data storage
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@@ -19,7 +19,8 @@ bool TemporalHistoryBuffers::ValidateTextureUnitBudget(const std::vector<Runtime
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++textTextureCount;
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}
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const unsigned totalShaderTextures = static_cast<unsigned>(state.textureAssets.size()) + textTextureCount;
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const unsigned layerRequiredUnits = kSourceHistoryTextureUnitBase + (state.isTemporal ? historyCap + historyCap : 0u) + totalShaderTextures;
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const unsigned feedbackTextureCount = state.feedback.enabled ? 1u : 0u;
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const unsigned layerRequiredUnits = kSourceHistoryTextureUnitBase + (state.isTemporal ? historyCap + historyCap : 0u) + feedbackTextureCount + totalShaderTextures;
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if (layerRequiredUnits > requiredUnits)
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requiredUnits = layerRequiredUnits;
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}
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