Layer stacking

This commit is contained in:
2026-05-02 18:18:49 +10:00
parent fb1bf01fef
commit 80399c5a15
18 changed files with 3761 additions and 799 deletions

View File

@@ -39,6 +39,13 @@ bool IsFiniteNumber(double value)
return std::isfinite(value) != 0;
}
std::string ToLowerCopy(std::string text)
{
std::transform(text.begin(), text.end(), text.begin(),
[](unsigned char ch) { return static_cast<char>(std::tolower(ch)); });
return text;
}
std::vector<double> JsonArrayToNumbers(const JsonValue& value)
{
std::vector<double> numbers;
@@ -107,11 +114,6 @@ std::string SlangTypeForParameter(ShaderParameterType type)
return "uniform float";
}
std::string GlslTypeForUniformDeclaration(const std::string& declaration)
{
return Trim(declaration);
}
bool ParseShaderParameterType(const std::string& typeName, ShaderParameterType& type)
{
if (typeName == "float")
@@ -154,11 +156,10 @@ RuntimeHost::RuntimeHost()
mSmoothedRenderMilliseconds(0.0),
mServerPort(8080),
mAutoReloadEnabled(true),
mMixAmount(1.0),
mBypass(false),
mStartTime(std::chrono::steady_clock::now()),
mLastScanTime(std::chrono::steady_clock::time_point::min()),
mFrameCounter(0)
mFrameCounter(0),
mNextLayerId(0)
{
}
@@ -178,8 +179,22 @@ bool RuntimeHost::Initialize(std::string& error)
if (!ScanShaderPackages(error))
return false;
if (mActiveShaderId.empty() && !mPackageOrder.empty())
mActiveShaderId = mPackageOrder.front();
for (LayerPersistentState& layer : mPersistentState.layers)
{
auto shaderIt = mPackagesById.find(layer.shaderId);
if (shaderIt != mPackagesById.end())
EnsureLayerDefaultsLocked(layer, shaderIt->second);
}
if (mPersistentState.layers.empty() && !mPackageOrder.empty())
{
LayerPersistentState layer;
layer.id = GenerateLayerId();
layer.shaderId = mPackageOrder.front();
layer.bypass = false;
EnsureLayerDefaultsLocked(layer, mPackagesById[layer.shaderId]);
mPersistentState.layers.push_back(layer);
}
mServerPort = mConfig.serverPort;
mAutoReloadEnabled = mConfig.autoReload;
@@ -226,7 +241,13 @@ bool RuntimeHost::PollFileChanges(bool& registryChanged, bool& reloadRequested,
std::string scanError;
std::map<std::string, ShaderPackage> previousPackages = mPackagesById;
std::vector<std::string> previousOrder = mPackageOrder;
const std::string previousActive = mActiveShaderId;
std::map<std::string, std::pair<std::filesystem::file_time_type, std::filesystem::file_time_type>> previousLayerShaderTimes;
for (const LayerPersistentState& layer : mPersistentState.layers)
{
auto previous = previousPackages.find(layer.shaderId);
if (previous != previousPackages.end())
previousLayerShaderTimes[layer.id] = std::make_pair(previous->second.shaderWriteTime, previous->second.manifestWriteTime);
}
if (!ScanShaderPackages(scanError))
{
@@ -254,20 +275,23 @@ bool RuntimeHost::PollFileChanges(bool& registryChanged, bool& reloadRequested,
}
}
auto previousActiveIt = previousPackages.find(previousActive);
auto activeIt = mPackagesById.find(mActiveShaderId);
if (previousActiveIt != previousPackages.end() && activeIt != mPackagesById.end())
for (LayerPersistentState& layer : mPersistentState.layers)
{
if (previousActiveIt->second.shaderWriteTime != activeIt->second.shaderWriteTime ||
previousActiveIt->second.manifestWriteTime != activeIt->second.manifestWriteTime)
auto active = mPackagesById.find(layer.shaderId);
auto previous = previousLayerShaderTimes.find(layer.id);
if (active == mPackagesById.end())
continue;
EnsureLayerDefaultsLocked(layer, active->second);
if (previous != previousLayerShaderTimes.end())
{
mReloadRequested = true;
if (previous->second.first != active->second.shaderWriteTime ||
previous->second.second != active->second.manifestWriteTime)
{
mReloadRequested = true;
}
}
}
if (previousActive != mActiveShaderId)
mReloadRequested = true;
reloadRequested = mReloadRequested;
return true;
}
@@ -295,24 +319,115 @@ void RuntimeHost::ClearReloadRequest()
mReloadRequested = false;
}
bool RuntimeHost::SelectShader(const std::string& shaderId, std::string& error)
bool RuntimeHost::AddLayer(const std::string& shaderId, std::string& error)
{
std::lock_guard<std::mutex> lock(mMutex);
if (mPackagesById.find(shaderId) == mPackagesById.end())
auto shaderIt = mPackagesById.find(shaderId);
if (shaderIt == mPackagesById.end())
{
error = "Unknown shader id: " + shaderId;
return false;
}
mActiveShaderId = shaderId;
mPersistentState.activeShaderId = shaderId;
LayerPersistentState layer;
layer.id = GenerateLayerId();
