Layer stacking
This commit is contained in:
@@ -34,6 +34,38 @@ std::string ToLower(std::string text)
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[](unsigned char ch) { return static_cast<char>(std::tolower(ch)); });
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return text;
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}
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bool IsSafeUiPath(const std::filesystem::path& relativePath)
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{
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for (const std::filesystem::path& part : relativePath)
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{
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if (part == "..")
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return false;
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}
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return !relativePath.empty();
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}
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std::string GuessContentType(const std::filesystem::path& assetPath)
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{
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const std::string extension = ToLower(assetPath.extension().string());
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if (extension == ".js" || extension == ".mjs")
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return "text/javascript";
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if (extension == ".css")
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return "text/css";
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if (extension == ".json")
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return "application/json";
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if (extension == ".svg")
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return "image/svg+xml";
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if (extension == ".png")
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return "image/png";
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if (extension == ".jpg" || extension == ".jpeg")
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return "image/jpeg";
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if (extension == ".ico")
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return "image/x-icon";
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if (extension == ".map")
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return "application/json";
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return "text/html";
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}
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}
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ControlServer::ControlServer()
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@@ -204,20 +236,21 @@ bool ControlServer::HandleHttpRequest(SOCKET clientSocket, const std::string& re
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closesocket(clientSocket);
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return true;
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}
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if (path == "/app.js" || path == "/styles.css")
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{
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std::string contentType;
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std::string body = LoadUiAsset(path.substr(1), contentType);
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SendHttpResponse(clientSocket, "200 OK", contentType, body);
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closesocket(clientSocket);
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return true;
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}
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if (path == "/api/state")
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{
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SendHttpResponse(clientSocket, "200 OK", "application/json", mCallbacks.getStateJson ? mCallbacks.getStateJson() : "{}");
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closesocket(clientSocket);
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return true;
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}
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std::string contentType;
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std::string body = LoadUiAsset(path.substr(1), contentType);
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if (!body.empty())
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{
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SendHttpResponse(clientSocket, "200 OK", contentType, body);
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closesocket(clientSocket);
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return true;
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}
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}
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else if (method == "POST")
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{
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@@ -234,36 +267,69 @@ bool ControlServer::HandleHttpRequest(SOCKET clientSocket, const std::string& re
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bool success = false;
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std::string actionError;
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if (path == "/api/select-shader")
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if (path == "/api/layers/add")
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{
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const JsonValue* shaderId = root.find("shaderId");
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success = shaderId && mCallbacks.selectShader && mCallbacks.selectShader(shaderId->asString(), actionError);
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success = shaderId && mCallbacks.addLayer && mCallbacks.addLayer(shaderId->asString(), actionError);
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}
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else if (path == "/api/update-parameter")
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else if (path == "/api/layers/remove")
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{
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const JsonValue* layerId = root.find("layerId");
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success = layerId && mCallbacks.removeLayer && mCallbacks.removeLayer(layerId->asString(), actionError);
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}
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else if (path == "/api/layers/move")
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{
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const JsonValue* layerId = root.find("layerId");
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const JsonValue* direction = root.find("direction");
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if (layerId && direction && mCallbacks.moveLayer)
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success = mCallbacks.moveLayer(layerId->asString(), static_cast<int>(direction->asNumber()), actionError);
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}
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else if (path == "/api/layers/reorder")
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{
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const JsonValue* layerId = root.find("layerId");
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const JsonValue* targetIndex = root.find("targetIndex");
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if (layerId && targetIndex && mCallbacks.moveLayerToIndex)
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success = mCallbacks.moveLayerToIndex(layerId->asString(), static_cast<std::size_t>(targetIndex->asNumber()), actionError);
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}
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else if (path == "/api/layers/set-bypass")
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{
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const JsonValue* layerId = root.find("layerId");
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const JsonValue* bypass = root.find("bypass");
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if (layerId && bypass && mCallbacks.setLayerBypass)
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success = mCallbacks.setLayerBypass(layerId->asString(), bypass->asBoolean(), actionError);
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}
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else if (path == "/api/layers/set-shader")
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{
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const JsonValue* layerId = root.find("layerId");
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const JsonValue* shaderId = root.find("shaderId");
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if (layerId && shaderId && mCallbacks.setLayerShader)
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success = mCallbacks.setLayerShader(layerId->asString(), shaderId->asString(), actionError);
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}
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else if (path == "/api/layers/update-parameter")
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{
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const JsonValue* layerId = root.find("layerId");
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const JsonValue* parameterId = root.find("parameterId");
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const JsonValue* value = root.find("value");
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if (shaderId && parameterId && value && mCallbacks.updateParameter)
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success = mCallbacks.updateParameter(shaderId->asString(), parameterId->asString(), SerializeJson(*value, false), actionError);
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if (layerId && parameterId && value && mCallbacks.updateLayerParameter)
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success = mCallbacks.updateLayerParameter(layerId->asString(), parameterId->asString(), SerializeJson(*value, false), actionError);
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}
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else if (path == "/api/reset-parameters")
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else if (path == "/api/layers/reset-parameters")
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{
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const JsonValue* shaderId = root.find("shaderId");
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if (shaderId && mCallbacks.resetParameters)
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success = mCallbacks.resetParameters(shaderId->asString(), actionError);
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const JsonValue* layerId = root.find("layerId");
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if (layerId && mCallbacks.resetLayerParameters)
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success = mCallbacks.resetLayerParameters(layerId->asString(), actionError);
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}
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else if (path == "/api/set-bypass")
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else if (path == "/api/stack-presets/save")
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{
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const JsonValue* bypass = root.find("bypass");
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if (bypass && mCallbacks.setBypass)
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success = mCallbacks.setBypass(bypass->asBoolean(), actionError);
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const JsonValue* presetName = root.find("presetName");
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if (presetName && mCallbacks.saveStackPreset)
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success = mCallbacks.saveStackPreset(presetName->asString(), actionError);
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}
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else if (path == "/api/set-mix")
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else if (path == "/api/stack-presets/load")
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{
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const JsonValue* mixAmount = root.find("mixAmount");
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if (mixAmount && mCallbacks.setMixAmount)
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success = mCallbacks.setMixAmount(mixAmount->asNumber(), actionError);
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const JsonValue* presetName = root.find("presetName");
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if (presetName && mCallbacks.loadStackPreset)
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success = mCallbacks.loadStackPreset(presetName->asString(), actionError);
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}
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else if (path == "/api/reload")
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{
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@@ -357,17 +423,16 @@ void ControlServer::BroadcastStateLocked()
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std::string ControlServer::LoadUiAsset(const std::string& relativePath, std::string& contentType) const
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{
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const std::filesystem::path assetPath = mUiRoot / relativePath;
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const std::filesystem::path sanitizedPath = std::filesystem::path(relativePath).lexically_normal();
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if (!IsSafeUiPath(sanitizedPath))
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return std::string();
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const std::filesystem::path assetPath = mUiRoot / sanitizedPath;
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std::ifstream input(assetPath, std::ios::binary);
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if (!input)
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return "<!doctype html><title>Missing UI asset</title><p>UI asset missing.</p>";
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return std::string();
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if (assetPath.extension() == ".js")
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contentType = "text/javascript";
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else if (assetPath.extension() == ".css")
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contentType = "text/css";
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else
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contentType = "text/html";
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contentType = GuessContentType(assetPath);
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std::ostringstream buffer;
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buffer << input.rdbuf();
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@@ -16,11 +16,16 @@ public:
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struct Callbacks
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{
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std::function<std::string()> getStateJson;
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std::function<bool(const std::string&, std::string&)> selectShader;
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std::function<bool(const std::string&, const std::string&, const std::string&, std::string&)> updateParameter;
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std::function<bool(const std::string&, std::string&)> resetParameters;
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std::function<bool(bool, std::string&)> setBypass;
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std::function<bool(double, std::string&)> setMixAmount;
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std::function<bool(const std::string&, std::string&)> addLayer;
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std::function<bool(const std::string&, std::string&)> removeLayer;
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std::function<bool(const std::string&, int, std::string&)> moveLayer;
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std::function<bool(const std::string&, std::size_t, std::string&)> moveLayerToIndex;
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std::function<bool(const std::string&, bool, std::string&)> setLayerBypass;
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std::function<bool(const std::string&, const std::string&, std::string&)> setLayerShader;
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std::function<bool(const std::string&, const std::string&, const std::string&, std::string&)> updateLayerParameter;
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std::function<bool(const std::string&, std::string&)> resetLayerParameters;
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std::function<bool(const std::string&, std::string&)> saveStackPreset;
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std::function<bool(const std::string&, std::string&)> loadStackPreset;
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std::function<bool(std::string&)> reloadShader;
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};
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@@ -156,16 +156,15 @@ OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
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mFastTransferExtensionAvailable(false),
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mCaptureTexture(0),
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mDecodedTexture(0),
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mLayerTempTexture(0),
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mFBOTexture(0),
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mDecodeFrameBuf(0),
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mLayerTempFrameBuf(0),
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mFullscreenVAO(0),
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mGlobalParamsUBO(0),
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mDecodeProgram(0),
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mDecodeVertexShader(0),
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mDecodeFragmentShader(0),
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mProgram(0),
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mVertexShader(0),
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mFragmentShader(0),
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mGlobalParamsUBOSize(0)
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{
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InitializeCriticalSection(&pMutex);
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@@ -228,6 +227,8 @@ OpenGLComposite::~OpenGLComposite()
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glDeleteBuffers(1, &mGlobalParamsUBO);
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if (mDecodeFrameBuf != 0)
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glDeleteFramebuffers(1, &mDecodeFrameBuf);
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if (mLayerTempFrameBuf != 0)
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glDeleteFramebuffers(1, &mLayerTempFrameBuf);
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if (mIdFrameBuf != 0)
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glDeleteFramebuffers(1, &mIdFrameBuf);
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if (mIdColorBuf != 0)
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@@ -238,12 +239,14 @@ OpenGLComposite::~OpenGLComposite()
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glDeleteTextures(1, &mCaptureTexture);
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if (mDecodedTexture != 0)
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glDeleteTextures(1, &mDecodedTexture);
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if (mLayerTempTexture != 0)
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glDeleteTextures(1, &mLayerTempTexture);
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if (mFBOTexture != 0)
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glDeleteTextures(1, &mFBOTexture);
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if (mUnpinnedTextureBuffer != 0)
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glDeleteBuffers(1, &mUnpinnedTextureBuffer);
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destroyShaderProgram();
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destroyLayerPrograms();
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destroyDecodeShaderProgram();
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if (mControlServer)
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mControlServer->Stop();
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@@ -536,13 +539,18 @@ bool OpenGLComposite::InitOpenGLState()
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ControlServer::Callbacks callbacks;
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callbacks.getStateJson = [this]() { return GetRuntimeStateJson(); };
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callbacks.selectShader = [this](const std::string& shaderId, std::string& error) { return SelectShader(shaderId, error); };
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callbacks.updateParameter = [this](const std::string& shaderId, const std::string& parameterId, const std::string& valueJson, std::string& error) {
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return UpdateParameterJson(shaderId, parameterId, valueJson, error);
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callbacks.addLayer = [this](const std::string& shaderId, std::string& error) { return AddLayer(shaderId, error); };
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callbacks.removeLayer = [this](const std::string& layerId, std::string& error) { return RemoveLayer(layerId, error); };
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callbacks.moveLayer = [this](const std::string& layerId, int direction, std::string& error) { return MoveLayer(layerId, direction, error); };
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callbacks.moveLayerToIndex = [this](const std::string& layerId, std::size_t targetIndex, std::string& error) { return MoveLayerToIndex(layerId, targetIndex, error); };
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callbacks.setLayerBypass = [this](const std::string& layerId, bool bypassed, std::string& error) { return SetLayerBypass(layerId, bypassed, error); };
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callbacks.setLayerShader = [this](const std::string& layerId, const std::string& shaderId, std::string& error) { return SetLayerShader(layerId, shaderId, error); };
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callbacks.updateLayerParameter = [this](const std::string& layerId, const std::string& parameterId, const std::string& valueJson, std::string& error) {
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return UpdateLayerParameterJson(layerId, parameterId, valueJson, error);
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};
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callbacks.resetParameters = [this](const std::string& shaderId, std::string& error) { return ResetShaderParameters(shaderId, error); };
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callbacks.setBypass = [this](bool bypassEnabled, std::string& error) { return SetBypassEnabled(bypassEnabled, error); };
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callbacks.setMixAmount = [this](double mixAmount, std::string& error) { return SetMixAmount(mixAmount, error); };
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callbacks.resetLayerParameters = [this](const std::string& layerId, std::string& error) { return ResetLayerParameters(layerId, error); };
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callbacks.saveStackPreset = [this](const std::string& presetName, std::string& error) { return SaveStackPreset(presetName, error); };
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callbacks.loadStackPreset = [this](const std::string& presetName, std::string& error) { return LoadStackPreset(presetName, error); };
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callbacks.reloadShader = [this](std::string& error) {
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if (!ReloadShader())
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{
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@@ -567,7 +575,7 @@ bool OpenGLComposite::InitOpenGLState()
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return false;
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}
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if (! compileFragmentShader(sizeof(compilerErrorMessage), compilerErrorMessage))
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if (! compileLayerPrograms(sizeof(compilerErrorMessage), compilerErrorMessage))
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{
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MessageBoxA(NULL, compilerErrorMessage, "OpenGL shader failed to load or compile", MB_OK);
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return false;
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@@ -606,10 +614,20 @@ bool OpenGLComposite::InitOpenGLState()
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, mFrameWidth, mFrameHeight, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
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glBindTexture(GL_TEXTURE_2D, 0);
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glGenTextures(1, &mLayerTempTexture);
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glBindTexture(GL_TEXTURE_2D, mLayerTempTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, mFrameWidth, mFrameHeight, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
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glBindTexture(GL_TEXTURE_2D, 0);
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// Create Frame Buffer Object (FBO) to perform off-screen rendering of scene.
