Layer program split
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@@ -10,6 +10,7 @@ class ShaderProgramCompiler
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{
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public:
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using LayerProgram = OpenGLRenderer::LayerProgram;
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using PassProgram = OpenGLRenderer::LayerProgram::PassProgram;
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ShaderProgramCompiler(OpenGLRenderer& renderer, RuntimeHost& runtimeHost, ShaderTextureBindings& textureBindings);
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