switch (definition.type)
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{
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case ShaderParameterType::Float:
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AppendStd140Float(buffer, value.numberValues.empty() ? 0.0f : static_cast<float>(value.numberValues[0]));
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break;
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case ShaderParameterType::Vec2:
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AppendStd140Vec2(buffer,
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value.numberValues.size() > 0 ? static_cast<float>(value.numberValues[0]) : 0.0f,
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value.numberValues.size() > 1 ? static_cast<float>(value.numberValues[1]) : 0.0f);
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break;
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case ShaderParameterType::Color:
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AppendStd140Vec4(buffer,
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value.numberValues.size() > 0 ? static_cast<float>(value.numberValues[0]) : 1.0f,
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value.numberValues.size() > 1 ? static_cast<float>(value.numberValues[1]) : 1.0f,
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value.numberValues.size() > 2 ? static_cast<float>(value.numberValues[2]) : 1.0f,
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value.numberValues.size() > 3 ? static_cast<float>(value.numberValues[3]) : 1.0f);
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break;
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case ShaderParameterType::Boolean:
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AppendStd140Int(buffer, value.booleanValue ? 1 : 0);
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break;
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case ShaderParameterType::Enum:
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{
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int selectedIndex = 0;
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for (std::size_t optionIndex = 0; optionIndex < definition.enumOptions.size(); ++optionIndex)
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{
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if (definition.enumOptions[optionIndex].value == value.enumValue)
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{
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selectedIndex = static_cast<int>(optionIndex);
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break;
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}
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}
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AppendStd140Int(buffer, selectedIndex);
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break;
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}
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case ShaderParameterType::Text:
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break;
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}
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}
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buffer.resize(AlignStd140(buffer.size(), 16), 0);
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glBindBuffer(GL_UNIFORM_BUFFER, mRenderer.GlobalParamsUBO());
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if (mRenderer.GlobalParamsUBOSize() != static_cast<GLsizeiptr>(buffer.size()))
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{
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glBufferData(GL_UNIFORM_BUFFER, static_cast<GLsizeiptr>(buffer.size()), buffer.data(), GL_DYNAMIC_DRAW);
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mRenderer.SetGlobalParamsUBOSize(static_cast<GLsizeiptr>(buffer.size()));
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}
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else
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{
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glBufferSubData(GL_UNIFORM_BUFFER, 0, static_cast<GLsizeiptr>(buffer.size()), buffer.data());
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}
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glBindBufferBase(GL_UNIFORM_BUFFER, kGlobalParamsBindingPoint, mRenderer.GlobalParamsUBO());
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glBindBuffer(GL_UNIFORM_BUFFER, 0);
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return true;
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}
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