Shader ownership
This commit is contained in:
@@ -0,0 +1,95 @@
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#include "GlobalParamsBuffer.h"
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#include "GlRenderConstants.h"
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#include "Std140Buffer.h"
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#include <vector>
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GlobalParamsBuffer::GlobalParamsBuffer(OpenGLRenderer& renderer) :
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mRenderer(renderer)
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{
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}
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bool GlobalParamsBuffer::Update(const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength)
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{
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std::vector<unsigned char> buffer;
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buffer.reserve(512);
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AppendStd140Float(buffer, static_cast<float>(state.timeSeconds));
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AppendStd140Vec2(buffer, static_cast<float>(state.inputWidth), static_cast<float>(state.inputHeight));
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AppendStd140Vec2(buffer, static_cast<float>(state.outputWidth), static_cast<float>(state.outputHeight));
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AppendStd140Float(buffer, static_cast<float>(state.frameCount));
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AppendStd140Float(buffer, static_cast<float>(state.mixAmount));
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AppendStd140Float(buffer, static_cast<float>(state.bypass));
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const unsigned effectiveSourceHistoryLength = availableSourceHistoryLength < state.effectiveTemporalHistoryLength
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? availableSourceHistoryLength
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: state.effectiveTemporalHistoryLength;
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const unsigned effectiveTemporalHistoryLength = (state.temporalHistorySource == TemporalHistorySource::PreLayerInput)
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? (availableTemporalHistoryLength < state.effectiveTemporalHistoryLength ? availableTemporalHistoryLength : state.effectiveTemporalHistoryLength)
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: 0u;
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AppendStd140Int(buffer, static_cast<int>(effectiveSourceHistoryLength));
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AppendStd140Int(buffer, static_cast<int>(effectiveTemporalHistoryLength));
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for (const ShaderParameterDefinition& definition : state.parameterDefinitions)
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{
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auto valueIt = state.parameterValues.find(definition.id);
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const ShaderParameterValue value = valueIt != state.parameterValues.end()
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? valueIt->second
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: ShaderParameterValue();
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switch (definition.type)
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{
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case ShaderParameterType::Float:
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AppendStd140Float(buffer, value.numberValues.empty() ? 0.0f : static_cast<float>(value.numberValues[0]));
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break;
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case ShaderParameterType::Vec2:
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AppendStd140Vec2(buffer,
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value.numberValues.size() > 0 ? static_cast<float>(value.numberValues[0]) : 0.0f,
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value.numberValues.size() > 1 ? static_cast<float>(value.numberValues[1]) : 0.0f);
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break;
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case ShaderParameterType::Color:
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AppendStd140Vec4(buffer,
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value.numberValues.size() > 0 ? static_cast<float>(value.numberValues[0]) : 1.0f,
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value.numberValues.size() > 1 ? static_cast<float>(value.numberValues[1]) : 1.0f,
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value.numberValues.size() > 2 ? static_cast<float>(value.numberValues[2]) : 1.0f,
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value.numberValues.size() > 3 ? static_cast<float>(value.numberValues[3]) : 1.0f);
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break;
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case ShaderParameterType::Boolean:
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AppendStd140Int(buffer, value.booleanValue ? 1 : 0);
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break;
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case ShaderParameterType::Enum:
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{
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int selectedIndex = 0;
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for (std::size_t optionIndex = 0; optionIndex < definition.enumOptions.size(); ++optionIndex)
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{
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if (definition.enumOptions[optionIndex].value == value.enumValue)
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{
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selectedIndex = static_cast<int>(optionIndex);
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break;
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}
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}
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AppendStd140Int(buffer, selectedIndex);
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break;
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}
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case ShaderParameterType::Text:
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break;
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}
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}
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buffer.resize(AlignStd140(buffer.size(), 16), 0);