layer.shaderId = shaderId;
layer.bypass = false;
EnsureLayerDefaultsLocked(layer, shaderIt->second);
mPersistentState.layers.push_back(layer);
mReloadRequested = true;
return SavePersistentState(error);
}
bool RuntimeHost::UpdateParameter(const std::string& shaderId, const std::string& parameterId, const JsonValue& newValue, std::string& error)
bool RuntimeHost::RemoveLayer(const std::string& layerId, std::string& error)
{
std::lock_guard<std::mutex> lock(mMutex);
auto it = std::find_if(mPersistentState.layers.begin(), mPersistentState.layers.end(),
[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
if (it == mPersistentState.layers.end())
{
error = "Unknown layer id: " + layerId;
return false;
}
mPersistentState.layers.erase(it);
mReloadRequested = true;
return SavePersistentState(error);
}
bool RuntimeHost::MoveLayer(const std::string& layerId, int direction, std::string& error)
{
std::lock_guard<std::mutex> lock(mMutex);
auto it = std::find_if(mPersistentState.layers.begin(), mPersistentState.layers.end(),
[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
if (it == mPersistentState.layers.end())
{
error = "Unknown layer id: " + layerId;
return false;
}
const std::ptrdiff_t index = std::distance(mPersistentState.layers.begin(), it);
const std::ptrdiff_t newIndex = index + direction;
if (newIndex < 0 || newIndex >= static_cast<std::ptrdiff_t>(mPersistentState.layers.size()))
return true;
std::swap(mPersistentState.layers[index], mPersistentState.layers[newIndex]);
mReloadRequested = true;
return SavePersistentState(error);
}
bool RuntimeHost::MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error)
{
std::lock_guard<std::mutex> lock(mMutex);
auto it = std::find_if(mPersistentState.layers.begin(), mPersistentState.layers.end(),
[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
if (it == mPersistentState.layers.end())
{
error = "Unknown layer id: " + layerId;
return false;
}
if (mPersistentState.layers.empty())
return true;
if (targetIndex >= mPersistentState.layers.size())
targetIndex = mPersistentState.layers.size() - 1;
const std::size_t sourceIndex = static_cast<std::size_t>(std::distance(mPersistentState.layers.begin(), it));
if (sourceIndex == targetIndex)
return true;
LayerPersistentState movedLayer = *it;
mPersistentState.layers.erase(mPersistentState.layers.begin() + static_cast<std::ptrdiff_t>(sourceIndex));
mPersistentState.layers.insert(mPersistentState.layers.begin() + static_cast<std::ptrdiff_t>(targetIndex), movedLayer);
mReloadRequested = true;
return SavePersistentState(error);
}
bool RuntimeHost::SetLayerBypass(const std::string& layerId, bool bypassed, std::string& error)
{
std::lock_guard<std::mutex> lock(mMutex);
LayerPersistentState* layer = FindLayerById(layerId);
if (!layer)
{
error = "Unknown layer id: " + layerId;
return false;
}
layer->bypass = bypassed;
mReloadRequested = true;
return SavePersistentState(error);
}
bool RuntimeHost::SetLayerShader(const std::string& layerId, const std::string& shaderId, std::string& error)
{
std::lock_guard<std::mutex> lock(mMutex);
LayerPersistentState* layer = FindLayerById(layerId);
if (!layer)
{
error = "Unknown layer id: " + layerId;
return false;
}
auto shaderIt = mPackagesById.find(shaderId);
if (shaderIt == mPackagesById.end())
@@ -321,6 +436,31 @@ bool RuntimeHost::UpdateParameter(const std::string& shaderId, const std::string
return false;
}
layer->shaderId = shaderId;
layer->parameterValues.clear();
EnsureLayerDefaultsLocked(*layer, shaderIt->second);
mReloadRequested = true;
return SavePersistentState(error);
}
bool RuntimeHost::UpdateLayerParameter(const std::string& layerId, const std::string& parameterId, const JsonValue& newValue, std::string& error)
{
std::lock_guard<std::mutex> lock(mMutex);
LayerPersistentState* layer = FindLayerById(layerId);
if (!layer)
{
error = "Unknown layer id: " + layerId;
return false;
}
auto shaderIt = mPackagesById.find(layer->shaderId);
if (shaderIt == mPackagesById.end())
{
error = "Unknown shader id: " + layer->shaderId;
return false;
}
const ShaderPackage& shaderPackage = shaderIt->second;
auto parameterIt = std::find_if(shaderPackage.parameters.begin(), shaderPackage.parameters.end(),
[&parameterId](const ShaderParameterDefinition& definition) { return definition.id == parameterId; });
@@ -334,49 +474,89 @@ bool RuntimeHost::UpdateParameter(const std::string& shaderId, const std::string