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// This allows the render to be done on a framebuffer with width and height exactly matching the video format.
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glGenFramebuffers(1, &mDecodeFrameBuf);
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glGenFramebuffers(1, &mLayerTempFrameBuf);
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glGenFramebuffers(1, &mIdFrameBuf);
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glGenRenderbuffers(1, &mIdColorBuf);
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glGenRenderbuffers(1, &mIdDepthBuf);
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@@ -625,6 +643,15 @@ bool OpenGLComposite::InitOpenGLState()
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return false;
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}
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glBindFramebuffer(GL_FRAMEBUFFER, mLayerTempFrameBuf);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mLayerTempTexture, 0);
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glStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if (glStatus != GL_FRAMEBUFFER_COMPLETE)
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{
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MessageBox(NULL, _T("Cannot initialize layer framebuffer."), _T("OpenGL initialization error."), MB_OK);
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return false;
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}
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glBindFramebuffer(GL_FRAMEBUFFER, mIdFrameBuf);
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// Texture for FBO
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@@ -872,7 +899,7 @@ bool OpenGLComposite::ReloadShader()
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EnterCriticalSection(&pMutex);
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wglMakeCurrent(hGLDC, hGLRC);
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bool success = compileFragmentShader(sizeof(compilerErrorMessage), compilerErrorMessage);
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bool success = compileLayerPrograms(sizeof(compilerErrorMessage), compilerErrorMessage);
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if (mRuntimeHost)
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mRuntimeHost->ClearReloadRequest();
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@@ -895,6 +922,98 @@ bool OpenGLComposite::ReloadShader()
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return success;
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}
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bool OpenGLComposite::compileSingleLayerProgram(const RuntimeRenderState& state, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage)
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{
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GLsizei errorBufferSize = 0;
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GLint compileResult = GL_FALSE;
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GLint linkResult = GL_FALSE;
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std::string fragmentShaderSource;
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std::string loadError;
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const char* vertexSource = kVertexShaderSource;
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if (!mRuntimeHost->BuildLayerFragmentShaderSource(state.layerId, fragmentShaderSource, loadError))
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{
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CopyErrorMessage(loadError, errorMessageSize, errorMessage);
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return false;
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}
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const char* fragmentSource = fragmentShaderSource.c_str();
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GLuint newVertexShader = glCreateShader(GL_VERTEX_SHADER);
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glShaderSource(newVertexShader, 1, (const GLchar**)&vertexSource, NULL);
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glCompileShader(newVertexShader);
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glGetShaderiv(newVertexShader, GL_COMPILE_STATUS, &compileResult);
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if (compileResult == GL_FALSE)
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{
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glGetShaderInfoLog(newVertexShader, errorMessageSize, &errorBufferSize, errorMessage);
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glDeleteShader(newVertexShader);
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return false;
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}
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GLuint newFragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
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glShaderSource(newFragmentShader, 1, (const GLchar**)&fragmentSource, NULL);
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glCompileShader(newFragmentShader);
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glGetShaderiv(newFragmentShader, GL_COMPILE_STATUS, &compileResult);
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if (compileResult == GL_FALSE)
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{
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glGetShaderInfoLog(newFragmentShader, errorMessageSize, &errorBufferSize, errorMessage);
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glDeleteShader(newVertexShader);
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glDeleteShader(newFragmentShader);
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return false;
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}
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GLuint newProgram = glCreateProgram();
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glAttachShader(newProgram, newVertexShader);
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glAttachShader(newProgram, newFragmentShader);
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glLinkProgram(newProgram);
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glGetProgramiv(newProgram, GL_LINK_STATUS, &linkResult);
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if (linkResult == GL_FALSE)
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{
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glGetProgramInfoLog(newProgram, errorMessageSize, &errorBufferSize, errorMessage);
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glDeleteProgram(newProgram);
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glDeleteShader(newVertexShader);
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glDeleteShader(newFragmentShader);
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return false;
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}
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layerProgram.layerId = state.layerId;
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layerProgram.shaderId = state.shaderId;
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layerProgram.program = newProgram;
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layerProgram.vertexShader = newVertexShader;
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layerProgram.fragmentShader = newFragmentShader;
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return true;
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}
|
||||
|
||||
bool OpenGLComposite::compileLayerPrograms(int errorMessageSize, char* errorMessage)
|
||||
{
|
||||
const std::vector<RuntimeRenderState> layerStates = mRuntimeHost ? mRuntimeHost->GetLayerRenderStates(mFrameWidth, mFrameHeight) : std::vector<RuntimeRenderState>();
|
||||
std::vector<LayerProgram> newPrograms;
|
||||
newPrograms.reserve(layerStates.size());
|
||||
|
||||
for (const RuntimeRenderState& state : layerStates)
|
||||
{
|
||||
LayerProgram layerProgram;
|
||||
if (!compileSingleLayerProgram(state, layerProgram, errorMessageSize, errorMessage))
|
||||
{
|
||||
for (LayerProgram& program : newPrograms)
|
||||
destroySingleLayerProgram(program);
|
||||
return false;
|
||||
}
|
||||
newPrograms.push_back(layerProgram);
|
||||
}
|
||||
|
||||
destroyLayerPrograms();
|
||||
mLayerPrograms.swap(newPrograms);
|
||||
|
||||
if (mRuntimeHost)
|
||||
{
|
||||
mRuntimeHost->SetCompileStatus(true, "Shader layers compiled successfully.");
|
||||
mRuntimeHost->ClearReloadRequest();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::compileDecodeShader(int errorMessageSize, char* errorMessage)
|
||||
{
|
||||
GLsizei errorBufferSize = 0;
|
||||
@@ -947,27 +1066,34 @@ bool OpenGLComposite::compileDecodeShader(int errorMessageSize, char* errorMessa
|
||||
return true;
|
||||
}
|
||||
|
||||
void OpenGLComposite::destroyShaderProgram()
|
||||
void OpenGLComposite::destroySingleLayerProgram(LayerProgram& layerProgram)
|
||||
{
|
||||
if (mProgram != 0)
|
||||
if (layerProgram.program != 0)
|
||||
{
|
||||
glDeleteProgram(mProgram);
|
||||
mProgram = 0;
|
||||
glDeleteProgram(layerProgram.program);
|
||||
layerProgram.program = 0;
|
||||
}
|
||||
|
||||
if (mFragmentShader != 0)
|
||||
if (layerProgram.fragmentShader != 0)
|
||||
{
|
||||
glDeleteShader(mFragmentShader);
|
||||
mFragmentShader = 0;
|
||||
glDeleteShader(layerProgram.fragmentShader);
|
||||
layerProgram.fragmentShader = 0;
|
||||
}
|
||||
|
||||
if (mVertexShader != 0)
|
||||
if (layerProgram.vertexShader != 0)
|
||||
{
|
||||
glDeleteShader(mVertexShader);
|
||||
mVertexShader = 0;
|
||||
glDeleteShader(layerProgram.vertexShader);
|
||||
layerProgram.vertexShader = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLComposite::destroyLayerPrograms()
|
||||
{
|
||||
for (LayerProgram& layerProgram : mLayerPrograms)
|
||||
destroySingleLayerProgram(layerProgram);
|
||||
mLayerPrograms.clear();
|
||||
}
|
||||
|
||||
void OpenGLComposite::destroyDecodeShaderProgram()
|
||||
{
|
||||
if (mDecodeProgram != 0)
|
||||
@@ -1006,29 +1132,45 @@ void OpenGLComposite::renderEffect()
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
renderDecodePass();
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mIdFrameBuf);
|
||||
const std::vector<RuntimeRenderState> layerStates = mRuntimeHost ? mRuntimeHost->GetLayerRenderStates(mFrameWidth, mFrameHeight) : std::vector<RuntimeRenderState>();
|
||||
if (layerStates.empty() || mLayerPrograms.empty())
|
||||
{
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mDecodeFrameBuf);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mIdFrameBuf);
|
||||
glBlitFramebuffer(0, 0, mFrameWidth, mFrameHeight, 0, 0, mFrameWidth, mFrameHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mIdFrameBuf);
|
||||
}
|
||||
else
|
||||
{
|
||||
GLuint sourceTexture = mDecodedTexture;
|
||||
for (std::size_t index = 0; index < layerStates.size() && index < mLayerPrograms.size(); ++index)
|
||||
{
|
||||
const std::size_t remaining = layerStates.size() - index;
|
||||
const bool writeToMain = (remaining % 2) == 1;
|
||||
renderShaderProgram(sourceTexture, writeToMain ? mIdFrameBuf : mLayerTempFrameBuf, mLayerPrograms[index], layerStates[index]);
|
||||
sourceTexture = writeToMain ? mFBOTexture : mLayerTempTexture;
|
||||
}
|
||||
}
|
||||
|
||||
if (mFastTransferExtensionAvailable)
|
||||
VideoFrameTransfer::endTextureInUse(VideoFrameTransfer::CPUtoGPU);
|
||||
}
|
||||
|
||||
void OpenGLComposite::renderShaderProgram(GLuint sourceTexture, GLuint destinationFrameBuffer, const LayerProgram& layerProgram, const RuntimeRenderState& state)
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, destinationFrameBuffer);
|
||||
glViewport(0, 0, mFrameWidth, mFrameHeight);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glActiveTexture(GL_TEXTURE0 + kDecodedVideoTextureUnit);
|
||||
glBindTexture(GL_TEXTURE_2D, mDecodedTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, sourceTexture);
|
||||
glBindVertexArray(mFullscreenVAO);
|
||||
glUseProgram(mProgram);
|
||||
|
||||
if (mRuntimeHost)
|
||||
{
|
||||
const RuntimeRenderState state = mRuntimeHost->GetRenderState(mFrameWidth, mFrameHeight);
|
||||
updateGlobalParamsBuffer(state);
|
||||
}
|
||||
|
||||
glUseProgram(layerProgram.program);
|
||||
updateGlobalParamsBuffer(state);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glUseProgram(0);
|
||||
glBindVertexArray(0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
if (mFastTransferExtensionAvailable)
|
||||
VideoFrameTransfer::endTextureInUse(VideoFrameTransfer::CPUtoGPU);
|
||||
}
|
||||
|
||||
void OpenGLComposite::renderDecodePass()
|
||||
@@ -1056,82 +1198,6 @@ void OpenGLComposite::renderDecodePass()
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
// Compile a fullscreen shader pass from the runtime Slang source into a core-profile
|
||||
// GLSL program. The renderer owns the fullscreen pass and parameter UBO layout.