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glBindBuffer(GL_UNIFORM_BUFFER, mRenderer.GlobalParamsUBO());
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if (mRenderer.GlobalParamsUBOSize() != static_cast<GLsizeiptr>(buffer.size()))
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{
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glBufferData(GL_UNIFORM_BUFFER, static_cast<GLsizeiptr>(buffer.size()), buffer.data(), GL_DYNAMIC_DRAW);
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mRenderer.SetGlobalParamsUBOSize(static_cast<GLsizeiptr>(buffer.size()));
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}
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else
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{
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glBufferSubData(GL_UNIFORM_BUFFER, 0, static_cast<GLsizeiptr>(buffer.size()), buffer.data());
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}
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glBindBufferBase(GL_UNIFORM_BUFFER, kGlobalParamsBindingPoint, mRenderer.GlobalParamsUBO());
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glBindBuffer(GL_UNIFORM_BUFFER, 0);
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return true;
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}
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@@ -0,0 +1,15 @@
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#pragma once
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#include "OpenGLRenderer.h"
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#include "ShaderTypes.h"
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class GlobalParamsBuffer
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{
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public:
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explicit GlobalParamsBuffer(OpenGLRenderer& renderer);
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bool Update(const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength);
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private:
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OpenGLRenderer& mRenderer;
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};
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@@ -1,16 +1,7 @@
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#include "OpenGLShaderPrograms.h"
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#include "GlRenderConstants.h"
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#include "GlScopedObjects.h"
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#include "GlShaderSources.h"
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#include "Std140Buffer.h"
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#include "TextRasterizer.h"
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#include "TextureAssetLoader.h"
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#include <algorithm>
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#include <cstdint>
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#include <cstring>
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#include <filesystem>
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#include <string>
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#include <vector>
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namespace
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@@ -22,38 +13,13 @@ void CopyErrorMessage(const std::string& message, int errorMessageSize, char* er
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strncpy_s(errorMessage, errorMessageSize, message.c_str(), _TRUNCATE);
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}
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std::string TextValueForBinding(const RuntimeRenderState& state, const std::string& parameterId)
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{
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auto valueIt = state.parameterValues.find(parameterId);
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return valueIt == state.parameterValues.end() ? std::string() : valueIt->second.textValue;
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}
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const ShaderFontAsset* FindFontAssetForParameter(const RuntimeRenderState& state, const ShaderParameterDefinition& definition)
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{
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if (!definition.fontId.empty())
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{
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for (const ShaderFontAsset& fontAsset : state.fontAssets)
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{
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if (fontAsset.id == definition.fontId)
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return &fontAsset;
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}
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}
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return state.fontAssets.empty() ? nullptr : &state.fontAssets.front();
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}
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GLint FindSamplerUniformLocation(GLuint program, const std::string& samplerName)
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{
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GLint location = glGetUniformLocation(program, samplerName.c_str());
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if (location >= 0)
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return location;
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return glGetUniformLocation(program, (samplerName + "_0").c_str());
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}
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}
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OpenGLShaderPrograms::OpenGLShaderPrograms(OpenGLRenderer& renderer, RuntimeHost& runtimeHost) :
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mRenderer(renderer),
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mRuntimeHost(runtimeHost)
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mRuntimeHost(runtimeHost),
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mGlobalParamsBuffer(renderer),
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mCompiler(renderer, runtimeHost, mTextureBindings)
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{
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}
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@@ -79,7 +45,7 @@ bool OpenGLShaderPrograms::CompileLayerPrograms(unsigned inputFrameWidth, unsign
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for (const RuntimeRenderState& state : layerStates)