if (!NormalizeAndValidateValue(*parameterIt, newValue, normalized, error))
return false;
mPersistentState.parameterValuesByShader[shaderId][parameterId] = normalized;
layer->parameterValues[parameterId] = normalized;
return SavePersistentState(error);
}
bool RuntimeHost::ResetParameters(const std::string& shaderId, std::string& error)
bool RuntimeHost::ResetLayerParameters(const std::string& layerId, std::string& error)
{
std::lock_guard<std::mutex> lock(mMutex);
auto shaderIt = mPackagesById.find(shaderId);
LayerPersistentState* layer = FindLayerById(layerId);
if (!layer)
{
error = "Unknown layer id: " + layerId;
return false;
}
auto shaderIt = mPackagesById.find(layer->shaderId);
if (shaderIt == mPackagesById.end())
{
error = "Unknown shader id: " + shaderId;
error = "Unknown shader id: " + layer->shaderId;
return false;
}
std::map<std::string, ShaderParameterValue>& shaderValues = mPersistentState.parameterValuesByShader[shaderId];
shaderValues.clear();
for (const ShaderParameterDefinition& definition : shaderIt->second.parameters)
shaderValues[definition.id] = DefaultValueForDefinition(definition);
layer->parameterValues.clear();
EnsureLayerDefaultsLocked(*layer, shaderIt->second);
return SavePersistentState(error);
}
bool RuntimeHost::SetBypass(bool bypassEnabled, std::string& error)
bool RuntimeHost::SaveStackPreset(const std::string& presetName, std::string& error) const
{
std::lock_guard<std::mutex> lock(mMutex);
mBypass = bypassEnabled;
mPersistentState.bypass = bypassEnabled;
return SavePersistentState(error);
}
bool RuntimeHost::SetMixAmount(double mixAmount, std::string& error)
{
std::lock_guard<std::mutex> lock(mMutex);
if (!IsFiniteNumber(mixAmount))
const std::string safeStem = MakeSafePresetFileStem(presetName);
if (safeStem.empty())
{
error = "Mix amount must be a finite number.";
error = "Preset name must include at least one letter or number.";
return false;
}
mMixAmount = std::clamp(mixAmount, 0.0, 1.0);
mPersistentState.mixAmount = mMixAmount;
JsonValue root = JsonValue::MakeObject();
root.set("version", JsonValue(1.0));
root.set("name", JsonValue(Trim(presetName)));
root.set("layers", SerializeLayerStackLocked());
return WriteTextFile(mPresetRoot / (safeStem + ".json"), SerializeJson(root, true), error);
}
bool RuntimeHost::LoadStackPreset(const std::string& presetName, std::string& error)
{
std::lock_guard<std::mutex> lock(mMutex);
const std::string safeStem = MakeSafePresetFileStem(presetName);
if (safeStem.empty())
{
error = "Preset name must include at least one letter or number.";
return false;
}
const std::filesystem::path presetPath = mPresetRoot / (safeStem + ".json");
std::string presetText = ReadTextFile(presetPath, error);
if (presetText.empty())
return false;
JsonValue root;
if (!ParseJson(presetText, root, error))
return false;
const JsonValue* layersValue = root.find("layers");
if (!layersValue || !layersValue->isArray())
{
error = "Preset file is missing a valid 'layers' array.";
return false;
}
std::vector<LayerPersistentState> nextLayers;
if (!DeserializeLayerStackLocked(*layersValue, nextLayers, error))
return false;
if (nextLayers.empty())
{
error = "Preset does not contain any valid layers.";
return false;
}
mPersistentState.layers = nextLayers;
mReloadRequested = true;
return SavePersistentState(error);
}
@@ -413,17 +593,24 @@ void RuntimeHost::AdvanceFrame()
++mFrameCounter;
}
bool RuntimeHost::BuildActiveFragmentShaderSource(std::string& fragmentShaderSource, std::string& error)
bool RuntimeHost::BuildLayerFragmentShaderSource(const std::string& layerId, std::string& fragmentShaderSource, std::string& error)
{
try
{
ShaderPackage shaderPackage;
{
std::lock_guard<std::mutex> lock(mMutex);
auto it = mPackagesById.find(mActiveShaderId);
const LayerPersistentState* layer = FindLayerById(layerId);
if (!layer)
{
error = "Unknown layer id: " + layerId;
return false;
}
auto it = mPackagesById.find(layer->shaderId);
if (it == mPackagesById.end())
{
error = "No active shader is selected.";
error = "Unknown shader id: " + layer->shaderId;
return false;
}
shaderPackage = it->second;
@@ -450,49 +637,53 @@ bool RuntimeHost::BuildActiveFragmentShaderSource(std::string& fragmentShaderSou
}
catch (const std::exception& exception)
{
error = std::string("RuntimeHost::BuildActiveFragmentShaderSource exception: ") + exception.what();
error = std::string("RuntimeHost::BuildLayerFragmentShaderSource exception: ") + exception.what();
return false;
}
catch (...)