|
||||
bool OpenGLComposite::compileFragmentShader(int errorMessageSize, char* errorMessage)
|
||||
{
|
||||
GLsizei errorBufferSize = 0;
|
||||
GLint compileResult = GL_FALSE;
|
||||
GLint linkResult = GL_FALSE;
|
||||
std::string fragmentShaderSource;
|
||||
std::string loadError;
|
||||
const char* vertexSource = kVertexShaderSource;
|
||||
|
||||
if (!mRuntimeHost->BuildActiveFragmentShaderSource(fragmentShaderSource, loadError))
|
||||
{
|
||||
mRuntimeHost->SetCompileStatus(false, loadError);
|
||||
CopyErrorMessage(loadError, errorMessageSize, errorMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
const char* fragmentSource = fragmentShaderSource.c_str();
|
||||
|
||||
GLuint newVertexShader = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(newVertexShader, 1, (const GLchar**)&vertexSource, NULL);
|
||||
glCompileShader(newVertexShader);
|
||||
glGetShaderiv(newVertexShader, GL_COMPILE_STATUS, &compileResult);
|
||||
if (compileResult == GL_FALSE)
|
||||
{
|
||||
glGetShaderInfoLog(newVertexShader, errorMessageSize, &errorBufferSize, errorMessage);
|
||||
glDeleteShader(newVertexShader);
|
||||
return false;
|
||||
}
|
||||
|
||||
GLuint newFragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(newFragmentShader, 1, (const GLchar**)&fragmentSource, NULL);
|
||||
glCompileShader(newFragmentShader);
|
||||
glGetShaderiv(newFragmentShader, GL_COMPILE_STATUS, &compileResult);
|
||||
if (compileResult == GL_FALSE)
|
||||
{
|
||||
glGetShaderInfoLog(newFragmentShader, errorMessageSize, &errorBufferSize, errorMessage);
|
||||
glDeleteShader(newVertexShader);
|
||||
glDeleteShader(newFragmentShader);
|
||||
return false;
|
||||
}
|
||||
|
||||
GLuint newProgram = glCreateProgram();
|
||||
glAttachShader(newProgram, newVertexShader);
|
||||
glAttachShader(newProgram, newFragmentShader);
|
||||
glLinkProgram(newProgram);
|
||||
glGetProgramiv(newProgram, GL_LINK_STATUS, &linkResult);
|
||||
if (linkResult == GL_FALSE)
|
||||
{
|
||||
glGetProgramInfoLog(newProgram, errorMessageSize, &errorBufferSize, errorMessage);
|
||||
glDeleteProgram(newProgram);
|
||||
glDeleteShader(newVertexShader);
|
||||
glDeleteShader(newFragmentShader);
|
||||
return false;
|
||||
}
|
||||
|
||||
destroyShaderProgram();
|
||||
|
||||
mProgram = newProgram;
|
||||
mVertexShader = newVertexShader;
|
||||
mFragmentShader = newFragmentShader;
|
||||
const RuntimeRenderState state = mRuntimeHost->GetRenderState(mFrameWidth, mFrameHeight);
|
||||
if (!updateGlobalParamsBuffer(state))
|
||||
{
|
||||
CopyErrorMessage("Failed to allocate the runtime parameter UBO.", errorMessageSize, errorMessage);
|
||||
destroyShaderProgram();
|
||||
return false;
|
||||
}
|
||||
|
||||
mRuntimeHost->SetCompileStatus(true, "Shader compiled successfully.");
|
||||
mRuntimeHost->ClearReloadRequest();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::PollRuntimeChanges()
|
||||
{
|
||||
if (!mRuntimeHost)
|
||||
@@ -1154,7 +1220,7 @@ bool OpenGLComposite::PollRuntimeChanges()
|
||||
return true;
|
||||
|
||||
char compilerErrorMessage[1024] = {};
|
||||
if (!compileFragmentShader(sizeof(compilerErrorMessage), compilerErrorMessage))
|
||||
if (!compileLayerPrograms(sizeof(compilerErrorMessage), compilerErrorMessage))
|
||||
{
|
||||
mRuntimeHost->SetCompileStatus(false, compilerErrorMessage);
|
||||
mRuntimeHost->ClearReloadRequest();
|
||||
@@ -1251,9 +1317,9 @@ std::string OpenGLComposite::GetRuntimeStateJson() const
|
||||
return mRuntimeHost ? mRuntimeHost->BuildStateJson() : "{}";
|
||||
}
|
||||
|
||||
bool OpenGLComposite::SelectShader(const std::string& shaderId, std::string& error)
|
||||
bool OpenGLComposite::AddLayer(const std::string& shaderId, std::string& error)
|
||||
{
|
||||
if (!mRuntimeHost->SelectShader(shaderId, error))
|
||||
if (!mRuntimeHost->AddLayer(shaderId, error))
|
||||
return false;
|
||||
|
||||
ReloadShader();
|
||||
@@ -1261,40 +1327,93 @@ bool OpenGLComposite::SelectShader(const std::string& shaderId, std::string& err
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::UpdateParameterJson(const std::string& shaderId, const std::string& parameterId, const std::string& valueJson, std::string& error)
|
||||
bool OpenGLComposite::RemoveLayer(const std::string& layerId, std::string& error)
|
||||
{
|
||||
if (!mRuntimeHost->RemoveLayer(layerId, error))
|
||||
return false;
|
||||
|
||||
ReloadShader();
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::MoveLayer(const std::string& layerId, int direction, std::string& error)
|
||||
{
|
||||
if (!mRuntimeHost->MoveLayer(layerId, direction, error))
|
||||
return false;
|
||||
|
||||
ReloadShader();
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error)
|
||||
{
|
||||
if (!mRuntimeHost->MoveLayerToIndex(layerId, targetIndex, error))
|
||||
return false;
|
||||
|
||||
ReloadShader();
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::SetLayerBypass(const std::string& layerId, bool bypassed, std::string& error)
|
||||
{
|
||||
if (!mRuntimeHost->SetLayerBypass(layerId, bypassed, error))
|
||||
return false;
|
||||
|
||||
ReloadShader();
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::SetLayerShader(const std::string& layerId, const std::string& shaderId, std::string& error)
|
||||
{
|
||||
if (!mRuntimeHost->SetLayerShader(layerId, shaderId, error))
|
||||
return false;
|
||||
|
||||
ReloadShader();
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::UpdateLayerParameterJson(const std::string& layerId, const std::string& parameterId, const std::string& valueJson, std::string& error)
|
||||
{
|
||||
JsonValue parsedValue;
|
||||
if (!ParseJson(valueJson, parsedValue, error))
|
||||
return false;
|
||||
|
||||
if (!mRuntimeHost->UpdateParameter(shaderId, parameterId, parsedValue, error))
|
||||
if (!mRuntimeHost->UpdateLayerParameter(layerId, parameterId, parsedValue, error))
|
||||
return false;
|
||||
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::ResetShaderParameters(const std::string& shaderId, std::string& error)
|
||||
bool OpenGLComposite::ResetLayerParameters(const std::string& layerId, std::string& error)
|
||||
{
|
||||
if (!mRuntimeHost->ResetParameters(shaderId, error))
|
||||
if (!mRuntimeHost->ResetLayerParameters(layerId, error))
|
||||
return false;
|
||||
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::SetBypassEnabled(bool bypassEnabled, std::string& error)
|
||||
bool OpenGLComposite::SaveStackPreset(const std::string& presetName, std::string& error)
|
||||
{
|
||||
if (!mRuntimeHost->SetBypass(bypassEnabled, error))
|
||||
if (!mRuntimeHost->SaveStackPreset(presetName, error))
|
||||
return false;
|
||||
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::SetMixAmount(double mixAmount, std::string& error)
|
||||
bool OpenGLComposite::LoadStackPreset(const std::string& presetName, std::string& error)
|
||||
{
|
||||
if (!mRuntimeHost->SetMixAmount(mixAmount, error))
|
||||
if (!mRuntimeHost->LoadStackPreset(presetName, error))
|
||||
return false;
|
||||
|
||||
ReloadShader();
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -79,11 +79,16 @@ public:
|
||||
bool Stop();
|
||||
bool ReloadShader();
|
||||
std::string GetRuntimeStateJson() const;
|
||||
bool SelectShader(const std::string& shaderId, std::string& error);
|
||||
bool UpdateParameterJson(const std::string& shaderId, const std::string& parameterId, const std::string& valueJson, std::string& error);
|
||||
bool ResetShaderParameters(const std::string& shaderId, std::string& error);
|
||||
bool SetBypassEnabled(bool bypassEnabled, std::string& error);
|
||||
bool SetMixAmount(double mixAmount, std::string& error);
|
||||
bool AddLayer(const std::string& shaderId, std::string& error);
|
||||
bool RemoveLayer(const std::string& layerId, std::string& error);
|
||||
bool MoveLayer(const std::string& layerId, int direction, std::string& error);
|
||||
bool MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error);
|
||||
bool SetLayerBypass(const std::string& layerId, bool bypassed, std::string& error);
|
||||
bool SetLayerShader(const std::string& layerId, const std::string& shaderId, std::string& error);
|
||||
bool UpdateLayerParameterJson(const std::string& layerId, const std::string& parameterId, const std::string& valueJson, std::string& error);
|
||||
bool ResetLayerParameters(const std::string& layerId, std::string& error);
|
||||
bool SaveStackPreset(const std::string& presetName, std::string& error);
|
||||
bool LoadStackPreset(const std::string& presetName, std::string& error);
|
||||
|
||||
void resizeGL(WORD width, WORD height);
|
||||
void paintGL();
|
||||
@@ -118,9 +123,11 @@ private:
|
||||
bool mFastTransferExtensionAvailable;
|
||||
GLuint mCaptureTexture;
|
||||
GLuint mDecodedTexture;
|
||||
GLuint mLayerTempTexture;
|
||||
GLuint mFBOTexture;
|
||||
GLuint mUnpinnedTextureBuffer;
|
||||
GLuint mDecodeFrameBuf;
|
||||
GLuint mLayerTempFrameBuf;
|
||||
GLuint mIdFrameBuf;
|
||||
GLuint mIdColorBuf;
|
||||
GLuint mIdDepthBuf;
|
||||
@@ -129,21 +136,31 @@ private:
|
||||
GLuint mDecodeProgram;
|
||||
GLuint mDecodeVertexShader;
|
||||
GLuint mDecodeFragmentShader;
|
||||
GLuint mProgram;
|
||||
GLuint mVertexShader;
|
||||
GLuint mFragmentShader;
|
||||
GLsizeiptr mGlobalParamsUBOSize;
|
||||