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{
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LayerProgram layerProgram;
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if (!CompileSingleLayerProgram(state, layerProgram, errorMessageSize, errorMessage))
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if (!mCompiler.CompileLayerProgram(state, layerProgram, errorMessageSize, errorMessage))
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{
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for (LayerProgram& program : newPrograms)
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DestroySingleLayerProgram(program);
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@@ -97,184 +63,9 @@ bool OpenGLShaderPrograms::CompileLayerPrograms(unsigned inputFrameWidth, unsign
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return true;
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}
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bool OpenGLShaderPrograms::CompileSingleLayerProgram(const RuntimeRenderState& state, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage)
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{
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GLsizei errorBufferSize = 0;
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GLint compileResult = GL_FALSE;
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GLint linkResult = GL_FALSE;
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std::string fragmentShaderSource;
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std::string loadError;
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std::vector<LayerProgram::TextureBinding> textureBindings;
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const char* vertexSource = kFullscreenTriangleVertexShaderSource;
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if (!mRuntimeHost.BuildLayerFragmentShaderSource(state.layerId, fragmentShaderSource, loadError))
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{
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CopyErrorMessage(loadError, errorMessageSize, errorMessage);
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return false;
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}
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const char* fragmentSource = fragmentShaderSource.c_str();
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ScopedGlShader newVertexShader(glCreateShader(GL_VERTEX_SHADER));
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glShaderSource(newVertexShader.get(), 1, (const GLchar**)&vertexSource, NULL);
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glCompileShader(newVertexShader.get());
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glGetShaderiv(newVertexShader.get(), GL_COMPILE_STATUS, &compileResult);
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if (compileResult == GL_FALSE)
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{
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glGetShaderInfoLog(newVertexShader.get(), errorMessageSize, &errorBufferSize, errorMessage);
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return false;
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}
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ScopedGlShader newFragmentShader(glCreateShader(GL_FRAGMENT_SHADER));
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glShaderSource(newFragmentShader.get(), 1, (const GLchar**)&fragmentSource, NULL);
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glCompileShader(newFragmentShader.get());
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glGetShaderiv(newFragmentShader.get(), GL_COMPILE_STATUS, &compileResult);
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if (compileResult == GL_FALSE)
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{
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glGetShaderInfoLog(newFragmentShader.get(), errorMessageSize, &errorBufferSize, errorMessage);
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return false;
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}
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ScopedGlProgram newProgram(glCreateProgram());
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glAttachShader(newProgram.get(), newVertexShader.get());
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glAttachShader(newProgram.get(), newFragmentShader.get());
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glLinkProgram(newProgram.get());
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glGetProgramiv(newProgram.get(), GL_LINK_STATUS, &linkResult);
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if (linkResult == GL_FALSE)
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{
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glGetProgramInfoLog(newProgram.get(), errorMessageSize, &errorBufferSize, errorMessage);
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return false;
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}
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for (const ShaderTextureAsset& textureAsset : state.textureAssets)
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{
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LayerProgram::TextureBinding textureBinding;
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textureBinding.samplerName = textureAsset.id;
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textureBinding.sourcePath = textureAsset.path;
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if (!LoadTextureAsset(textureAsset, textureBinding.texture, loadError))
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{
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for (LayerProgram::TextureBinding& loadedTexture : textureBindings)
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{
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if (loadedTexture.texture != 0)
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glDeleteTextures(1, &loadedTexture.texture);
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}
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CopyErrorMessage(loadError, errorMessageSize, errorMessage);
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return false;
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}
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textureBindings.push_back(textureBinding);
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}
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std::vector<LayerProgram::TextBinding> textBindings;
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for (const ShaderParameterDefinition& definition : state.parameterDefinitions)
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{
