render target pool
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@@ -181,6 +181,7 @@
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<ClCompile Include="gl\pipeline\OpenGLRenderPass.cpp" />
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<ClCompile Include="gl\pipeline\OpenGLRenderPipeline.cpp" />
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<ClCompile Include="gl\renderer\OpenGLRenderer.cpp" />
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<ClCompile Include="gl\renderer\RenderTargetPool.cpp" />
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<ClCompile Include="gl\shader\OpenGLShaderPrograms.cpp" />
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<ClCompile Include="gl\pipeline\PngScreenshotWriter.cpp" />
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<ClCompile Include="gl\shader\ShaderBuildQueue.cpp" />
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@@ -208,6 +209,7 @@
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<ClInclude Include="gl\pipeline\OpenGLRenderPipeline.h" />
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<ClInclude Include="gl\pipeline\RenderPassDescriptor.h" />
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<ClInclude Include="gl\renderer\OpenGLRenderer.h" />
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<ClInclude Include="gl\renderer\RenderTargetPool.h" />
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<ClInclude Include="gl\shader\OpenGLShaderPrograms.h" />
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<ClInclude Include="gl\pipeline\PngScreenshotWriter.h" />
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<ClInclude Include="gl\shader\ShaderBuildQueue.h" />
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