Phase 5 step 1
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This commit is contained in:
Aiden
2026-05-11 18:53:59 +10:00
parent e8a3805fff
commit 77590f4a62
8 changed files with 410 additions and 5 deletions

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@@ -119,6 +119,8 @@ set(APP_SOURCES
"${APP_DIR}/runtime/events/RuntimeEventType.h"
"${APP_DIR}/runtime/live/RenderStateComposer.cpp"
"${APP_DIR}/runtime/live/RenderStateComposer.h"
"${APP_DIR}/runtime/live/RuntimeStateLayerModel.cpp"
"${APP_DIR}/runtime/live/RuntimeStateLayerModel.h"
"${APP_DIR}/runtime/live/RuntimeLiveState.cpp"
"${APP_DIR}/runtime/live/RuntimeLiveState.h"
"${APP_DIR}/runtime/presentation/RuntimeStateJson.cpp"
@@ -316,6 +318,23 @@ endif()
add_test(NAME RuntimeLiveStateTests COMMAND RuntimeLiveStateTests)
add_executable(RuntimeStateLayerModelTests
"${APP_DIR}/runtime/live/RuntimeStateLayerModel.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/RuntimeStateLayerModelTests.cpp"
)
target_include_directories(RuntimeStateLayerModelTests PRIVATE
"${APP_DIR}"
"${APP_DIR}/runtime"
"${APP_DIR}/runtime/live"
)
if(MSVC)
target_compile_options(RuntimeStateLayerModelTests PRIVATE /W3)
endif()
add_test(NAME RuntimeStateLayerModelTests COMMAND RuntimeStateLayerModelTests)
add_executable(RuntimeSubsystemTests
"${APP_DIR}/runtime/coordination/RuntimeCoordinator.cpp"
"${APP_DIR}/runtime/snapshot/RenderSnapshotBuilder.cpp"

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@@ -0,0 +1,230 @@
#include "RuntimeStateLayerModel.h"
const char* RuntimeStateLayerKindName(RuntimeStateLayerKind kind)
{
switch (kind)
{
case RuntimeStateLayerKind::BasePersisted:
return "base persisted";
case RuntimeStateLayerKind::CommittedLive:
return "committed live";
case RuntimeStateLayerKind::TransientAutomation:
return "transient automation";
case RuntimeStateLayerKind::RenderLocal:
return "render local";
case RuntimeStateLayerKind::HealthConfig:
return "health/config";
default:
return "unknown";
}
}
int RuntimeStateLayerCompositionPrecedence(RuntimeStateLayerKind kind)
{
switch (kind)
{
case RuntimeStateLayerKind::BasePersisted:
return 0;
case RuntimeStateLayerKind::CommittedLive:
return 1;
case RuntimeStateLayerKind::TransientAutomation:
return 2;
case RuntimeStateLayerKind::RenderLocal:
case RuntimeStateLayerKind::HealthConfig:
default:
return -1;
}
}
bool RuntimeStateLayerIsDurable(RuntimeStateLayerKind kind)
{
return kind == RuntimeStateLayerKind::BasePersisted;
}
bool RuntimeStateLayerParticipatesInParameterComposition(RuntimeStateLayerKind kind)
{
return RuntimeStateLayerCompositionPrecedence(kind) >= 0;
}
bool RuntimeStateLayerIsRenderLocal(RuntimeStateLayerKind kind)
{
return kind == RuntimeStateLayerKind::RenderLocal;
}
RuntimeStateLayerKind ClassifyRuntimeStateField(RuntimeStateField field)
{
switch (field)
{
case RuntimeStateField::PersistedLayerStack:
case RuntimeStateField::PersistedParameterValues:
case RuntimeStateField::StackPresets:
return RuntimeStateLayerKind::BasePersisted;
case RuntimeStateField::CommittedSessionParameterValues:
case RuntimeStateField::CommittedLayerBypass:
case RuntimeStateField::RuntimeCompileReloadFlags:
return RuntimeStateLayerKind::CommittedLive;
case RuntimeStateField::TransientOscOverlay:
case RuntimeStateField::TransientAutomationCommitState:
return RuntimeStateLayerKind::TransientAutomation;
case RuntimeStateField::RenderLocalTemporalHistory:
case RuntimeStateField::RenderLocalFeedbackState:
case RuntimeStateField::RenderLocalInputFrames:
case RuntimeStateField::RenderLocalOutputFrames:
return RuntimeStateLayerKind::RenderLocal;
case RuntimeStateField::RuntimeConfiguration:
case RuntimeStateField::HealthTelemetry:
default:
return RuntimeStateLayerKind::HealthConfig;
}
}
std::vector<RuntimeStateLayerDescriptor> GetRuntimeStateLayerInventory()