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if (definition.type != ShaderParameterType::Text)
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continue;
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LayerProgram::TextBinding textBinding;
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textBinding.parameterId = definition.id;
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textBinding.samplerName = definition.id + "Texture";
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textBinding.fontId = definition.fontId;
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glGenTextures(1, &textBinding.texture);
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glBindTexture(GL_TEXTURE_2D, textBinding.texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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std::vector<unsigned char> empty(static_cast<std::size_t>(kTextTextureWidth) * kTextTextureHeight * 4, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextTextureWidth, kTextTextureHeight, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, empty.data());
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glBindTexture(GL_TEXTURE_2D, 0);
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textBindings.push_back(textBinding);
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}
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const GLuint globalParamsIndex = glGetUniformBlockIndex(newProgram.get(), "GlobalParams");
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if (globalParamsIndex != GL_INVALID_INDEX)
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glUniformBlockBinding(newProgram.get(), globalParamsIndex, kGlobalParamsBindingPoint);
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const unsigned historyCap = mRuntimeHost.GetMaxTemporalHistoryFrames();
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const GLuint shaderTextureBase = state.isTemporal ? kSourceHistoryTextureUnitBase + historyCap + historyCap : kSourceHistoryTextureUnitBase;
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glUseProgram(newProgram.get());
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const GLint videoInputLocation = glGetUniformLocation(newProgram.get(), "gVideoInput");
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if (videoInputLocation >= 0)
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glUniform1i(videoInputLocation, static_cast<GLint>(kDecodedVideoTextureUnit));
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for (unsigned index = 0; index < historyCap; ++index)
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{
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const std::string sourceSamplerName = "gSourceHistory" + std::to_string(index);
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const GLint sourceSamplerLocation = glGetUniformLocation(newProgram.get(), sourceSamplerName.c_str());
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if (sourceSamplerLocation >= 0)
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glUniform1i(sourceSamplerLocation, static_cast<GLint>(kSourceHistoryTextureUnitBase + index));
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const std::string temporalSamplerName = "gTemporalHistory" + std::to_string(index);
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const GLint temporalSamplerLocation = glGetUniformLocation(newProgram.get(), temporalSamplerName.c_str());
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if (temporalSamplerLocation >= 0)
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glUniform1i(temporalSamplerLocation, static_cast<GLint>(kSourceHistoryTextureUnitBase + historyCap + index));
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}
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for (std::size_t index = 0; index < textureBindings.size(); ++index)
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{
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const GLint textureSamplerLocation = FindSamplerUniformLocation(newProgram.get(), textureBindings[index].samplerName);
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if (textureSamplerLocation >= 0)
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glUniform1i(textureSamplerLocation, static_cast<GLint>(shaderTextureBase + static_cast<GLuint>(index)));
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}
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const GLuint textTextureBase = shaderTextureBase + static_cast<GLuint>(textureBindings.size());
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for (std::size_t index = 0; index < textBindings.size(); ++index)
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{
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const GLint textSamplerLocation = FindSamplerUniformLocation(newProgram.get(), textBindings[index].samplerName);
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if (textSamplerLocation >= 0)
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glUniform1i(textSamplerLocation, static_cast<GLint>(textTextureBase + static_cast<GLuint>(index)));
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}
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glUseProgram(0);
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layerProgram.layerId = state.layerId;
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layerProgram.shaderId = state.shaderId;
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layerProgram.shaderTextureBase = shaderTextureBase;
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layerProgram.program = newProgram.release();
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layerProgram.vertexShader = newVertexShader.release();
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layerProgram.fragmentShader = newFragmentShader.release();
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layerProgram.textureBindings.swap(textureBindings);
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layerProgram.textBindings.swap(textBindings);
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return true;
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}
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bool OpenGLShaderPrograms::CompileDecodeShader(int errorMessageSize, char* errorMessage)
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{
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GLsizei errorBufferSize = 0;
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GLint compileResult = GL_FALSE;
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GLint linkResult = GL_FALSE;
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const char* vertexSource = kFullscreenTriangleVertexShaderSource;