{
error = "RuntimeHost::BuildActiveFragmentShaderSource threw a non-standard exception.";
error = "RuntimeHost::BuildLayerFragmentShaderSource threw a non-standard exception.";
return false;
}
}
RuntimeRenderState RuntimeHost::GetRenderState(unsigned outputWidth, unsigned outputHeight) const
std::vector<RuntimeRenderState> RuntimeHost::GetLayerRenderStates(unsigned outputWidth, unsigned outputHeight) const
{
std::lock_guard<std::mutex> lock(mMutex);
RuntimeRenderState state;
state.activeShaderId = mActiveShaderId;
state.timeSeconds = std::chrono::duration_cast<std::chrono::duration<double>>(std::chrono::steady_clock::now() - mStartTime).count();
state.frameCount = static_cast<double>(mFrameCounter);
state.mixAmount = mMixAmount;
state.bypass = mBypass ? 1.0 : 0.0;
state.inputWidth = mSignalWidth;
state.inputHeight = mSignalHeight;
state.outputWidth = outputWidth;
state.outputHeight = outputHeight;
std::vector<RuntimeRenderState> states;
auto shaderIt = mPackagesById.find(mActiveShaderId);
if (shaderIt != mPackagesById.end())
for (const LayerPersistentState& layer : mPersistentState.layers)
{
auto shaderIt = mPackagesById.find(layer.shaderId);
if (shaderIt == mPackagesById.end())
continue;
RuntimeRenderState state;
state.layerId = layer.id;
state.shaderId = layer.shaderId;
state.timeSeconds = std::chrono::duration_cast<std::chrono::duration<double>>(std::chrono::steady_clock::now() - mStartTime).count();
state.frameCount = static_cast<double>(mFrameCounter);
state.mixAmount = 1.0;
state.bypass = layer.bypass ? 1.0 : 0.0;
state.inputWidth = mSignalWidth;
state.inputHeight = mSignalHeight;
state.outputWidth = outputWidth;
state.outputHeight = outputHeight;
state.parameterDefinitions = shaderIt->second.parameters;
auto persistedIt = mPersistentState.parameterValuesByShader.find(mActiveShaderId);
for (const ShaderParameterDefinition& definition : shaderIt->second.parameters)
{
ShaderParameterValue value = DefaultValueForDefinition(definition);
if (persistedIt != mPersistentState.parameterValuesByShader.end())
{
auto valueIt = persistedIt->second.find(definition.id);
if (valueIt != persistedIt->second.end())
value = valueIt->second;
}
auto valueIt = layer.parameterValues.find(definition.id);
if (valueIt != layer.parameterValues.end())
value = valueIt->second;
state.parameterValues[definition.id] = value;
}
states.push_back(state);
}
return state;
return states;
}
std::string RuntimeHost::BuildStateJson() const
@@ -543,62 +734,102 @@ bool RuntimeHost::LoadPersistentState(std::string& error)
if (!ParseJson(stateText, root, error))
return false;
if (const JsonValue* activeShaderValue = root.find("activeShaderId"))
mPersistentState.activeShaderId = activeShaderValue->asString();
if (const JsonValue* mixAmountValue = root.find("mixAmount"))
mPersistentState.mixAmount = mixAmountValue->asNumber(1.0);
if (const JsonValue* bypassValue = root.find("bypass"))
mPersistentState.bypass = bypassValue->asBoolean(false);
if (const JsonValue* valuesByShader = root.find("parameterValuesByShader"))
if (const JsonValue* layersValue = root.find("layers"))
{
for (const auto& shaderItem : valuesByShader->asObject())
for (const JsonValue& layerValue : layersValue->asArray())
{
std::map<std::string, ShaderParameterValue>& shaderValues = mPersistentState.parameterValuesByShader[shaderItem.first];
for (const auto& parameterItem : shaderItem.second.asObject())
if (!layerValue.isObject())
continue;
LayerPersistentState layer;
if (const JsonValue* idValue = layerValue.find("id"))
layer.id = idValue->asString();
if (const JsonValue* shaderIdValue = layerValue.find("shaderId"))
layer.shaderId = shaderIdValue->asString();
if (const JsonValue* bypassValue = layerValue.find("bypass"))
layer.bypass = bypassValue->asBoolean(false);