int mViewWidth;
|
||||
int mViewHeight;
|
||||
std::unique_ptr<RuntimeHost> mRuntimeHost;
|
||||
std::unique_ptr<ControlServer> mControlServer;
|
||||
|
||||
struct LayerProgram
|
||||
{
|
||||
std::string layerId;
|
||||
std::string shaderId;
|
||||
GLuint program = 0;
|
||||
GLuint vertexShader = 0;
|
||||
GLuint fragmentShader = 0;
|
||||
};
|
||||
std::vector<LayerProgram> mLayerPrograms;
|
||||
|
||||
bool InitOpenGLState();
|
||||
bool compileFragmentShader(int errorMessageSize, char* errorMessage);
|
||||
bool compileLayerPrograms(int errorMessageSize, char* errorMessage);
|
||||
bool compileSingleLayerProgram(const RuntimeRenderState& state, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage);
|
||||
bool compileDecodeShader(int errorMessageSize, char* errorMessage);
|
||||
void destroyShaderProgram();
|
||||
void destroyLayerPrograms();
|
||||
void destroySingleLayerProgram(LayerProgram& layerProgram);
|
||||
void destroyDecodeShaderProgram();
|
||||
void renderDecodePass();
|
||||
void renderShaderProgram(GLuint sourceTexture, GLuint destinationFrameBuffer, const LayerProgram& layerProgram, const RuntimeRenderState& state);
|
||||
void renderEffect();
|
||||
bool PollRuntimeChanges();
|
||||
void broadcastRuntimeState();
|
||||
|
||||
@@ -39,6 +39,13 @@ bool IsFiniteNumber(double value)
|
||||
return std::isfinite(value) != 0;
|
||||
}
|
||||
|
||||
std::string ToLowerCopy(std::string text)
|
||||
{
|
||||
std::transform(text.begin(), text.end(), text.begin(),
|
||||
[](unsigned char ch) { return static_cast<char>(std::tolower(ch)); });
|
||||
return text;
|
||||
}
|
||||
|
||||
std::vector<double> JsonArrayToNumbers(const JsonValue& value)
|
||||
{
|
||||
std::vector<double> numbers;
|
||||
@@ -107,11 +114,6 @@ std::string SlangTypeForParameter(ShaderParameterType type)
|
||||
return "uniform float";
|
||||
}
|
||||
|
||||
std::string GlslTypeForUniformDeclaration(const std::string& declaration)
|
||||
{
|
||||
return Trim(declaration);
|
||||
}
|
||||
|
||||
bool ParseShaderParameterType(const std::string& typeName, ShaderParameterType& type)
|
||||
{
|
||||
if (typeName == "float")
|
||||
@@ -154,11 +156,10 @@ RuntimeHost::RuntimeHost()
|
||||
mSmoothedRenderMilliseconds(0.0),
|
||||
mServerPort(8080),
|
||||
mAutoReloadEnabled(true),
|
||||
mMixAmount(1.0),
|
||||
mBypass(false),
|
||||
mStartTime(std::chrono::steady_clock::now()),
|
||||
mLastScanTime(std::chrono::steady_clock::time_point::min()),
|
||||
mFrameCounter(0)
|
||||
mFrameCounter(0),
|
||||
mNextLayerId(0)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -178,8 +179,22 @@ bool RuntimeHost::Initialize(std::string& error)
|
||||
if (!ScanShaderPackages(error))
|
||||
return false;
|
||||
|
||||
if (mActiveShaderId.empty() && !mPackageOrder.empty())
|
||||
mActiveShaderId = mPackageOrder.front();
|
||||
for (LayerPersistentState& layer : mPersistentState.layers)
|
||||
{
|
||||
auto shaderIt = mPackagesById.find(layer.shaderId);
|
||||
if (shaderIt != mPackagesById.end())
|
||||
EnsureLayerDefaultsLocked(layer, shaderIt->second);
|
||||
}
|
||||
|
||||
if (mPersistentState.layers.empty() && !mPackageOrder.empty())
|
||||
{
|
||||
LayerPersistentState layer;
|
||||
layer.id = GenerateLayerId();
|
||||
layer.shaderId = mPackageOrder.front();
|
||||
layer.bypass = false;
|
||||
EnsureLayerDefaultsLocked(layer, mPackagesById[layer.shaderId]);
|
||||
mPersistentState.layers.push_back(layer);
|
||||
}
|
||||
|
||||
mServerPort = mConfig.serverPort;
|
||||
mAutoReloadEnabled = mConfig.autoReload;
|
||||
@@ -226,7 +241,13 @@ bool RuntimeHost::PollFileChanges(bool& registryChanged, bool& reloadRequested,
|
||||
std::string scanError;
|
||||
std::map<std::string, ShaderPackage> previousPackages = mPackagesById;
|
||||
std::vector<std::string> previousOrder = mPackageOrder;
|
||||
const std::string previousActive = mActiveShaderId;
|
||||
std::map<std::string, std::pair<std::filesystem::file_time_type, std::filesystem::file_time_type>> previousLayerShaderTimes;
|
||||
for (const LayerPersistentState& layer : mPersistentState.layers)
|
||||
{
|
||||
auto previous = previousPackages.find(layer.shaderId);
|
||||
if (previous != previousPackages.end())
|
||||
previousLayerShaderTimes[layer.id] = std::make_pair(previous->second.shaderWriteTime, previous->second.manifestWriteTime);
|
||||
}
|
||||
|
||||
if (!ScanShaderPackages(scanError))
|
||||
{
|
||||
@@ -254,20 +275,23 @@ bool RuntimeHost::PollFileChanges(bool& registryChanged, bool& reloadRequested,
|
||||
}
|
||||
}
|
||||
|
||||
auto previousActiveIt = previousPackages.find(previousActive);
|
||||
auto activeIt = mPackagesById.find(mActiveShaderId);
|
||||
if (previousActiveIt != previousPackages.end() && activeIt != mPackagesById.end())
|
||||
for (LayerPersistentState& layer : mPersistentState.layers)
|
||||
{
|
||||
if (previousActiveIt->second.shaderWriteTime != activeIt->second.shaderWriteTime ||
|
||||
previousActiveIt->second.manifestWriteTime != activeIt->second.manifestWriteTime)
|
||||
auto active = mPackagesById.find(layer.shaderId);
|
||||
auto previous = previousLayerShaderTimes.find(layer.id);
|
||||
if (active == mPackagesById.end())
|
||||
continue;
|
||||
EnsureLayerDefaultsLocked(layer, active->second);
|
||||
if (previous != previousLayerShaderTimes.end())
|
||||
{
|
||||
mReloadRequested = true;
|
||||
if (previous->second.first != active->second.shaderWriteTime ||
|
||||
previous->second.second != active->second.manifestWriteTime)
|
||||
{
|
||||
mReloadRequested = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (previousActive != mActiveShaderId)
|
||||
mReloadRequested = true;
|
||||
|
||||
reloadRequested = mReloadRequested;
|
||||
return true;
|
||||
}
|
||||
@@ -295,24 +319,115 @@ void RuntimeHost::ClearReloadRequest()
|
||||
mReloadRequested = false;
|
||||
}
|
||||
|
||||
bool RuntimeHost::SelectShader(const std::string& shaderId, std::string& error)
|
||||
bool RuntimeHost::AddLayer(const std::string& shaderId, std::string& error)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
if (mPackagesById.find(shaderId) == mPackagesById.end())
|
||||
auto shaderIt = mPackagesById.find(shaderId);
|
||||
if (shaderIt == mPackagesById.end())
|
||||
{
|
||||
error = "Unknown shader id: " + shaderId;
|
||||
return false;
|
||||
}
|
||||
|
||||
mActiveShaderId = shaderId;
|
||||
mPersistentState.activeShaderId = shaderId;
|
||||
LayerPersistentState layer;
|
||||
layer.id = GenerateLayerId();
|
||||
layer.shaderId = shaderId;
|
||||
layer.bypass = false;
|
||||
EnsureLayerDefaultsLocked(layer, shaderIt->second);
|
||||
mPersistentState.layers.push_back(layer);
|
||||
mReloadRequested = true;
|
||||
return SavePersistentState(error);
|
||||
}
|
||||
|
||||
bool RuntimeHost::UpdateParameter(const std::string& shaderId, const std::string& parameterId, const JsonValue& newValue, std::string& error)
|
||||
bool RuntimeHost::RemoveLayer(const std::string& layerId, std::string& error)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
auto it = std::find_if(mPersistentState.layers.begin(), mPersistentState.layers.end(),
|
||||
[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
|
||||
if (it == mPersistentState.layers.end())
|
||||
{
|
||||
error = "Unknown layer id: " + layerId;
|
||||
return false;
|
||||
}
|
||||
|
||||
mPersistentState.layers.erase(it);
|
||||
mReloadRequested = true;
|
||||
return SavePersistentState(error);
|
||||
}
|
||||
|
||||
bool RuntimeHost::MoveLayer(const std::string& layerId, int direction, std::string& error)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
auto it = std::find_if(mPersistentState.layers.begin(), mPersistentState.layers.end(),
|
||||
[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
|
||||
if (it == mPersistentState.layers.end())
|
||||
{
|
||||
error = "Unknown layer id: " + layerId;
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::ptrdiff_t index = std::distance(mPersistentState.layers.begin(), it);
|
||||
const std::ptrdiff_t newIndex = index + direction;
|
||||
if (newIndex < 0 || newIndex >= static_cast<std::ptrdiff_t>(mPersistentState.layers.size()))
|
||||
return true;
|
||||
|
||||
std::swap(mPersistentState.layers[index], mPersistentState.layers[newIndex]);
|
||||
mReloadRequested = true;
|
||||
return SavePersistentState(error);
|
||||
}
|
||||
|
||||
bool RuntimeHost::MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
auto it = std::find_if(mPersistentState.layers.begin(), mPersistentState.layers.end(),
|
||||
[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
|
||||
if (it == mPersistentState.layers.end())
|
||||
{
|
||||
error = "Unknown layer id: " + layerId;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mPersistentState.layers.empty())
|
||||
return true;
|
||||
|
||||
if (targetIndex >= mPersistentState.layers.size())
|
||||
targetIndex = mPersistentState.layers.size() - 1;
|
||||
|
||||
const std::size_t sourceIndex = static_cast<std::size_t>(std::distance(mPersistentState.layers.begin(), it));
|
||||
if (sourceIndex == targetIndex)
|
||||
return true;
|
||||
|
||||
LayerPersistentState movedLayer = *it;
|
||||
mPersistentState.layers.erase(mPersistentState.layers.begin() + static_cast<std::ptrdiff_t>(sourceIndex));
|
||||
