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2026-05-08 19:14:31 +10:00
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@@ -273,3 +273,4 @@ If `SLANG_ROOT` is not set, the workflow falls back to the repo-local default un
- compute shaders or a small 1x1 or nx1 RGBA16f render target for arbitrary data storage
- allow shaders to read other shaders data store based on name? or output over OSC
- Mipmapping for shader-declared textures
- Anotate included shaders