else if (const JsonValue* enabledValue = layerValue.find("enabled"))
layer.bypass = !enabledValue->asBoolean(true);
if (const JsonValue* parameterValues = layerValue.find("parameterValues"))
{
ShaderParameterValue value;
const JsonValue& jsonValue = parameterItem.second;
if (jsonValue.isBoolean())
for (const auto& parameterItem : parameterValues->asObject())
{
value.booleanValue = jsonValue.asBoolean();
ShaderParameterValue value;
const JsonValue& jsonValue = parameterItem.second;
if (jsonValue.isBoolean())
value.booleanValue = jsonValue.asBoolean();
else if (jsonValue.isString())
value.enumValue = jsonValue.asString();
else if (jsonValue.isNumber())
value.numberValues.push_back(jsonValue.asNumber());
else if (jsonValue.isArray())
value.numberValues = JsonArrayToNumbers(jsonValue);
layer.parameterValues[parameterItem.first] = value;
}
else if (jsonValue.isString())
{
value.enumValue = jsonValue.asString();
}
else if (jsonValue.isNumber())
{
value.numberValues.push_back(jsonValue.asNumber());
}
else if (jsonValue.isArray())
{
value.numberValues = JsonArrayToNumbers(jsonValue);
}
shaderValues[parameterItem.first] = value;
}
if (!layer.shaderId.empty())
mPersistentState.layers.push_back(layer);
}
}
else
{
// Migrate from the older single-shader state shape.
std::string activeShaderId;
if (const JsonValue* activeShaderValue = root.find("activeShaderId"))
activeShaderId = activeShaderValue->asString();
if (!activeShaderId.empty())
{
LayerPersistentState layer;
layer.id = GenerateLayerId();
layer.shaderId = activeShaderId;
layer.bypass = false;
if (const JsonValue* valuesByShader = root.find("parameterValuesByShader"))
{
const JsonValue* shaderValues = valuesByShader->find(activeShaderId);
if (shaderValues)
{
for (const auto& parameterItem : shaderValues->asObject())
{
ShaderParameterValue value;
const JsonValue& jsonValue = parameterItem.second;
if (jsonValue.isBoolean())
value.booleanValue = jsonValue.asBoolean();
else if (jsonValue.isString())
value.enumValue = jsonValue.asString();
else if (jsonValue.isNumber())
value.numberValues.push_back(jsonValue.asNumber());
else if (jsonValue.isArray())
value.numberValues = JsonArrayToNumbers(jsonValue);
layer.parameterValues[parameterItem.first] = value;
}
}
}
mPersistentState.layers.push_back(layer);
}
}
mActiveShaderId = mPersistentState.activeShaderId;
mMixAmount = std::clamp(mPersistentState.mixAmount, 0.0, 1.0);
mBypass = mPersistentState.bypass;
return true;
}
bool RuntimeHost::SavePersistentState(std::string& error) const
{
JsonValue root = JsonValue::MakeObject();
root.set("activeShaderId", JsonValue(mActiveShaderId));
root.set("mixAmount", JsonValue(mMixAmount));
root.set("bypass", JsonValue(mBypass));
JsonValue valuesByShader = JsonValue::MakeObject();
for (const auto& shaderItem : mPersistentState.parameterValuesByShader)
JsonValue layers = JsonValue::MakeArray();
for (const LayerPersistentState& layer : mPersistentState.layers)
{
JsonValue shaderValues = JsonValue::MakeObject();
auto packageIt = mPackagesById.find(shaderItem.first);
for (const auto& parameterItem : shaderItem.second)
JsonValue layerValue = JsonValue::MakeObject();
layerValue.set("id", JsonValue(layer.id));
layerValue.set("shaderId", JsonValue(layer.shaderId));
layerValue.set("bypass", JsonValue(layer.bypass));
JsonValue parameterValues = JsonValue::MakeObject();
auto packageIt = mPackagesById.find(layer.shaderId);
for (const auto& parameterItem : layer.parameterValues)
{
const ShaderParameterDefinition* definition = nullptr;
if (packageIt != mPackagesById.end())
@@ -614,11 +845,13 @@ bool RuntimeHost::SavePersistentState(std::string& error) const
}
if (definition)
shaderValues.set(parameterItem.first, SerializeParameterValue(*definition, parameterItem.second));
