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apps/LoopThroughWithOpenGLCompositing/GLExtensions.h
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apps/LoopThroughWithOpenGLCompositing/GLExtensions.h
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/* -LICENSE-START-
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** Copyright (c) 2012 Blackmagic Design
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**
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** Permission is hereby granted, free of charge, to any person or organization
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** obtaining a copy of the software and accompanying documentation (the
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** "Software") to use, reproduce, display, distribute, sub-license, execute,
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** and transmit the Software, and to prepare derivative works of the Software,
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** and to permit third-parties to whom the Software is furnished to do so, in
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** accordance with:
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**
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** (1) if the Software is obtained from Blackmagic Design, the End User License
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** Agreement for the Software Development Kit ("EULA") available at
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** https://www.blackmagicdesign.com/EULA/DeckLinkSDK; or
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**
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** (2) if the Software is obtained from any third party, such licensing terms
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** as notified by that third party,
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**
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** and all subject to the following:
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**
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** (3) the copyright notices in the Software and this entire statement,
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** including the above license grant, this restriction and the following
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** disclaimer, must be included in all copies of the Software, in whole or in
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** part, and all derivative works of the Software, unless such copies or
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** derivative works are solely in the form of machine-executable object code
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** generated by a source language processor.
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**
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** (4) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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** FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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** SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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** FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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** ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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** DEALINGS IN THE SOFTWARE.
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**
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** A copy of the Software is available free of charge at
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** https://www.blackmagicdesign.com/desktopvideo_sdk under the EULA.
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**
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** -LICENSE-END-
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*/
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//
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// GLExtensions.h
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// LoopThroughWithOpenGLCompositing
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//
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#ifndef __GLEXTENSIONS_H__
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#define __GLEXTENSIONS_H__
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#include <windows.h>
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#include <gl/gl.h>
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#ifndef APIENTRYP
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#define APIENTRYP APIENTRY *
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#endif
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#define GL_BGRA 0x80E1
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STREAM_READ 0x88E1
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#define GL_STREAM_COPY 0x88E2
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_PIXEL_PACK_BUFFER 0x88EB
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_LINK_STATUS 0x8B82
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#define GL_RENDERBUFFER_EXT 0x8D41
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#define GL_FRAMEBUFFER_EXT 0x8D40
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#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
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#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
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#define GL_READ_FRAMEBUFFER 0x8CA8
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#define GL_DRAW_FRAMEBUFFER 0x8CA9
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#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
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#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
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#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
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#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
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typedef struct __GLsync *GLsync;
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typedef unsigned __int64 GLuint64;
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typedef ptrdiff_t GLintptr;
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typedef ptrdiff_t GLsizeiptr;
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typedef char GLchar;
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typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
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typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
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typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
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typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
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typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
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typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
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typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
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typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
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typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
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typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
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typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
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typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
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typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
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typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
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typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
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typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
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typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
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typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
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typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
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typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
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typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
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typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
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typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
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typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
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typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
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typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
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extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
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extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
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extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
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extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
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extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
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extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
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extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
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extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
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extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
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extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT;
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extern PFNGLFENCESYNCPROC glFenceSync;
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extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
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extern PFNGLDELETESYNCPROC glDeleteSync;
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extern PFNGLGENBUFFERSPROC glGenBuffers;
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extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
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extern PFNGLBINDBUFFERPROC glBindBuffer;
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extern PFNGLBUFFERDATAPROC glBufferData;
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extern PFNGLCREATESHADERPROC glCreateShader;
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extern PFNGLSHADERSOURCEPROC glShaderSource;
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extern PFNGLCOMPILESHADERPROC glCompileShader;
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extern PFNGLGETSHADERIVPROC glGetShaderiv;
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extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
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extern PFNGLCREATEPROGRAMPROC glCreateProgram;
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extern PFNGLATTACHSHADERPROC glAttachShader;
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extern PFNGLLINKPROGRAMPROC glLinkProgram;
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extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
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extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
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extern PFNGLUSEPROGRAMPROC glUseProgram;
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extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
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extern PFNGLUNIFORM1IPROC glUniform1i;
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extern PFNGLUNIFORM1FPROC glUniform1f;
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bool ResolveGLExtensions();
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#endif // __GLEXTENSIONS_H__
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