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const char* fragmentSource = kDecodeFragmentShaderSource;
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ScopedGlShader newVertexShader(glCreateShader(GL_VERTEX_SHADER));
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glShaderSource(newVertexShader.get(), 1, (const GLchar**)&vertexSource, NULL);
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glCompileShader(newVertexShader.get());
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glGetShaderiv(newVertexShader.get(), GL_COMPILE_STATUS, &compileResult);
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if (compileResult == GL_FALSE)
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{
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glGetShaderInfoLog(newVertexShader.get(), errorMessageSize, &errorBufferSize, errorMessage);
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return false;
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}
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ScopedGlShader newFragmentShader(glCreateShader(GL_FRAGMENT_SHADER));
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glShaderSource(newFragmentShader.get(), 1, (const GLchar**)&fragmentSource, NULL);
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glCompileShader(newFragmentShader.get());
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glGetShaderiv(newFragmentShader.get(), GL_COMPILE_STATUS, &compileResult);
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if (compileResult == GL_FALSE)
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{
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glGetShaderInfoLog(newFragmentShader.get(), errorMessageSize, &errorBufferSize, errorMessage);
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return false;
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}
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ScopedGlProgram newProgram(glCreateProgram());
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glAttachShader(newProgram.get(), newVertexShader.get());
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glAttachShader(newProgram.get(), newFragmentShader.get());
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glLinkProgram(newProgram.get());
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glGetProgramiv(newProgram.get(), GL_LINK_STATUS, &linkResult);
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if (linkResult == GL_FALSE)
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{
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glGetProgramInfoLog(newProgram.get(), errorMessageSize, &errorBufferSize, errorMessage);
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return false;
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}
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DestroyDecodeShaderProgram();
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mRenderer.SetDecodeShaderProgram(newProgram.release(), newVertexShader.release(), newFragmentShader.release());
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return true;
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return mCompiler.CompileDecodeShader(errorMessageSize, errorMessage);
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}
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void OpenGLShaderPrograms::DestroySingleLayerProgram(LayerProgram& layerProgram)
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@@ -297,129 +88,12 @@ void OpenGLShaderPrograms::ResetTemporalHistoryState()
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mRenderer.TemporalHistory().ResetState();
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}
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bool OpenGLShaderPrograms::LoadTextureAsset(const ShaderTextureAsset& textureAsset, GLuint& textureId, std::string& error)
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{
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return ::LoadTextureAsset(textureAsset, textureId, error);
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}
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bool OpenGLShaderPrograms::UpdateTextBindingTexture(const RuntimeRenderState& state, LayerProgram::TextBinding& textBinding, std::string& error)
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{
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const std::string text = TextValueForBinding(state, textBinding.parameterId);
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if (text == textBinding.renderedText && textBinding.renderedWidth == kTextTextureWidth && textBinding.renderedHeight == kTextTextureHeight)
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return true;
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auto definitionIt = std::find_if(state.parameterDefinitions.begin(), state.parameterDefinitions.end(),
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[&textBinding](const ShaderParameterDefinition& definition) { return definition.id == textBinding.parameterId; });
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if (definitionIt == state.parameterDefinitions.end())
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return true;
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const ShaderFontAsset* fontAsset = FindFontAssetForParameter(state, *definitionIt);
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std::filesystem::path fontPath;
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if (fontAsset)
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fontPath = fontAsset->path;
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std::vector<unsigned char> sdf;
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if (!RasterizeTextSdf(text, fontPath, sdf, error))
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return false;
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GLint previousActiveTexture = 0;
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GLint previousUnpackBuffer = 0;
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glGetIntegerv(GL_ACTIVE_TEXTURE, &previousActiveTexture);
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glGetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &previousUnpackBuffer);
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glActiveTexture(GL_TEXTURE0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glBindTexture(GL_TEXTURE_2D, textBinding.texture);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextTextureWidth, kTextTextureHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sdf.data());
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, static_cast<GLuint>(previousUnpackBuffer));
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glActiveTexture(static_cast<GLenum>(previousActiveTexture));