parameterValues.set(parameterItem.first, SerializeParameterValue(*definition, parameterItem.second));
}
valuesByShader.set(shaderItem.first, shaderValues);
layerValue.set("parameterValues", parameterValues);
layers.pushBack(layerValue);
}
root.set("parameterValuesByShader", valuesByShader);
root.set("layers", layers);
return WriteTextFile(mRuntimeStatePath, SerializeJson(root, true), error);
}
@@ -653,7 +886,6 @@ bool RuntimeHost::ScanShaderPackages(std::string& error)
return false;
}
EnsureParameterDefaultsLocked(shaderPackage);
packageOrder.push_back(shaderPackage.id);
packagesById[shaderPackage.id] = shaderPackage;
}
@@ -662,16 +894,12 @@ bool RuntimeHost::ScanShaderPackages(std::string& error)
mPackagesById.swap(packagesById);
mPackageOrder.swap(packageOrder);
if (!mActiveShaderId.empty() && mPackagesById.find(mActiveShaderId) == mPackagesById.end())
for (auto it = mPersistentState.layers.begin(); it != mPersistentState.layers.end();)
{
mActiveShaderId.clear();
mPersistentState.activeShaderId.clear();
}
if (mActiveShaderId.empty() && !mPackageOrder.empty())
{
mActiveShaderId = mPackageOrder.front();
mPersistentState.activeShaderId = mActiveShaderId;
if (mPackagesById.find(it->shaderId) == mPackagesById.end())
it = mPersistentState.layers.erase(it);
else
++it;
}
return true;
@@ -739,21 +967,13 @@ bool RuntimeHost::ParseShaderManifest(const std::filesystem::path& manifestPath,
if (const JsonValue* defaultValue = parameterJson.find("default"))
{
if (definition.type == ShaderParameterType::Boolean)
{
definition.defaultBoolean = defaultValue->asBoolean(false);
}
else if (definition.type == ShaderParameterType::Enum)
{
definition.defaultEnumValue = defaultValue->asString();
}
else if (defaultValue->isNumber())
{
definition.defaultNumbers.push_back(defaultValue->asNumber());
}
else if (defaultValue->isArray())
{
definition.defaultNumbers = JsonArrayToNumbers(*defaultValue);
}
}
if (const JsonValue* minValue = parameterJson.find("min"))
@@ -934,13 +1154,12 @@ ShaderParameterValue RuntimeHost::DefaultValueForDefinition(const ShaderParamete
return value;
}
void RuntimeHost::EnsureParameterDefaultsLocked(ShaderPackage& shaderPackage)
void RuntimeHost::EnsureLayerDefaultsLocked(LayerPersistentState& layerState, const ShaderPackage& shaderPackage) const
{
for (const ShaderParameterDefinition& definition : shaderPackage.parameters)
{
auto& shaderValues = mPersistentState.parameterValuesByShader[shaderPackage.id];
if (shaderValues.find(definition.id) == shaderValues.end())
shaderValues[definition.id] = DefaultValueForDefinition(definition);
if (layerState.parameterValues.find(definition.id) == layerState.parameterValues.end())
layerState.parameterValues[definition.id] = DefaultValueForDefinition(definition);
}
}
@@ -1127,10 +1346,12 @@ bool RuntimeHost::ResolvePaths(std::string& error)
return false;
}
mUiRoot = mRepoRoot / "ui";
const std::filesystem::path builtUiRoot = mRepoRoot / "ui" / "dist";
mUiRoot = std::filesystem::exists(builtUiRoot) ? builtUiRoot : (mRepoRoot / "ui");
mConfigPath = mRepoRoot / "config" / "runtime-host.json";
mShaderRoot = mRepoRoot / mConfig.shaderLibrary;
mRuntimeRoot = mRepoRoot / "runtime";
mPresetRoot = mRuntimeRoot / "stack_presets";
mRuntimeStatePath = mRuntimeRoot / "runtime_state.json";
mWrapperPath = mRuntimeRoot / "shader_cache" / "active_shader_wrapper.slang";
mGeneratedGlslPath = mRuntimeRoot / "shader_cache" / "active_shader.raw.frag";
@@ -1138,6 +1359,7 @@ bool RuntimeHost::ResolvePaths(std::string& error)
std::error_code fsError;
std::filesystem::create_directories(mRuntimeRoot / "shader_cache", fsError);
std::filesystem::create_directories(mPresetRoot, fsError);
return true;
}
@@ -1153,11 +1375,9 @@ JsonValue RuntimeHost::BuildStateValue() const
root.set("app", app);
JsonValue runtime = JsonValue::MakeObject();
