render target pool
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This commit is contained in:
2026-05-08 16:59:43 +10:00
parent 5b6e30ad13
commit 7d8f9a39d1
7 changed files with 176 additions and 116 deletions

View File

@@ -1,9 +1,10 @@
#pragma once
#include <gl/gl.h>
#include "GLExtensions.h"
#include <array>
#include <string>
#include <vector>
enum class RenderTargetId
{
@@ -38,14 +39,25 @@ public:
GLenum pixelType,
const char* errorPrefix,
std::string& error);
bool ReserveTemporaryTargets(
std::size_t count,
unsigned width,
unsigned height,
GLenum internalFormat,
GLenum pixelFormat,
GLenum pixelType,
std::string& error);
void Destroy();
GLuint Texture(RenderTargetId id) const { return Target(id).texture; }
GLuint Framebuffer(RenderTargetId id) const { return Target(id).framebuffer; }
const RenderTarget& Target(RenderTargetId id) const;
const RenderTarget& TemporaryTarget(std::size_t index) const { return mTemporaryTargets[index]; }
std::size_t TemporaryTargetCount() const { return mTemporaryTargets.size(); }
private:
static std::size_t TargetIndex(RenderTargetId id) { return static_cast<std::size_t>(id); }
std::array<RenderTarget, static_cast<std::size_t>(RenderTargetId::Count)> mTargets;
std::vector<RenderTarget> mTemporaryTargets;
};