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textBinding.renderedText = text;
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textBinding.renderedWidth = kTextTextureWidth;
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textBinding.renderedHeight = kTextTextureHeight;
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return true;
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return mTextureBindings.UpdateTextBindingTexture(state, textBinding, error);
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}
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bool OpenGLShaderPrograms::UpdateGlobalParamsBuffer(const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength)
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{
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std::vector<unsigned char> buffer;
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buffer.reserve(512);
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|
||||
AppendStd140Float(buffer, static_cast<float>(state.timeSeconds));
|
||||
AppendStd140Vec2(buffer, static_cast<float>(state.inputWidth), static_cast<float>(state.inputHeight));
|
||||
AppendStd140Vec2(buffer, static_cast<float>(state.outputWidth), static_cast<float>(state.outputHeight));
|
||||
AppendStd140Float(buffer, static_cast<float>(state.frameCount));
|
||||
AppendStd140Float(buffer, static_cast<float>(state.mixAmount));
|
||||
AppendStd140Float(buffer, static_cast<float>(state.bypass));
|
||||
const unsigned effectiveSourceHistoryLength = availableSourceHistoryLength < state.effectiveTemporalHistoryLength
|
||||
? availableSourceHistoryLength
|
||||
: state.effectiveTemporalHistoryLength;
|
||||
const unsigned effectiveTemporalHistoryLength = (state.temporalHistorySource == TemporalHistorySource::PreLayerInput)
|
||||
? (availableTemporalHistoryLength < state.effectiveTemporalHistoryLength ? availableTemporalHistoryLength : state.effectiveTemporalHistoryLength)
|
||||
: 0u;
|
||||
AppendStd140Int(buffer, static_cast<int>(effectiveSourceHistoryLength));
|
||||
AppendStd140Int(buffer, static_cast<int>(effectiveTemporalHistoryLength));
|
||||
|
||||
for (const ShaderParameterDefinition& definition : state.parameterDefinitions)
|
||||
{
|
||||
auto valueIt = state.parameterValues.find(definition.id);
|
||||
const ShaderParameterValue value = valueIt != state.parameterValues.end()
|
||||
? valueIt->second
|
||||
: ShaderParameterValue();
|
||||
|
||||
switch (definition.type)
|
||||
{
|
||||
case ShaderParameterType::Float:
|
||||
AppendStd140Float(buffer, value.numberValues.empty() ? 0.0f : static_cast<float>(value.numberValues[0]));
|
||||
break;
|
||||
case ShaderParameterType::Vec2:
|
||||
AppendStd140Vec2(buffer,
|
||||
value.numberValues.size() > 0 ? static_cast<float>(value.numberValues[0]) : 0.0f,
|
||||
value.numberValues.size() > 1 ? static_cast<float>(value.numberValues[1]) : 0.0f);
|
||||
break;
|
||||
case ShaderParameterType::Color:
|
||||
AppendStd140Vec4(buffer,
|
||||
value.numberValues.size() > 0 ? static_cast<float>(value.numberValues[0]) : 1.0f,
|
||||
value.numberValues.size() > 1 ? static_cast<float>(value.numberValues[1]) : 1.0f,
|
||||
value.numberValues.size() > 2 ? static_cast<float>(value.numberValues[2]) : 1.0f,
|
||||
value.numberValues.size() > 3 ? static_cast<float>(value.numberValues[3]) : 1.0f);
|
||||
break;
|
||||
case ShaderParameterType::Boolean:
|
||||
AppendStd140Int(buffer, value.booleanValue ? 1 : 0);
|
||||
break;
|
||||
case ShaderParameterType::Enum:
|
||||
{
|
||||
int selectedIndex = 0;
|
||||
for (std::size_t optionIndex = 0; optionIndex < definition.enumOptions.size(); ++optionIndex)
|
||||
{
|
||||
if (definition.enumOptions[optionIndex].value == value.enumValue)
|
||||
{
|
||||
selectedIndex = static_cast<int>(optionIndex);
|
||||
break;
|
||||
}
|
||||
}
|
||||
AppendStd140Int(buffer, selectedIndex);
|
||||
break;
|
||||
}
|
||||
case ShaderParameterType::Text:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
buffer.resize(AlignStd140(buffer.size(), 16), 0);
|
||||
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, mRenderer.GlobalParamsUBO());
|
||||
if (mRenderer.GlobalParamsUBOSize() != static_cast<GLsizeiptr>(buffer.size()))
|
||||
{
|
||||
glBufferData(GL_UNIFORM_BUFFER, static_cast<GLsizeiptr>(buffer.size()), buffer.data(), GL_DYNAMIC_DRAW);
|
||||
mRenderer.SetGlobalParamsUBOSize(static_cast<GLsizeiptr>(buffer.size()));
|
||||
}
|
||||
else
|
||||
{
|
||||
glBufferSubData(GL_UNIFORM_BUFFER, 0, static_cast<GLsizeiptr>(buffer.size()), buffer.data());
|
||||
}
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, kGlobalParamsBindingPoint, mRenderer.GlobalParamsUBO());
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||
|
||||
return true;
|
||||
return mGlobalParamsBuffer.Update(state, availableSourceHistoryLength, availableTemporalHistoryLength);
|
||||
}
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "GlobalParamsBuffer.h"
|
||||
#include "OpenGLRenderer.h"
|
||||
#include "RuntimeHost.h"
|
||||
#include "ShaderTypes.h"
|
||||
#include "ShaderProgramCompiler.h"
|
||||
#include "ShaderTextureBindings.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
@@ -23,9 +26,9 @@ public:
|
||||
bool UpdateGlobalParamsBuffer(const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength);
|
||||
|
||||
private:
|
||||
bool CompileSingleLayerProgram(const RuntimeRenderState& state, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage);
|
||||
bool LoadTextureAsset(const ShaderTextureAsset& textureAsset, GLuint& textureId, std::string& error);
|
||||
|
||||
OpenGLRenderer& mRenderer;
|
||||
RuntimeHost& mRuntimeHost;
|
||||
ShaderTextureBindings mTextureBindings;
|
||||
GlobalParamsBuffer mGlobalParamsBuffer;
|
||||
ShaderProgramCompiler mCompiler;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,188 @@
|
||||
#include "ShaderProgramCompiler.h"
|
||||
|
||||
#include "GlRenderConstants.h"
|
||||
#include "GlScopedObjects.h"
|
||||
#include "GlShaderSources.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
|
||||
namespace
|
||||
{
|
||||
void CopyErrorMessage(const std::string& message, int errorMessageSize, char* errorMessage)
|
||||
{
|
||||
if (!errorMessage || errorMessageSize <= 0)
|
||||
return;
|
||||
|
||||
strncpy_s(errorMessage, errorMessageSize, message.c_str(), _TRUNCATE);
|
||||
}
|
||||
}
|
||||
|
||||
ShaderProgramCompiler::ShaderProgramCompiler(OpenGLRenderer& renderer, RuntimeHost& runtimeHost, ShaderTextureBindings& textureBindings) :
|
||||
mRenderer(renderer),
|
||||
mRuntimeHost(runtimeHost),
|
||||
mTextureBindings(textureBindings)
|
||||
{
|
||||
}
|
||||
|
||||
bool ShaderProgramCompiler::CompileLayerProgram(const RuntimeRenderState& state, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage)
|
||||
{
|
||||
GLsizei errorBufferSize = 0;
|
||||
