data storage
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@@ -25,9 +25,10 @@ public:
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void DestroySingleLayerProgram(LayerProgram& layerProgram);
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void DestroyDecodeShaderProgram();
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void ResetTemporalHistoryState();
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void ResetShaderFeedbackState();
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const std::vector<RuntimeRenderState>& CommittedLayerStates() const { return mCommittedLayerStates; }
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bool UpdateTextBindingTexture(const RuntimeRenderState& state, LayerProgram::TextBinding& textBinding, std::string& error);
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bool UpdateGlobalParamsBuffer(const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength);
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bool UpdateGlobalParamsBuffer(const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength, bool feedbackAvailable);
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private:
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OpenGLRenderer& mRenderer;
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