runtime.set("activeShaderId", JsonValue(mActiveShaderId));
runtime.set("layerCount", JsonValue(static_cast<double>(mPersistentState.layers.size())));
runtime.set("compileSucceeded", JsonValue(mCompileSucceeded));
runtime.set("compileMessage", JsonValue(mCompileMessage));
runtime.set("mixAmount", JsonValue(mMixAmount));
runtime.set("bypass", JsonValue(mBypass));
root.set("runtime", runtime);
JsonValue video = JsonValue::MakeObject();
@@ -1174,23 +1394,49 @@ JsonValue RuntimeHost::BuildStateValue() const
performance.set("budgetUsedPercent", JsonValue(mFrameBudgetMilliseconds > 0.0 ? (mSmoothedRenderMilliseconds / mFrameBudgetMilliseconds) * 100.0 : 0.0));
root.set("performance", performance);
JsonValue shaders = JsonValue::MakeArray();
JsonValue shaderLibrary = JsonValue::MakeArray();
for (const std::string& shaderId : mPackageOrder)
{
auto shaderIt = mPackagesById.find(shaderId);
if (shaderIt == mPackagesById.end())
continue;
const ShaderPackage& shaderPackage = shaderIt->second;
JsonValue shader = JsonValue::MakeObject();
shader.set("id", JsonValue(shaderPackage.id));
shader.set("name", JsonValue(shaderPackage.displayName));
shader.set("description", JsonValue(shaderPackage.description));
shader.set("category", JsonValue(shaderPackage.category));
shader.set("id", JsonValue(shaderIt->second.id));
shader.set("name", JsonValue(shaderIt->second.displayName));
shader.set("description", JsonValue(shaderIt->second.description));
shader.set("category", JsonValue(shaderIt->second.category));
shaderLibrary.pushBack(shader);
}
root.set("shaders", shaderLibrary);
JsonValue stackPresets = JsonValue::MakeArray();
for (const std::string& presetName : GetStackPresetNamesLocked())
stackPresets.pushBack(JsonValue(presetName));
root.set("stackPresets", stackPresets);
root.set("layers", SerializeLayerStackLocked());
return root;
}
JsonValue RuntimeHost::SerializeLayerStackLocked() const
{
JsonValue layers = JsonValue::MakeArray();
for (const LayerPersistentState& layer : mPersistentState.layers)
{
auto shaderIt = mPackagesById.find(layer.shaderId);
if (shaderIt == mPackagesById.end())
continue;
JsonValue layerValue = JsonValue::MakeObject();
layerValue.set("id", JsonValue(layer.id));
layerValue.set("shaderId", JsonValue(layer.shaderId));
layerValue.set("shaderName", JsonValue(shaderIt->second.displayName));
layerValue.set("bypass", JsonValue(layer.bypass));
JsonValue parameters = JsonValue::MakeArray();
auto persistedIt = mPersistentState.parameterValuesByShader.find(shaderPackage.id);
for (const ShaderParameterDefinition& definition : shaderPackage.parameters)
for (const ShaderParameterDefinition& definition : shaderIt->second.parameters)
{
JsonValue parameter = JsonValue::MakeObject();
parameter.set("id", JsonValue(definition.id));
@@ -1218,7 +1464,6 @@ JsonValue RuntimeHost::BuildStateValue() const
stepValue.pushBack(JsonValue(number));
parameter.set("step", stepValue);
}
if (definition.type == ShaderParameterType::Enum)
{
JsonValue options = JsonValue::MakeArray();
@@ -1233,22 +1478,119 @@ JsonValue RuntimeHost::BuildStateValue() const
}
ShaderParameterValue value = DefaultValueForDefinition(definition);
if (persistedIt != mPersistentState.parameterValuesByShader.end())
{
auto valueIt = persistedIt->second.find(definition.id);
if (valueIt != persistedIt->second.end())
value = valueIt->second;
}
auto valueIt = layer.parameterValues.find(definition.id);
if (valueIt != layer.parameterValues.end())
value = valueIt->second;
parameter.set("value", SerializeParameterValue(definition, value));
parameters.pushBack(parameter);
}
shader.set("parameters", parameters);
shaders.pushBack(shader);
layerValue.set("parameters", parameters);
layers.pushBack(layerValue);
}
root.set("shaders", shaders);
return layers;
}
return root;