mPersistentState.layers.insert(mPersistentState.layers.begin() + static_cast<std::ptrdiff_t>(targetIndex), movedLayer);
|
||||
mReloadRequested = true;
|
||||
return SavePersistentState(error);
|
||||
}
|
||||
|
||||
bool RuntimeHost::SetLayerBypass(const std::string& layerId, bool bypassed, std::string& error)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
LayerPersistentState* layer = FindLayerById(layerId);
|
||||
if (!layer)
|
||||
{
|
||||
error = "Unknown layer id: " + layerId;
|
||||
return false;
|
||||
}
|
||||
|
||||
layer->bypass = bypassed;
|
||||
mReloadRequested = true;
|
||||
return SavePersistentState(error);
|
||||
}
|
||||
|
||||
bool RuntimeHost::SetLayerShader(const std::string& layerId, const std::string& shaderId, std::string& error)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
LayerPersistentState* layer = FindLayerById(layerId);
|
||||
if (!layer)
|
||||
{
|
||||
error = "Unknown layer id: " + layerId;
|
||||
return false;
|
||||
}
|
||||
|
||||
auto shaderIt = mPackagesById.find(shaderId);
|
||||
if (shaderIt == mPackagesById.end())
|
||||
@@ -321,6 +436,31 @@ bool RuntimeHost::UpdateParameter(const std::string& shaderId, const std::string
|
||||
return false;
|
||||
}
|
||||
|
||||
layer->shaderId = shaderId;
|
||||
layer->parameterValues.clear();
|
||||
EnsureLayerDefaultsLocked(*layer, shaderIt->second);
|
||||
mReloadRequested = true;
|
||||
return SavePersistentState(error);
|
||||
}
|
||||
|
||||
bool RuntimeHost::UpdateLayerParameter(const std::string& layerId, const std::string& parameterId, const JsonValue& newValue, std::string& error)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
|
||||
LayerPersistentState* layer = FindLayerById(layerId);
|
||||
if (!layer)
|
||||
{
|
||||
error = "Unknown layer id: " + layerId;
|
||||
return false;
|
||||
}
|
||||
|
||||
auto shaderIt = mPackagesById.find(layer->shaderId);
|
||||
if (shaderIt == mPackagesById.end())
|
||||
{
|
||||
error = "Unknown shader id: " + layer->shaderId;
|
||||
return false;
|
||||
}
|
||||
|
||||
const ShaderPackage& shaderPackage = shaderIt->second;
|
||||
auto parameterIt = std::find_if(shaderPackage.parameters.begin(), shaderPackage.parameters.end(),
|
||||
[¶meterId](const ShaderParameterDefinition& definition) { return definition.id == parameterId; });
|
||||
@@ -334,49 +474,89 @@ bool RuntimeHost::UpdateParameter(const std::string& shaderId, const std::string
|
||||
if (!NormalizeAndValidateValue(*parameterIt, newValue, normalized, error))
|
||||
return false;
|
||||
|
||||
mPersistentState.parameterValuesByShader[shaderId][parameterId] = normalized;
|
||||
|
||||
layer->parameterValues[parameterId] = normalized;
|
||||
return SavePersistentState(error);
|
||||
}
|
||||
|
||||
bool RuntimeHost::ResetParameters(const std::string& shaderId, std::string& error)
|
||||
bool RuntimeHost::ResetLayerParameters(const std::string& layerId, std::string& error)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
|
||||
auto shaderIt = mPackagesById.find(shaderId);
|
||||
LayerPersistentState* layer = FindLayerById(layerId);
|
||||
if (!layer)
|
||||
{
|
||||
error = "Unknown layer id: " + layerId;
|
||||
return false;
|
||||
}
|
||||
|
||||
auto shaderIt = mPackagesById.find(layer->shaderId);
|
||||
if (shaderIt == mPackagesById.end())
|
||||
{
|
||||
error = "Unknown shader id: " + shaderId;
|
||||
error = "Unknown shader id: " + layer->shaderId;
|
||||
return false;
|
||||
}
|
||||
|
||||
std::map<std::string, ShaderParameterValue>& shaderValues = mPersistentState.parameterValuesByShader[shaderId];
|
||||
shaderValues.clear();
|
||||
for (const ShaderParameterDefinition& definition : shaderIt->second.parameters)
|
||||
shaderValues[definition.id] = DefaultValueForDefinition(definition);
|
||||
|
||||
layer->parameterValues.clear();
|
||||
EnsureLayerDefaultsLocked(*layer, shaderIt->second);
|
||||
return SavePersistentState(error);
|
||||
}
|
||||
|
||||
bool RuntimeHost::SetBypass(bool bypassEnabled, std::string& error)
|
||||
bool RuntimeHost::SaveStackPreset(const std::string& presetName, std::string& error) const
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
mBypass = bypassEnabled;
|
||||
mPersistentState.bypass = bypassEnabled;
|
||||
return SavePersistentState(error);
|
||||
}
|
||||
|
||||
bool RuntimeHost::SetMixAmount(double mixAmount, std::string& error)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
if (!IsFiniteNumber(mixAmount))
|
||||
const std::string safeStem = MakeSafePresetFileStem(presetName);
|
||||
if (safeStem.empty())
|
||||
{
|
||||
error = "Mix amount must be a finite number.";
|
||||
error = "Preset name must include at least one letter or number.";
|
||||
return false;
|
||||
}
|
||||
|
||||
mMixAmount = std::clamp(mixAmount, 0.0, 1.0);
|
||||
mPersistentState.mixAmount = mMixAmount;
|
||||
JsonValue root = JsonValue::MakeObject();
|
||||
root.set("version", JsonValue(1.0));
|
||||
root.set("name", JsonValue(Trim(presetName)));
|
||||
root.set("layers", SerializeLayerStackLocked());
|
||||
|
||||
return WriteTextFile(mPresetRoot / (safeStem + ".json"), SerializeJson(root, true), error);
|
||||
}
|
||||
|
||||
bool RuntimeHost::LoadStackPreset(const std::string& presetName, std::string& error)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
const std::string safeStem = MakeSafePresetFileStem(presetName);
|
||||
if (safeStem.empty())
|
||||
{
|
||||
error = "Preset name must include at least one letter or number.";
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::filesystem::path presetPath = mPresetRoot / (safeStem + ".json");
|
||||
std::string presetText = ReadTextFile(presetPath, error);
|
||||
if (presetText.empty())
|
||||
return false;
|
||||
|
||||
JsonValue root;
|
||||
if (!ParseJson(presetText, root, error))
|
||||
return false;
|
||||
|
||||
const JsonValue* layersValue = root.find("layers");
|
||||
if (!layersValue || !layersValue->isArray())
|
||||
{
|
||||
error = "Preset file is missing a valid 'layers' array.";
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<LayerPersistentState> nextLayers;
|
||||
if (!DeserializeLayerStackLocked(*layersValue, nextLayers, error))
|
||||
return false;
|
||||
|
||||
if (nextLayers.empty())
|
||||
{
|
||||
error = "Preset does not contain any valid layers.";
|
||||
return false;
|
||||
}
|
||||
|
||||
mPersistentState.layers = nextLayers;
|
||||
mReloadRequested = true;
|
||||
return SavePersistentState(error);
|
||||
}
|
||||
|
||||
@@ -413,17 +593,24 @@ void RuntimeHost::AdvanceFrame()
|
||||
++mFrameCounter;
|
||||
}
|
||||
|
||||
bool RuntimeHost::BuildActiveFragmentShaderSource(std::string& fragmentShaderSource, std::string& error)
|
||||
bool RuntimeHost::BuildLayerFragmentShaderSource(const std::string& layerId, std::string& fragmentShaderSource, std::string& error)
|
||||
{
|
||||
try
|
||||
{
|
||||
ShaderPackage shaderPackage;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
auto it = mPackagesById.find(mActiveShaderId);
|
||||
const LayerPersistentState* layer = FindLayerById(layerId);
|
||||
if (!layer)
|
||||
{
|
||||
error = "Unknown layer id: " + layerId;
|
||||
return false;
|
||||
}
|
||||
|
||||
auto it = mPackagesById.find(layer->shaderId);
|
||||
if (it == mPackagesById.end())
|
||||
{
|
||||
error = "No active shader is selected.";
|
||||
error = "Unknown shader id: " + layer->shaderId;
|
||||
return false;
|
||||
}
|
||||
shaderPackage = it->second;
|
||||
@@ -450,49 +637,53 @@ bool RuntimeHost::BuildActiveFragmentShaderSource(std::string& fragmentShaderSou
|
||||
}
|
||||
catch (const std::exception& exception)
|
||||
{
|
||||
error = std::string("RuntimeHost::BuildActiveFragmentShaderSource exception: ") + exception.what();
|
||||
error = std::string("RuntimeHost::BuildLayerFragmentShaderSource exception: ") + exception.what();
|
||||
return false;
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
error = "RuntimeHost::BuildActiveFragmentShaderSource threw a non-standard exception.";
|
||||
error = "RuntimeHost::BuildLayerFragmentShaderSource threw a non-standard exception.";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
RuntimeRenderState RuntimeHost::GetRenderState(unsigned outputWidth, unsigned outputHeight) const
|
||||
std::vector<RuntimeRenderState> RuntimeHost::GetLayerRenderStates(unsigned outputWidth, unsigned outputHeight) const
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutex);
|
||||
RuntimeRenderState state;
|
||||
state.activeShaderId = mActiveShaderId;
|
||||
state.timeSeconds = std::chrono::duration_cast<std::chrono::duration<double>>(std::chrono::steady_clock::now() - mStartTime).count();
|
||||
state.frameCount = static_cast<double>(mFrameCounter);
|
||||
state.mixAmount = mMixAmount;
|
||||
state.bypass = mBypass ? 1.0 : 0.0;
|
||||
state.inputWidth = mSignalWidth;
|
||||
state.inputHeight = mSignalHeight;
|
||||
state.outputWidth = outputWidth;
|
||||
state.outputHeight = outputHeight;
|
||||
std::vector<RuntimeRenderState> states;
|
||||
|
||||
auto shaderIt = mPackagesById.find(mActiveShaderId);
|
||||
if (shaderIt != mPackagesById.end())
|
||||
for (const LayerPersistentState& layer : mPersistentState.layers)
|
||||
{
|
||||
auto shaderIt = mPackagesById.find(layer.shaderId);
|
||||
