reorganization
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@@ -23,7 +23,10 @@ Native app internals are grouped by boundary:
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- `render/`: render thread, readback, runtime render scene, and shared-context shader program preparation.
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- `runtime/`: shader catalog support, layer model, Slang build bridge, font atlas build, and runtime-state persistence.
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- `shader/`: shader package parsing and Slang compilation helpers.
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- `video/`: DeckLink input/output edges, format helpers, and scheduling.
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- `video/core/`: backend-neutral video IO handoff contracts, formats, and output scheduling thread.
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- `video/decklink/`: current DeckLink input/output backend.
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- `video/playout/`: backend-adjacent playout policy, queues, frame pools, and scheduling helpers.
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- `video/legacy/`: older backend pipeline pieces kept separate while the new edge model settles.
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## Requirements
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@@ -281,7 +284,7 @@ If `SLANG_ROOT` or `MSDF_ATLAS_GEN_ROOT` is not set, the workflow falls back to
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- Audio.
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- Genlock.
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- Logs.
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- Add more video I/O backends now that the DeckLink path is behind `videoio/`.
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- Add more video I/O backends now that the DeckLink path is isolated under `src/video/decklink/`.
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- Support a separate sound shader `.slang` file in shader packages. (https://www.shadertoy.com/view/XsBXWt)
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- Add WebView2 for an embedded native control surface.
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- MSDF typography rasterisation
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