bool RuntimeHost::DeserializeLayerStackLocked(const JsonValue& layersValue, std::vector<LayerPersistentState>& layers, std::string& error)
{
for (const JsonValue& layerValue : layersValue.asArray())
{
if (!layerValue.isObject())
continue;
const JsonValue* shaderIdValue = layerValue.find("shaderId");
if (!shaderIdValue)
continue;
const std::string shaderId = shaderIdValue->asString();
auto shaderIt = mPackagesById.find(shaderId);
if (shaderIt == mPackagesById.end())
{
error = "Preset references unknown shader id: " + shaderId;
return false;
}
LayerPersistentState layer;
layer.id = GenerateLayerId();
layer.shaderId = shaderId;
if (const JsonValue* bypassValue = layerValue.find("bypass"))
layer.bypass = bypassValue->asBoolean(false);
if (const JsonValue* parametersValue = layerValue.find("parameters"))
{
for (const JsonValue& parameterValue : parametersValue->asArray())
{
if (!parameterValue.isObject())
continue;
const JsonValue* parameterIdValue = parameterValue.find("id");
const JsonValue* valueValue = parameterValue.find("value");
if (!parameterIdValue || !valueValue)
continue;
const std::string parameterId = parameterIdValue->asString();
auto definitionIt = std::find_if(shaderIt->second.parameters.begin(), shaderIt->second.parameters.end(),
[&parameterId](const ShaderParameterDefinition& definition) { return definition.id == parameterId; });
if (definitionIt == shaderIt->second.parameters.end())
continue;
ShaderParameterValue normalizedValue;
if (!NormalizeAndValidateValue(*definitionIt, *valueValue, normalizedValue, error))
return false;
layer.parameterValues[parameterId] = normalizedValue;
}
}
EnsureLayerDefaultsLocked(layer, shaderIt->second);
layers.push_back(layer);
}
return true;
}
std::vector<std::string> RuntimeHost::GetStackPresetNamesLocked() const
{
std::vector<std::string> presetNames;
std::error_code fsError;
if (!std::filesystem::exists(mPresetRoot, fsError))
return presetNames;
for (const auto& entry : std::filesystem::directory_iterator(mPresetRoot, fsError))
{
if (!entry.is_regular_file())
continue;
if (ToLowerCopy(entry.path().extension().string()) != ".json")
continue;
presetNames.push_back(entry.path().stem().string());
}
std::sort(presetNames.begin(), presetNames.end());
return presetNames;
}
std::string RuntimeHost::MakeSafePresetFileStem(const std::string& presetName) const
{
std::string trimmed = Trim(presetName);
std::string safe;
safe.reserve(trimmed.size());
for (unsigned char ch : trimmed)
{
if (std::isalnum(ch))
safe.push_back(static_cast<char>(std::tolower(ch)));
else if (ch == ' ' || ch == '-' || ch == '_')
{
if (safe.empty() || safe.back() == '-')
continue;
safe.push_back('-');
}
}
while (!safe.empty() && safe.back() == '-')
safe.pop_back();
return safe;
}
JsonValue RuntimeHost::SerializeParameterValue(const ShaderParameterDefinition& definition, const ShaderParameterValue& value) const
@@ -1272,3 +1614,28 @@ JsonValue RuntimeHost::SerializeParameterValue(const ShaderParameterDefinition&
}
return JsonValue();
}
RuntimeHost::LayerPersistentState* RuntimeHost::FindLayerById(const std::string& layerId)
{
auto it = std::find_if(mPersistentState.layers.begin(), mPersistentState.layers.end(),
[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
return it == mPersistentState.layers.end() ? nullptr : &*it;
}
const RuntimeHost::LayerPersistentState* RuntimeHost::FindLayerById(const std::string& layerId) const
{
auto it = std::find_if(mPersistentState.layers.begin(), mPersistentState.layers.end(),
[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
return it == mPersistentState.layers.end() ? nullptr : &*it;
}
std::string RuntimeHost::GenerateLayerId()
{
while (true)
{
++mNextLayerId;
const std::string candidate = "layer-" + std::to_string(mNextLayerId);
if (!FindLayerById(candidate))
return candidate;
}
}