if (shaderIt == mPackagesById.end())
|
||||
continue;
|
||||
|
||||
RuntimeRenderState state;
|
||||
state.layerId = layer.id;
|
||||
state.shaderId = layer.shaderId;
|
||||
state.timeSeconds = std::chrono::duration_cast<std::chrono::duration<double>>(std::chrono::steady_clock::now() - mStartTime).count();
|
||||
state.frameCount = static_cast<double>(mFrameCounter);
|
||||
state.mixAmount = 1.0;
|
||||
state.bypass = layer.bypass ? 1.0 : 0.0;
|
||||
state.inputWidth = mSignalWidth;
|
||||
state.inputHeight = mSignalHeight;
|
||||
state.outputWidth = outputWidth;
|
||||
state.outputHeight = outputHeight;
|
||||
state.parameterDefinitions = shaderIt->second.parameters;
|
||||
auto persistedIt = mPersistentState.parameterValuesByShader.find(mActiveShaderId);
|
||||
|
||||
for (const ShaderParameterDefinition& definition : shaderIt->second.parameters)
|
||||
{
|
||||
ShaderParameterValue value = DefaultValueForDefinition(definition);
|
||||
if (persistedIt != mPersistentState.parameterValuesByShader.end())
|
||||
{
|
||||
auto valueIt = persistedIt->second.find(definition.id);
|
||||
if (valueIt != persistedIt->second.end())
|
||||
value = valueIt->second;
|
||||
}
|
||||
auto valueIt = layer.parameterValues.find(definition.id);
|
||||
if (valueIt != layer.parameterValues.end())
|
||||
value = valueIt->second;
|
||||
state.parameterValues[definition.id] = value;
|
||||
}
|
||||
|
||||
states.push_back(state);
|
||||
}
|
||||
|
||||
return state;
|
||||
return states;
|
||||
}
|
||||
|
||||
std::string RuntimeHost::BuildStateJson() const
|
||||
@@ -543,62 +734,102 @@ bool RuntimeHost::LoadPersistentState(std::string& error)
|
||||
if (!ParseJson(stateText, root, error))
|
||||
return false;
|
||||
|
||||
if (const JsonValue* activeShaderValue = root.find("activeShaderId"))
|
||||
mPersistentState.activeShaderId = activeShaderValue->asString();
|
||||
if (const JsonValue* mixAmountValue = root.find("mixAmount"))
|
||||
mPersistentState.mixAmount = mixAmountValue->asNumber(1.0);
|
||||
if (const JsonValue* bypassValue = root.find("bypass"))
|
||||
mPersistentState.bypass = bypassValue->asBoolean(false);
|
||||
|
||||
if (const JsonValue* valuesByShader = root.find("parameterValuesByShader"))
|
||||
if (const JsonValue* layersValue = root.find("layers"))
|
||||
{
|
||||
for (const auto& shaderItem : valuesByShader->asObject())
|
||||
for (const JsonValue& layerValue : layersValue->asArray())
|
||||
{
|
||||
std::map<std::string, ShaderParameterValue>& shaderValues = mPersistentState.parameterValuesByShader[shaderItem.first];
|
||||
for (const auto& parameterItem : shaderItem.second.asObject())
|
||||
if (!layerValue.isObject())
|
||||
continue;
|
||||
LayerPersistentState layer;
|
||||
if (const JsonValue* idValue = layerValue.find("id"))
|
||||
layer.id = idValue->asString();
|
||||
if (const JsonValue* shaderIdValue = layerValue.find("shaderId"))
|
||||
layer.shaderId = shaderIdValue->asString();
|
||||
if (const JsonValue* bypassValue = layerValue.find("bypass"))
|
||||
layer.bypass = bypassValue->asBoolean(false);
|
||||
else if (const JsonValue* enabledValue = layerValue.find("enabled"))
|
||||
layer.bypass = !enabledValue->asBoolean(true);
|
||||
|
||||
if (const JsonValue* parameterValues = layerValue.find("parameterValues"))
|
||||
{
|
||||
ShaderParameterValue value;
|
||||
const JsonValue& jsonValue = parameterItem.second;
|
||||
if (jsonValue.isBoolean())
|
||||
for (const auto& parameterItem : parameterValues->asObject())
|
||||
{
|
||||
value.booleanValue = jsonValue.asBoolean();
|
||||
ShaderParameterValue value;
|
||||
const JsonValue& jsonValue = parameterItem.second;
|
||||
if (jsonValue.isBoolean())
|
||||
value.booleanValue = jsonValue.asBoolean();
|
||||
else if (jsonValue.isString())
|
||||
value.enumValue = jsonValue.asString();
|
||||
else if (jsonValue.isNumber())
|
||||
value.numberValues.push_back(jsonValue.asNumber());
|
||||
else if (jsonValue.isArray())
|
||||
value.numberValues = JsonArrayToNumbers(jsonValue);
|
||||
layer.parameterValues[parameterItem.first] = value;
|
||||
}
|
||||
else if (jsonValue.isString())
|
||||
{
|
||||
value.enumValue = jsonValue.asString();
|
||||
}
|
||||
else if (jsonValue.isNumber())
|
||||
{
|
||||
value.numberValues.push_back(jsonValue.asNumber());
|
||||
}
|
||||
else if (jsonValue.isArray())
|
||||
{
|
||||
value.numberValues = JsonArrayToNumbers(jsonValue);
|
||||
}
|
||||
shaderValues[parameterItem.first] = value;
|
||||
}
|
||||
|
||||
if (!layer.shaderId.empty())
|
||||
mPersistentState.layers.push_back(layer);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Migrate from the older single-shader state shape.
|
||||
std::string activeShaderId;
|
||||
if (const JsonValue* activeShaderValue = root.find("activeShaderId"))
|
||||
activeShaderId = activeShaderValue->asString();
|
||||
|
||||
if (!activeShaderId.empty())
|
||||
{
|
||||
LayerPersistentState layer;
|
||||
layer.id = GenerateLayerId();
|
||||
layer.shaderId = activeShaderId;
|
||||
layer.bypass = false;
|
||||
|
||||
if (const JsonValue* valuesByShader = root.find("parameterValuesByShader"))
|
||||
{
|
||||
const JsonValue* shaderValues = valuesByShader->find(activeShaderId);
|
||||
if (shaderValues)
|
||||
{
|
||||
for (const auto& parameterItem : shaderValues->asObject())
|
||||
{
|
||||
ShaderParameterValue value;
|
||||
const JsonValue& jsonValue = parameterItem.second;
|
||||
if (jsonValue.isBoolean())
|
||||
value.booleanValue = jsonValue.asBoolean();
|
||||
else if (jsonValue.isString())
|
||||
value.enumValue = jsonValue.asString();
|
||||
else if (jsonValue.isNumber())
|
||||
value.numberValues.push_back(jsonValue.asNumber());
|
||||
else if (jsonValue.isArray())
|
||||
value.numberValues = JsonArrayToNumbers(jsonValue);
|
||||
layer.parameterValues[parameterItem.first] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mPersistentState.layers.push_back(layer);
|
||||
}
|
||||
}
|
||||
|
||||
mActiveShaderId = mPersistentState.activeShaderId;
|
||||
mMixAmount = std::clamp(mPersistentState.mixAmount, 0.0, 1.0);
|
||||
mBypass = mPersistentState.bypass;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RuntimeHost::SavePersistentState(std::string& error) const
|
||||
{
|
||||
JsonValue root = JsonValue::MakeObject();
|
||||
root.set("activeShaderId", JsonValue(mActiveShaderId));
|
||||
root.set("mixAmount", JsonValue(mMixAmount));
|
||||
root.set("bypass", JsonValue(mBypass));
|
||||
|
||||
JsonValue valuesByShader = JsonValue::MakeObject();
|
||||
for (const auto& shaderItem : mPersistentState.parameterValuesByShader)
|
||||
JsonValue layers = JsonValue::MakeArray();
|
||||
for (const LayerPersistentState& layer : mPersistentState.layers)
|
||||
{
|
||||
JsonValue shaderValues = JsonValue::MakeObject();
|
||||
auto packageIt = mPackagesById.find(shaderItem.first);
|
||||
for (const auto& parameterItem : shaderItem.second)
|
||||
JsonValue layerValue = JsonValue::MakeObject();
|
||||
layerValue.set("id", JsonValue(layer.id));
|
||||
layerValue.set("shaderId", JsonValue(layer.shaderId));
|
||||
layerValue.set("bypass", JsonValue(layer.bypass));
|
||||
|
||||
JsonValue parameterValues = JsonValue::MakeObject();
|
||||
auto packageIt = mPackagesById.find(layer.shaderId);
|
||||
for (const auto& parameterItem : layer.parameterValues)
|
||||
{
|
||||
const ShaderParameterDefinition* definition = nullptr;
|
||||
if (packageIt != mPackagesById.end())
|
||||
@@ -614,11 +845,13 @@ bool RuntimeHost::SavePersistentState(std::string& error) const
|
||||
}
|
||||
|
||||
if (definition)
|
||||
shaderValues.set(parameterItem.first, SerializeParameterValue(*definition, parameterItem.second));
|
||||
parameterValues.set(parameterItem.first, SerializeParameterValue(*definition, parameterItem.second));
|
||||
}
|
||||
valuesByShader.set(shaderItem.first, shaderValues);
|
||||
|
||||
layerValue.set("parameterValues", parameterValues);
|
||||
layers.pushBack(layerValue);
|
||||
}
|
||||
root.set("parameterValuesByShader", valuesByShader);
|
||||
root.set("layers", layers);
|
||||
|
||||
return WriteTextFile(mRuntimeStatePath, SerializeJson(root, true), error);
|
||||
}
|
||||
@@ -653,7 +886,6 @@ bool RuntimeHost::ScanShaderPackages(std::string& error)
|
||||
return false;
|
||||
}
|
||||
|
||||
EnsureParameterDefaultsLocked(shaderPackage);
|
||||
packageOrder.push_back(shaderPackage.id);
|
||||
packagesById[shaderPackage.id] = shaderPackage;
|
||||
}
|
||||
@@ -662,16 +894,12 @@ bool RuntimeHost::ScanShaderPackages(std::string& error)
|
||||
mPackagesById.swap(packagesById);
|
||||
mPackageOrder.swap(packageOrder);
|
||||
|
||||
if (!mActiveShaderId.empty() && mPackagesById.find(mActiveShaderId) == mPackagesById.end())
|
||||
for (auto it = mPersistentState.layers.begin(); it != mPersistentState.layers.end();)
|
||||
{
|
||||
mActiveShaderId.clear();
|
||||
mPersistentState.activeShaderId.clear();
|
||||
}
|
||||
|
||||
if (mActiveShaderId.empty() && !mPackageOrder.empty())
|
||||
{
|
||||
mActiveShaderId = mPackageOrder.front();
|
||||
mPersistentState.activeShaderId = mActiveShaderId;
|
||||
if (mPackagesById.find(it->shaderId) == mPackagesById.end())
|
||||
it = mPersistentState.layers.erase(it);
|
||||
else
|
||||
++it;