GLint compileResult = GL_FALSE;
|
||||
GLint linkResult = GL_FALSE;
|
||||
std::string fragmentShaderSource;
|
||||
std::string loadError;
|
||||
std::vector<LayerProgram::TextureBinding> textureBindings;
|
||||
const char* vertexSource = kFullscreenTriangleVertexShaderSource;
|
||||
|
||||
if (!mRuntimeHost.BuildLayerFragmentShaderSource(state.layerId, fragmentShaderSource, loadError))
|
||||
{
|
||||
CopyErrorMessage(loadError, errorMessageSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
const char* fragmentSource = fragmentShaderSource.c_str();
|
||||
|
||||
ScopedGlShader newVertexShader(glCreateShader(GL_VERTEX_SHADER));
|
||||
glShaderSource(newVertexShader.get(), 1, (const GLchar**)&vertexSource, NULL);
|
||||
glCompileShader(newVertexShader.get());
|
||||
glGetShaderiv(newVertexShader.get(), GL_COMPILE_STATUS, &compileResult);
|
||||
if (compileResult == GL_FALSE)
|
||||
{
|
||||
glGetShaderInfoLog(newVertexShader.get(), errorMessageSize, &errorBufferSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
ScopedGlShader newFragmentShader(glCreateShader(GL_FRAGMENT_SHADER));
|
||||
glShaderSource(newFragmentShader.get(), 1, (const GLchar**)&fragmentSource, NULL);
|
||||
glCompileShader(newFragmentShader.get());
|
||||
glGetShaderiv(newFragmentShader.get(), GL_COMPILE_STATUS, &compileResult);
|
||||
if (compileResult == GL_FALSE)
|
||||
{
|
||||
glGetShaderInfoLog(newFragmentShader.get(), errorMessageSize, &errorBufferSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
ScopedGlProgram newProgram(glCreateProgram());
|
||||
glAttachShader(newProgram.get(), newVertexShader.get());
|
||||
glAttachShader(newProgram.get(), newFragmentShader.get());
|
||||
glLinkProgram(newProgram.get());
|
||||
glGetProgramiv(newProgram.get(), GL_LINK_STATUS, &linkResult);
|
||||
if (linkResult == GL_FALSE)
|
||||
{
|
||||
glGetProgramInfoLog(newProgram.get(), errorMessageSize, &errorBufferSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
for (const ShaderTextureAsset& textureAsset : state.textureAssets)
|
||||
{
|
||||
LayerProgram::TextureBinding textureBinding;
|
||||
textureBinding.samplerName = textureAsset.id;
|
||||
textureBinding.sourcePath = textureAsset.path;
|
||||
if (!mTextureBindings.LoadTextureAsset(textureAsset, textureBinding.texture, loadError))
|
||||
{
|
||||
for (LayerProgram::TextureBinding& loadedTexture : textureBindings)
|
||||
{
|
||||
if (loadedTexture.texture != 0)
|
||||
glDeleteTextures(1, &loadedTexture.texture);
|
||||
}
|
||||
CopyErrorMessage(loadError, errorMessageSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
textureBindings.push_back(textureBinding);
|
||||
}
|
||||
|
||||
std::vector<LayerProgram::TextBinding> textBindings;
|
||||
mTextureBindings.CreateTextBindings(state, textBindings);
|
||||
|
||||
const GLuint globalParamsIndex = glGetUniformBlockIndex(newProgram.get(), "GlobalParams");
|
||||
if (globalParamsIndex != GL_INVALID_INDEX)
|
||||
glUniformBlockBinding(newProgram.get(), globalParamsIndex, kGlobalParamsBindingPoint);
|
||||
|
||||
const unsigned historyCap = mRuntimeHost.GetMaxTemporalHistoryFrames();
|
||||
const GLuint shaderTextureBase = state.isTemporal ? kSourceHistoryTextureUnitBase + historyCap + historyCap : kSourceHistoryTextureUnitBase;
|
||||
glUseProgram(newProgram.get());
|
||||
const GLint videoInputLocation = glGetUniformLocation(newProgram.get(), "gVideoInput");
|
||||
if (videoInputLocation >= 0)
|
||||
glUniform1i(videoInputLocation, static_cast<GLint>(kDecodedVideoTextureUnit));
|
||||
for (unsigned index = 0; index < historyCap; ++index)
|
||||
{
|
||||
const std::string sourceSamplerName = "gSourceHistory" + std::to_string(index);
|
||||
const GLint sourceSamplerLocation = glGetUniformLocation(newProgram.get(), sourceSamplerName.c_str());
|
||||
if (sourceSamplerLocation >= 0)
|
||||
glUniform1i(sourceSamplerLocation, static_cast<GLint>(kSourceHistoryTextureUnitBase + index));
|
||||
|
||||
const std::string temporalSamplerName = "gTemporalHistory" + std::to_string(index);
|
||||
const GLint temporalSamplerLocation = glGetUniformLocation(newProgram.get(), temporalSamplerName.c_str());
|
||||
if (temporalSamplerLocation >= 0)
|
||||
glUniform1i(temporalSamplerLocation, static_cast<GLint>(kSourceHistoryTextureUnitBase + historyCap + index));
|
||||
}
|
||||
for (std::size_t index = 0; index < textureBindings.size(); ++index)
|
||||
{
|
||||
const GLint textureSamplerLocation = mTextureBindings.FindSamplerUniformLocation(newProgram.get(), textureBindings[index].samplerName);
|
||||
if (textureSamplerLocation >= 0)
|
||||
glUniform1i(textureSamplerLocation, static_cast<GLint>(shaderTextureBase + static_cast<GLuint>(index)));
|
||||
}
|
||||
const GLuint textTextureBase = shaderTextureBase + static_cast<GLuint>(textureBindings.size());
|
||||
for (std::size_t index = 0; index < textBindings.size(); ++index)
|
||||
{
|
||||
const GLint textSamplerLocation = mTextureBindings.FindSamplerUniformLocation(newProgram.get(), textBindings[index].samplerName);
|
||||
if (textSamplerLocation >= 0)
|
||||
glUniform1i(textSamplerLocation, static_cast<GLint>(textTextureBase + static_cast<GLuint>(index)));
|
||||
}
|
||||
glUseProgram(0);
|
||||
|
||||
layerProgram.layerId = state.layerId;
|
||||
layerProgram.shaderId = state.shaderId;
|
||||
layerProgram.shaderTextureBase = shaderTextureBase;
|
||||
layerProgram.program = newProgram.release();
|
||||
layerProgram.vertexShader = newVertexShader.release();
|
||||
layerProgram.fragmentShader = newFragmentShader.release();
|
||||
layerProgram.textureBindings.swap(textureBindings);
|
||||
layerProgram.textBindings.swap(textBindings);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ShaderProgramCompiler::CompileDecodeShader(int errorMessageSize, char* errorMessage)
|
||||
{
|
||||
GLsizei errorBufferSize = 0;
|
||||
GLint compileResult = GL_FALSE;
|
||||
GLint linkResult = GL_FALSE;
|
||||
const char* vertexSource = kFullscreenTriangleVertexShaderSource;
|
||||
const char* fragmentSource = kDecodeFragmentShaderSource;
|
||||
|
||||
ScopedGlShader newVertexShader(glCreateShader(GL_VERTEX_SHADER));
|
||||
glShaderSource(newVertexShader.get(), 1, (const GLchar**)&vertexSource, NULL);
|
||||
glCompileShader(newVertexShader.get());
|
||||
glGetShaderiv(newVertexShader.get(), GL_COMPILE_STATUS, &compileResult);
|
||||
if (compileResult == GL_FALSE)
|
||||
{
|
||||
glGetShaderInfoLog(newVertexShader.get(), errorMessageSize, &errorBufferSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
ScopedGlShader newFragmentShader(glCreateShader(GL_FRAGMENT_SHADER));
|
||||
glShaderSource(newFragmentShader.get(), 1, (const GLchar**)&fragmentSource, NULL);
|
||||
glCompileShader(newFragmentShader.get());
|
||||
glGetShaderiv(newFragmentShader.get(), GL_COMPILE_STATUS, &compileResult);
|
||||
if (compileResult == GL_FALSE)
