OSC updates and video resolution fixes
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@@ -71,6 +71,9 @@ float4 shadeVideo(ShaderContext context)
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? buildCylindricalRay(screen, outputAspect, tanHalfFov)
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: buildRectilinearRay(screen, outputAspect, tanHalfFov);
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ray = rotateZ(ray, radiansFromDegrees(baseRollDegrees));
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ray = rotateX(ray, radiansFromDegrees(-baseTiltDegrees));
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ray = rotateY(ray, radiansFromDegrees(basePanDegrees));
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ray = rotateZ(ray, radiansFromDegrees(rollDegrees));
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ray = rotateX(ray, radiansFromDegrees(-tiltDegrees));
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ray = rotateY(ray, radiansFromDegrees(panDegrees));
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