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -739,21 +967,13 @@ bool RuntimeHost::ParseShaderManifest(const std::filesystem::path& manifestPath,
|
||||
if (const JsonValue* defaultValue = parameterJson.find("default"))
|
||||
{
|
||||
if (definition.type == ShaderParameterType::Boolean)
|
||||
{
|
||||
definition.defaultBoolean = defaultValue->asBoolean(false);
|
||||
}
|
||||
else if (definition.type == ShaderParameterType::Enum)
|
||||
{
|
||||
definition.defaultEnumValue = defaultValue->asString();
|
||||
}
|
||||
else if (defaultValue->isNumber())
|
||||
{
|
||||
definition.defaultNumbers.push_back(defaultValue->asNumber());
|
||||
}
|
||||
else if (defaultValue->isArray())
|
||||
{
|
||||
definition.defaultNumbers = JsonArrayToNumbers(*defaultValue);
|
||||
}
|
||||
}
|
||||
|
||||
if (const JsonValue* minValue = parameterJson.find("min"))
|
||||
@@ -934,13 +1154,12 @@ ShaderParameterValue RuntimeHost::DefaultValueForDefinition(const ShaderParamete
|
||||
return value;
|
||||
}
|
||||
|
||||
void RuntimeHost::EnsureParameterDefaultsLocked(ShaderPackage& shaderPackage)
|
||||
void RuntimeHost::EnsureLayerDefaultsLocked(LayerPersistentState& layerState, const ShaderPackage& shaderPackage) const
|
||||
{
|
||||
for (const ShaderParameterDefinition& definition : shaderPackage.parameters)
|
||||
{
|
||||
auto& shaderValues = mPersistentState.parameterValuesByShader[shaderPackage.id];
|
||||
if (shaderValues.find(definition.id) == shaderValues.end())
|
||||
shaderValues[definition.id] = DefaultValueForDefinition(definition);
|
||||
if (layerState.parameterValues.find(definition.id) == layerState.parameterValues.end())
|
||||
layerState.parameterValues[definition.id] = DefaultValueForDefinition(definition);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1127,10 +1346,12 @@ bool RuntimeHost::ResolvePaths(std::string& error)
|
||||
return false;
|
||||
}
|
||||
|
||||
mUiRoot = mRepoRoot / "ui";
|
||||
const std::filesystem::path builtUiRoot = mRepoRoot / "ui" / "dist";
|
||||
mUiRoot = std::filesystem::exists(builtUiRoot) ? builtUiRoot : (mRepoRoot / "ui");
|
||||
mConfigPath = mRepoRoot / "config" / "runtime-host.json";
|
||||
mShaderRoot = mRepoRoot / mConfig.shaderLibrary;
|
||||
mRuntimeRoot = mRepoRoot / "runtime";
|
||||
mPresetRoot = mRuntimeRoot / "stack_presets";
|
||||
mRuntimeStatePath = mRuntimeRoot / "runtime_state.json";
|
||||
mWrapperPath = mRuntimeRoot / "shader_cache" / "active_shader_wrapper.slang";
|
||||
mGeneratedGlslPath = mRuntimeRoot / "shader_cache" / "active_shader.raw.frag";
|
||||
@@ -1138,6 +1359,7 @@ bool RuntimeHost::ResolvePaths(std::string& error)
|
||||
|
||||
std::error_code fsError;
|
||||
std::filesystem::create_directories(mRuntimeRoot / "shader_cache", fsError);
|
||||
std::filesystem::create_directories(mPresetRoot, fsError);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1153,11 +1375,9 @@ JsonValue RuntimeHost::BuildStateValue() const
|
||||
root.set("app", app);
|
||||
|
||||
JsonValue runtime = JsonValue::MakeObject();
|
||||
runtime.set("activeShaderId", JsonValue(mActiveShaderId));
|
||||
runtime.set("layerCount", JsonValue(static_cast<double>(mPersistentState.layers.size())));
|
||||
runtime.set("compileSucceeded", JsonValue(mCompileSucceeded));
|
||||
runtime.set("compileMessage", JsonValue(mCompileMessage));
|
||||
runtime.set("mixAmount", JsonValue(mMixAmount));
|
||||
runtime.set("bypass", JsonValue(mBypass));
|
||||
root.set("runtime", runtime);
|
||||
|
||||
JsonValue video = JsonValue::MakeObject();
|
||||
@@ -1174,23 +1394,49 @@ JsonValue RuntimeHost::BuildStateValue() const
|
||||
performance.set("budgetUsedPercent", JsonValue(mFrameBudgetMilliseconds > 0.0 ? (mSmoothedRenderMilliseconds / mFrameBudgetMilliseconds) * 100.0 : 0.0));
|
||||
root.set("performance", performance);
|
||||
|
||||
JsonValue shaders = JsonValue::MakeArray();
|
||||
JsonValue shaderLibrary = JsonValue::MakeArray();
|
||||
for (const std::string& shaderId : mPackageOrder)
|
||||
{
|
||||
auto shaderIt = mPackagesById.find(shaderId);
|
||||
if (shaderIt == mPackagesById.end())
|
||||
continue;
|
||||
|
||||
const ShaderPackage& shaderPackage = shaderIt->second;
|
||||
JsonValue shader = JsonValue::MakeObject();
|
||||
shader.set("id", JsonValue(shaderPackage.id));
|
||||
shader.set("name", JsonValue(shaderPackage.displayName));
|
||||
shader.set("description", JsonValue(shaderPackage.description));
|
||||
shader.set("category", JsonValue(shaderPackage.category));
|
||||
shader.set("id", JsonValue(shaderIt->second.id));
|
||||
shader.set("name", JsonValue(shaderIt->second.displayName));
|
||||
shader.set("description", JsonValue(shaderIt->second.description));
|
||||
shader.set("category", JsonValue(shaderIt->second.category));
|
||||
shaderLibrary.pushBack(shader);
|
||||
}
|
||||
root.set("shaders", shaderLibrary);
|
||||
|
||||
JsonValue stackPresets = JsonValue::MakeArray();
|
||||
for (const std::string& presetName : GetStackPresetNamesLocked())
|
||||
stackPresets.pushBack(JsonValue(presetName));
|
||||
root.set("stackPresets", stackPresets);
|
||||
|
||||
root.set("layers", SerializeLayerStackLocked());
|
||||
|
||||
return root;
|
||||
}
|
||||
|
||||
JsonValue RuntimeHost::SerializeLayerStackLocked() const
|
||||
{
|
||||
JsonValue layers = JsonValue::MakeArray();
|
||||
for (const LayerPersistentState& layer : mPersistentState.layers)
|
||||
{
|
||||
auto shaderIt = mPackagesById.find(layer.shaderId);
|
||||
if (shaderIt == mPackagesById.end())
|
||||
continue;
|
||||
|
||||
JsonValue layerValue = JsonValue::MakeObject();
|
||||
layerValue.set("id", JsonValue(layer.id));
|
||||
layerValue.set("shaderId", JsonValue(layer.shaderId));
|
||||
layerValue.set("shaderName", JsonValue(shaderIt->second.displayName));
|
||||
layerValue.set("bypass", JsonValue(layer.bypass));
|
||||
|
||||
JsonValue parameters = JsonValue::MakeArray();
|
||||
auto persistedIt = mPersistentState.parameterValuesByShader.find(shaderPackage.id);
|
||||
for (const ShaderParameterDefinition& definition : shaderPackage.parameters)
|
||||
for (const ShaderParameterDefinition& definition : shaderIt->second.parameters)
|
||||
{
|
||||
JsonValue parameter = JsonValue::MakeObject();
|
||||
parameter.set("id", JsonValue(definition.id));
|
||||
@@ -1218,7 +1464,6 @@ JsonValue RuntimeHost::BuildStateValue() const
|
||||
stepValue.pushBack(JsonValue(number));
|
||||
parameter.set("step", stepValue);
|
||||
}
|
||||
|
||||
if (definition.type == ShaderParameterType::Enum)
|
||||
{
|
||||
JsonValue options = JsonValue::MakeArray();
|
||||
@@ -1233,22 +1478,119 @@ JsonValue RuntimeHost::BuildStateValue() const
|
||||
}
|
||||
|
||||
ShaderParameterValue value = DefaultValueForDefinition(definition);
|
||||
if (persistedIt != mPersistentState.parameterValuesByShader.end())
|
||||
{
|
||||
auto valueIt = persistedIt->second.find(definition.id);
|
||||
if (valueIt != persistedIt->second.end())
|
||||
value = valueIt->second;
|
||||
}
|
||||
auto valueIt = layer.parameterValues.find(definition.id);
|
||||
if (valueIt != layer.parameterValues.end())
|
||||
value = valueIt->second;
|
||||
parameter.set("value", SerializeParameterValue(definition, value));
|
||||
parameters.pushBack(parameter);
|
||||
}
|
||||
|
||||
shader.set("parameters", parameters);
|
||||
shaders.pushBack(shader);
|
||||
layerValue.set("parameters", parameters);
|
||||
layers.pushBack(layerValue);
|
||||
}
|
||||
root.set("shaders", shaders);
|
||||
return layers;
|
||||
}
|
||||
|
||||
return root;
|
||||
bool RuntimeHost::DeserializeLayerStackLocked(const JsonValue& layersValue, std::vector<LayerPersistentState>& layers, std::string& error)
|
||||
{
|
||||
for (const JsonValue& layerValue : layersValue.asArray())
|
||||
{
|
||||
if (!layerValue.isObject())
|
||||
continue;
|
||||
|
||||
const JsonValue* shaderIdValue = layerValue.find("shaderId");
|
||||
if (!shaderIdValue)
|
||||
continue;
|
||||
|
||||
const std::string shaderId = shaderIdValue->asString();
|
||||
auto shaderIt = mPackagesById.find(shaderId);
|
||||
if (shaderIt == mPackagesById.end())
|
||||
{
|
||||
error = "Preset references unknown shader id: " + shaderId;
|
||||
return false;
|
||||
}
|
||||
|
||||
LayerPersistentState layer;
|
||||
layer.id = GenerateLayerId();
|
||||
layer.shaderId = shaderId;
|
||||
if (const JsonValue* bypassValue = layerValue.find("bypass"))
|
||||
layer.bypass = bypassValue->asBoolean(false);
|
||||
|
||||
if (const JsonValue* parametersValue = layerValue.find("parameters"))
|
||||
{
|
||||
for (const JsonValue& parameterValue : parametersValue->asArray())
|
||||
{
|
||||
if (!parameterValue.isObject())
|
||||
continue;
|
||||
|
||||
const JsonValue* parameterIdValue = parameterValue.find("id");
|
||||
const JsonValue* valueValue = parameterValue.find("value");
|
||||
if (!parameterIdValue || !valueValue)
|
||||
continue;
|
||||
|
||||
const std::string parameterId = parameterIdValue->asString();
|
||||
auto definitionIt = std::find_if(shaderIt->second.parameters.begin(), shaderIt->second.parameters.end(),
|
||||
[¶meterId](const ShaderParameterDefinition& definition) { return definition.id == parameterId; });
|
||||
if (definitionIt == shaderIt->second.parameters.end())
|
||||
continue;
|
||||
|
||||
ShaderParameterValue normalizedValue;
|
||||