|
||||
{
|
||||
glGetShaderInfoLog(newFragmentShader.get(), errorMessageSize, &errorBufferSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
ScopedGlProgram newProgram(glCreateProgram());
|
||||
glAttachShader(newProgram.get(), newVertexShader.get());
|
||||
glAttachShader(newProgram.get(), newFragmentShader.get());
|
||||
glLinkProgram(newProgram.get());
|
||||
glGetProgramiv(newProgram.get(), GL_LINK_STATUS, &linkResult);
|
||||
if (linkResult == GL_FALSE)
|
||||
{
|
||||
glGetProgramInfoLog(newProgram.get(), errorMessageSize, &errorBufferSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
mRenderer.DestroyDecodeShaderProgram();
|
||||
mRenderer.SetDecodeShaderProgram(newProgram.release(), newVertexShader.release(), newFragmentShader.release());
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "OpenGLRenderer.h"
|
||||
#include "RuntimeHost.h"
|
||||
#include "ShaderTextureBindings.h"
|
||||
|
||||
class ShaderProgramCompiler
|
||||
{
|
||||
public:
|
||||
using LayerProgram = OpenGLRenderer::LayerProgram;
|
||||
|
||||
ShaderProgramCompiler(OpenGLRenderer& renderer, RuntimeHost& runtimeHost, ShaderTextureBindings& textureBindings);
|
||||
|
||||
bool CompileLayerProgram(const RuntimeRenderState& state, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage);
|
||||
bool CompileDecodeShader(int errorMessageSize, char* errorMessage);
|
||||
|
||||
private:
|
||||
OpenGLRenderer& mRenderer;
|
||||
RuntimeHost& mRuntimeHost;
|
||||
ShaderTextureBindings& mTextureBindings;
|
||||
};
|
||||
@@ -0,0 +1,104 @@
|
||||
#include "ShaderTextureBindings.h"
|
||||
|
||||
#include "GlRenderConstants.h"
|
||||
#include "TextRasterizer.h"
|
||||
#include "TextureAssetLoader.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <filesystem>
|
||||
|
||||
namespace
|
||||
{
|
||||
std::string TextValueForBinding(const RuntimeRenderState& state, const std::string& parameterId)
|
||||
{
|
||||
auto valueIt = state.parameterValues.find(parameterId);
|
||||
return valueIt == state.parameterValues.end() ? std::string() : valueIt->second.textValue;
|
||||
}
|
||||
|
||||
const ShaderFontAsset* FindFontAssetForParameter(const RuntimeRenderState& state, const ShaderParameterDefinition& definition)
|
||||
{
|
||||
if (!definition.fontId.empty())
|
||||
{
|
||||
for (const ShaderFontAsset& fontAsset : state.fontAssets)
|
||||
{
|
||||
if (fontAsset.id == definition.fontId)
|
||||
return &fontAsset;
|
||||
}
|
||||
}
|
||||
return state.fontAssets.empty() ? nullptr : &state.fontAssets.front();
|
||||
}
|
||||
}
|
||||
|
||||
bool ShaderTextureBindings::LoadTextureAsset(const ShaderTextureAsset& textureAsset, GLuint& textureId, std::string& error)
|
||||
{
|
||||
return ::LoadTextureAsset(textureAsset, textureId, error);
|
||||
}
|
||||
|
||||
void ShaderTextureBindings::CreateTextBindings(const RuntimeRenderState& state, std::vector<LayerProgram::TextBinding>& textBindings)
|
||||
{
|
||||
for (const ShaderParameterDefinition& definition : state.parameterDefinitions)
|
||||
{
|
||||
if (definition.type != ShaderParameterType::Text)
|
||||
continue;
|
||||
LayerProgram::TextBinding textBinding;
|
||||
textBinding.parameterId = definition.id;
|
||||
textBinding.samplerName = definition.id + "Texture";
|
||||
textBinding.fontId = definition.fontId;
|
||||
glGenTextures(1, &textBinding.texture);
|
||||
glBindTexture(GL_TEXTURE_2D, textBinding.texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
std::vector<unsigned char> empty(static_cast<std::size_t>(kTextTextureWidth) * kTextTextureHeight * 4, 0);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextTextureWidth, kTextTextureHeight, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, empty.data());
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
textBindings.push_back(textBinding);
|
||||
}
|
||||
}
|
||||
|
||||
bool ShaderTextureBindings::UpdateTextBindingTexture(const RuntimeRenderState& state, LayerProgram::TextBinding& textBinding, std::string& error)
|
||||
{
|
||||
const std::string text = TextValueForBinding(state, textBinding.parameterId);
|
||||
if (text == textBinding.renderedText && textBinding.renderedWidth == kTextTextureWidth && textBinding.renderedHeight == kTextTextureHeight)
|
||||
return true;
|
||||
|
||||
auto definitionIt = std::find_if(state.parameterDefinitions.begin(), state.parameterDefinitions.end(),
|
||||
[&textBinding](const ShaderParameterDefinition& definition) { return definition.id == textBinding.parameterId; });
|
||||
if (definitionIt == state.parameterDefinitions.end())
|
||||
return true;
|
||||
|
||||
const ShaderFontAsset* fontAsset = FindFontAssetForParameter(state, *definitionIt);
|
||||
std::filesystem::path fontPath;
|
||||
if (fontAsset)
|
||||
fontPath = fontAsset->path;
|
||||
|
||||
std::vector<unsigned char> sdf;
|
||||
if (!RasterizeTextSdf(text, fontPath, sdf, error))
|
||||
return false;
|
||||
|
||||
GLint previousActiveTexture = 0;
|
||||
GLint previousUnpackBuffer = 0;
|
||||
glGetIntegerv(GL_ACTIVE_TEXTURE, &previousActiveTexture);
|
||||
glGetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &previousUnpackBuffer);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, textBinding.texture);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextTextureWidth, kTextTextureHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sdf.data());
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, static_cast<GLuint>(previousUnpackBuffer));
|
||||
glActiveTexture(static_cast<GLenum>(previousActiveTexture));
|
||||
|
||||
textBinding.renderedText = text;
|
||||
textBinding.renderedWidth = kTextTextureWidth;
|
||||
textBinding.renderedHeight = kTextTextureHeight;
|
||||
return true;
|
||||
}
|
||||
|
||||
GLint ShaderTextureBindings::FindSamplerUniformLocation(GLuint program, const std::string& samplerName) const
|
||||
{
|
||||
GLint location = glGetUniformLocation(program, samplerName.c_str());
|
||||
if (location >= 0)
|
||||
return location;
|
||||
return glGetUniformLocation(program, (samplerName + "_0").c_str());
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include "OpenGLRenderer.h"
|
||||
#include "ShaderTypes.h"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class ShaderTextureBindings
|
||||
{
|
||||
public:
|
||||
using LayerProgram = OpenGLRenderer::LayerProgram;
|
||||
|
||||
bool LoadTextureAsset(const ShaderTextureAsset& textureAsset, GLuint& textureId, std::string& error);
|
||||
void CreateTextBindings(const RuntimeRenderState& state, std::vector<LayerProgram::TextBinding>& textBindings);
|
||||
bool UpdateTextBindingTexture(const RuntimeRenderState& state, LayerProgram::TextBinding& textBinding, std::string& error);
|
||||
GLint FindSamplerUniformLocation(GLuint program, const std::string& samplerName) const;
|
||||
};
|
||||
Reference in New Issue
Block a user