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This commit is contained in:
Aiden
2026-05-10 23:31:45 +10:00
parent 739231d5a1
commit 7f0f60c0e3
11 changed files with 593 additions and 176 deletions

View File

@@ -1,26 +1,17 @@
#include "OpenGLVideoIOBridge.h"
#include "OpenGLRenderer.h"
#include "RuntimeHost.h"
#include "HealthTelemetry.h"
#include "RenderEngine.h"
#include <chrono>
#include <gl/gl.h>
OpenGLVideoIOBridge::OpenGLVideoIOBridge(
VideoIODevice& videoIO,
OpenGLRenderer& renderer,
OpenGLRenderPipeline& renderPipeline,
RuntimeHost& runtimeHost,
CRITICAL_SECTION& mutex,
HDC hdc,
HGLRC hglrc) :
RenderEngine& renderEngine,
HealthTelemetry& healthTelemetry) :
mVideoIO(videoIO),
mRenderer(renderer),
mRenderPipeline(renderPipeline),
mRuntimeHost(runtimeHost),
mMutex(mutex),
mHdc(hdc),
mHglrc(hglrc)
mRenderEngine(renderEngine),
mHealthTelemetry(healthTelemetry)
{
}
@@ -46,7 +37,7 @@ void OpenGLVideoIOBridge::RecordFramePacing(VideoIOCompletionResult completionRe
else if (completionResult == VideoIOCompletionResult::Flushed)
++mFlushedFrameCount;
mRuntimeHost.GetHealthTelemetry().TryRecordFramePacingStats(
mHealthTelemetry.TryRecordFramePacingStats(
mCompletionIntervalMilliseconds,
mSmoothedCompletionIntervalMilliseconds,
mMaxCompletionIntervalMilliseconds,
@@ -58,38 +49,12 @@ void OpenGLVideoIOBridge::RecordFramePacing(VideoIOCompletionResult completionRe
void OpenGLVideoIOBridge::VideoFrameArrived(const VideoIOFrame& inputFrame)
{
const VideoIOState& state = mVideoIO.State();
mRuntimeHost.GetHealthTelemetry().TryReportSignalStatus(!inputFrame.hasNoInputSource, state.inputFrameSize.width, state.inputFrameSize.height, state.inputDisplayModeName);
mHealthTelemetry.TryReportSignalStatus(!inputFrame.hasNoInputSource, state.inputFrameSize.width, state.inputFrameSize.height, state.inputDisplayModeName);
if (inputFrame.hasNoInputSource || inputFrame.bytes == nullptr)
return; // don't transfer texture when there's no input
const long textureSize = inputFrame.rowBytes * static_cast<long>(inputFrame.height);
// Never let input upload stall the playout/render callback. If the GL bridge
// is busy producing an output frame, skip this upload and use the next input.
if (!TryEnterCriticalSection(&mMutex))
return;
wglMakeCurrent(mHdc, mHglrc); // make OpenGL context current in this thread
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, mRenderer.TextureUploadBuffer());
glBufferData(GL_PIXEL_UNPACK_BUFFER, textureSize, inputFrame.bytes, GL_DYNAMIC_DRAW);
glBindTexture(GL_TEXTURE_2D, mRenderer.CaptureTexture());
// NULL for last arg indicates use current GL_PIXEL_UNPACK_BUFFER target as texture data.
if (inputFrame.pixelFormat == VideoIOPixelFormat::V210)
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, state.captureTextureWidth, state.inputFrameSize.height, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
else
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, state.captureTextureWidth, state.inputFrameSize.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
wglMakeCurrent(NULL, NULL);
LeaveCriticalSection(&mMutex);
mRenderEngine.TryUploadInputFrame(inputFrame, state);
}
void OpenGLVideoIOBridge::PlayoutFrameCompleted(const VideoIOCompletion& completion)
@@ -104,15 +69,7 @@ void OpenGLVideoIOBridge::PlayoutFrameCompleted(const VideoIOCompletion& complet
frameContext.videoState = state;
frameContext.completion = completion;
EnterCriticalSection(&mMutex);
// make GL context current in this thread
wglMakeCurrent(mHdc, mHglrc);
mRenderPipeline.RenderFrame(frameContext, outputFrame);
wglMakeCurrent(NULL, NULL);
LeaveCriticalSection(&mMutex);
mRenderEngine.RenderOutputFrame(frameContext, outputFrame);
mVideoIO.EndOutputFrame(outputFrame);