if (!NormalizeAndValidateValue(*definitionIt, *valueValue, normalizedValue, error))
|
||||
return false;
|
||||
|
||||
layer.parameterValues[parameterId] = normalizedValue;
|
||||
}
|
||||
}
|
||||
|
||||
EnsureLayerDefaultsLocked(layer, shaderIt->second);
|
||||
layers.push_back(layer);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<std::string> RuntimeHost::GetStackPresetNamesLocked() const
|
||||
{
|
||||
std::vector<std::string> presetNames;
|
||||
std::error_code fsError;
|
||||
if (!std::filesystem::exists(mPresetRoot, fsError))
|
||||
return presetNames;
|
||||
|
||||
for (const auto& entry : std::filesystem::directory_iterator(mPresetRoot, fsError))
|
||||
{
|
||||
if (!entry.is_regular_file())
|
||||
continue;
|
||||
if (ToLowerCopy(entry.path().extension().string()) != ".json")
|
||||
continue;
|
||||
presetNames.push_back(entry.path().stem().string());
|
||||
}
|
||||
|
||||
std::sort(presetNames.begin(), presetNames.end());
|
||||
return presetNames;
|
||||
}
|
||||
|
||||
std::string RuntimeHost::MakeSafePresetFileStem(const std::string& presetName) const
|
||||
{
|
||||
std::string trimmed = Trim(presetName);
|
||||
std::string safe;
|
||||
safe.reserve(trimmed.size());
|
||||
|
||||
for (unsigned char ch : trimmed)
|
||||
{
|
||||
if (std::isalnum(ch))
|
||||
safe.push_back(static_cast<char>(std::tolower(ch)));
|
||||
else if (ch == ' ' || ch == '-' || ch == '_')
|
||||
{
|
||||
if (safe.empty() || safe.back() == '-')
|
||||
continue;
|
||||
safe.push_back('-');
|
||||
}
|
||||
}
|
||||
|
||||
while (!safe.empty() && safe.back() == '-')
|
||||
safe.pop_back();
|
||||
|
||||
return safe;
|
||||
}
|
||||
|
||||
JsonValue RuntimeHost::SerializeParameterValue(const ShaderParameterDefinition& definition, const ShaderParameterValue& value) const
|
||||
@@ -1272,3 +1614,28 @@ JsonValue RuntimeHost::SerializeParameterValue(const ShaderParameterDefinition&
|
||||
}
|
||||
return JsonValue();
|
||||
}
|
||||
|
||||
RuntimeHost::LayerPersistentState* RuntimeHost::FindLayerById(const std::string& layerId)
|
||||
{
|
||||
auto it = std::find_if(mPersistentState.layers.begin(), mPersistentState.layers.end(),
|
||||
[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
|
||||
return it == mPersistentState.layers.end() ? nullptr : &*it;
|
||||
}
|
||||
|
||||
const RuntimeHost::LayerPersistentState* RuntimeHost::FindLayerById(const std::string& layerId) const
|
||||
{
|
||||
auto it = std::find_if(mPersistentState.layers.begin(), mPersistentState.layers.end(),
|
||||
[&layerId](const LayerPersistentState& layer) { return layer.id == layerId; });
|
||||
return it == mPersistentState.layers.end() ? nullptr : &*it;
|
||||
}
|
||||
|
||||
std::string RuntimeHost::GenerateLayerId()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
++mNextLayerId;
|
||||
const std::string candidate = "layer-" + std::to_string(mNextLayerId);
|
||||
if (!FindLayerById(candidate))
|
||||
return candidate;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,7 +62,8 @@ struct ShaderPackage
|
||||
|
||||
struct RuntimeRenderState
|
||||
{
|
||||
std::string activeShaderId;
|
||||
std::string layerId;
|
||||
std::string shaderId;
|
||||
std::vector<ShaderParameterDefinition> parameterDefinitions;
|
||||
std::map<std::string, ShaderParameterValue> parameterValues;
|
||||
double timeSeconds = 0.0;
|
||||
@@ -86,19 +87,24 @@ public:
|
||||
bool ManualReloadRequested();
|
||||
void ClearReloadRequest();
|
||||
|
||||
bool SelectShader(const std::string& shaderId, std::string& error);
|
||||
bool UpdateParameter(const std::string& shaderId, const std::string& parameterId, const JsonValue& newValue, std::string& error);
|
||||
bool ResetParameters(const std::string& shaderId, std::string& error);
|
||||
bool SetBypass(bool bypassEnabled, std::string& error);
|
||||
bool SetMixAmount(double mixAmount, std::string& error);
|
||||
bool AddLayer(const std::string& shaderId, std::string& error);
|
||||
bool RemoveLayer(const std::string& layerId, std::string& error);
|
||||
bool MoveLayer(const std::string& layerId, int direction, std::string& error);
|
||||
bool MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error);
|
||||
bool SetLayerBypass(const std::string& layerId, bool bypassed, std::string& error);
|
||||
bool SetLayerShader(const std::string& layerId, const std::string& shaderId, std::string& error);
|
||||
bool UpdateLayerParameter(const std::string& layerId, const std::string& parameterId, const JsonValue& newValue, std::string& error);
|
||||
bool ResetLayerParameters(const std::string& layerId, std::string& error);
|
||||
bool SaveStackPreset(const std::string& presetName, std::string& error) const;
|
||||
bool LoadStackPreset(const std::string& presetName, std::string& error);
|
||||
|
||||
void SetCompileStatus(bool succeeded, const std::string& message);
|
||||
void SetSignalStatus(bool hasSignal, unsigned width, unsigned height, const std::string& modeName);
|
||||
void SetPerformanceStats(double frameBudgetMilliseconds, double renderMilliseconds);
|
||||
void AdvanceFrame();
|
||||
|
||||
bool BuildActiveFragmentShaderSource(std::string& fragmentShaderSource, std::string& error);
|
||||
RuntimeRenderState GetRenderState(unsigned outputWidth, unsigned outputHeight) const;
|
||||
bool BuildLayerFragmentShaderSource(const std::string& layerId, std::string& fragmentShaderSource, std::string& error);
|
||||
std::vector<RuntimeRenderState> GetLayerRenderStates(unsigned outputWidth, unsigned outputHeight) const;
|
||||
std::string BuildStateJson() const;
|
||||
|
||||
const std::filesystem::path& GetRepoRoot() const { return mRepoRoot; }
|
||||
@@ -116,12 +122,17 @@ private:
|
||||
bool autoReload = true;
|
||||
};
|
||||
|
||||
struct LayerPersistentState
|
||||
{
|
||||
std::string id;
|
||||
std::string shaderId;
|
||||
bool bypass = false;
|
||||
std::map<std::string, ShaderParameterValue> parameterValues;
|
||||
};
|
||||
|
||||
struct PersistentState
|
||||
{
|
||||
std::string activeShaderId;
|
||||
double mixAmount = 1.0;
|
||||
bool bypass = false;
|
||||
std::map<std::string, std::map<std::string, ShaderParameterValue>> parameterValuesByShader;
|
||||
std::vector<LayerPersistentState> layers;
|
||||
};
|
||||
|
||||
bool LoadConfig(std::string& error);
|
||||
@@ -131,7 +142,7 @@ private:
|
||||
bool ParseShaderManifest(const std::filesystem::path& manifestPath, ShaderPackage& shaderPackage, std::string& error) const;
|
||||
bool NormalizeAndValidateValue(const ShaderParameterDefinition& definition, const JsonValue& value, ShaderParameterValue& normalizedValue, std::string& error) const;
|
||||
ShaderParameterValue DefaultValueForDefinition(const ShaderParameterDefinition& definition) const;
|
||||
void EnsureParameterDefaultsLocked(ShaderPackage& shaderPackage);
|
||||
void EnsureLayerDefaultsLocked(LayerPersistentState& layerState, const ShaderPackage& shaderPackage) const;
|
||||
std::string BuildWrapperSlangSource(const ShaderPackage& shaderPackage) const;
|
||||
bool FindSlangCompiler(std::filesystem::path& compilerPath, std::string& error) const;
|
||||
bool RunSlangCompiler(const std::filesystem::path& wrapperPath, const std::filesystem::path& outputPath, std::string& error) const;
|
||||
@@ -140,7 +151,14 @@ private:
|
||||
bool WriteTextFile(const std::filesystem::path& path, const std::string& contents, std::string& error) const;
|
||||
bool ResolvePaths(std::string& error);
|
||||
JsonValue BuildStateValue() const;
|
||||
JsonValue SerializeLayerStackLocked() const;
|
||||
bool DeserializeLayerStackLocked(const JsonValue& layersValue, std::vector<LayerPersistentState>& layers, std::string& error);
|
||||
std::vector<std::string> GetStackPresetNamesLocked() const;
|
||||
std::string MakeSafePresetFileStem(const std::string& presetName) const;
|
||||
JsonValue SerializeParameterValue(const ShaderParameterDefinition& definition, const ShaderParameterValue& value) const;
|
||||
LayerPersistentState* FindLayerById(const std::string& layerId);
|
||||
const LayerPersistentState* FindLayerById(const std::string& layerId) const;
|
||||
std::string GenerateLayerId();
|
||||
|
||||
private:
|
||||
mutable std::mutex mMutex;
|
||||
@@ -150,6 +168,7 @@ private:
|
||||
std::filesystem::path mUiRoot;
|
||||
std::filesystem::path mShaderRoot;
|
||||
std::filesystem::path mRuntimeRoot;
|
||||
std::filesystem::path mPresetRoot;
|
||||
std::filesystem::path mRuntimeStatePath;
|
||||
std::filesystem::path mConfigPath;
|
||||
std::filesystem::path mWrapperPath;
|
||||
@@ -157,7 +176,6 @@ private:
|
||||
std::filesystem::path mPatchedGlslPath;
|
||||
std::map<std::string, ShaderPackage> mPackagesById;
|
||||
std::vector<std::string> mPackageOrder;
|
||||
std::string mActiveShaderId;
|
||||
bool mReloadRequested;
|
||||
bool mCompileSucceeded;
|
||||
std::string mCompileMessage;
|
||||
@@ -170,9 +188,8 @@ private:
|
||||
double mSmoothedRenderMilliseconds;
|
||||
unsigned short mServerPort;
|
||||
bool mAutoReloadEnabled;
|
||||
double mMixAmount;
|
||||
bool mBypass;
|
||||
std::chrono::steady_clock::time_point mStartTime;
|
||||
std::chrono::steady_clock::time_point mLastScanTime;
|
||||
uint64_t mFrameCounter;
|
||||
uint64_t mNextLayerId;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user