{
return {
{
RuntimeStateLayerKind::BasePersisted,
"Base persisted state",
"RuntimeStore / LayerStackStore",
"Survives restart",
"Written to disk",
"Default layer stack, shader selections, saved parameter values"
},
{
RuntimeStateLayerKind::CommittedLive,
"Committed live state",
"RuntimeCoordinator, physically backed by RuntimeStore during migration",
"Current running session",
"May request persistence depending on mutation policy",
"Operator/session truth until changed again"
},
{
RuntimeStateLayerKind::TransientAutomation,
"Transient automation overlay",
"RuntimeLiveState / RuntimeServiceLiveBridge",
"High-rate and short-lived",
"Not persisted directly",
"Temporary OSC/automation target applied over committed truth"
},
{
RuntimeStateLayerKind::RenderLocal,
"Render-local state",
"RenderEngine",
"Render-thread/resource lifetime",
"Not persisted",
"Temporal history, feedback, input/output queues, and GL-local caches"
},
{
RuntimeStateLayerKind::HealthConfig,
"Health/config state",
"RuntimeConfigStore / HealthTelemetry",
"Config survives restart; health is observational",
"Config is file-backed; health is reported, not composed",
"Does not participate in parameter composition"
}
};
}
std::vector<RuntimeStateFieldDescriptor> GetRuntimeStateFieldInventory()
{
return {
{
RuntimeStateField::PersistedLayerStack,
ClassifyRuntimeStateField(RuntimeStateField::PersistedLayerStack),
"persisted layer stack",
"LayerStackStore",
"Durable layer order, ids, shader selections, and bypass flags"
},
{
RuntimeStateField::PersistedParameterValues,
ClassifyRuntimeStateField(RuntimeStateField::PersistedParameterValues),
"persisted parameter values",
"LayerStackStore",
"Saved parameter values used as the baseline for snapshots and presets"
},
{
RuntimeStateField::StackPresets,
ClassifyRuntimeStateField(RuntimeStateField::StackPresets),
"stack presets",
"RuntimeStore / LayerStackStore",
"Durable preset files and preset serialization shape"
},
{
RuntimeStateField::CommittedSessionParameterValues,
ClassifyRuntimeStateField(RuntimeStateField::CommittedSessionParameterValues),
"committed session parameter values",
"RuntimeCoordinator policy, RuntimeStore backing during migration",
"Operator/API truth after accepted mutations"
},
{
RuntimeStateField::CommittedLayerBypass,
ClassifyRuntimeStateField(RuntimeStateField::CommittedLayerBypass),
"committed layer bypass",
"RuntimeCoordinator policy, RuntimeStore backing during migration",
"Current operator/API bypass state"
},
{
RuntimeStateField::RuntimeCompileReloadFlags,
ClassifyRuntimeStateField(RuntimeStateField::RuntimeCompileReloadFlags),
"runtime compile/reload flags",
"RuntimeCoordinator / RuntimeUpdateController",
"Session coordination state used to request snapshot or render rebuild work"
},
{
RuntimeStateField::TransientOscOverlay,
ClassifyRuntimeStateField(RuntimeStateField::TransientOscOverlay),
"transient OSC overlays",
"RuntimeLiveState",
"High-rate automation values applied above committed state"
},
{
RuntimeStateField::TransientAutomationCommitState,
ClassifyRuntimeStateField(RuntimeStateField::TransientAutomationCommitState),
"transient automation commit state",
"RuntimeLiveState / RuntimeServiceLiveBridge",
"Generation and completion bookkeeping for settled overlay commits"
},
{
RuntimeStateField::RenderLocalTemporalHistory,
ClassifyRuntimeStateField(RuntimeStateField::RenderLocalTemporalHistory),
"render-local temporal history",
"RenderEngine",
"GL/resource history that must stay out of parameter layering"
},
{
RuntimeStateField::RenderLocalFeedbackState,
ClassifyRuntimeStateField(RuntimeStateField::RenderLocalFeedbackState),
"render-local feedback state",
"RenderEngine",
"Feedback buffers and ping-pong resources"
},
{
RuntimeStateField::RenderLocalInputFrames,
ClassifyRuntimeStateField(RuntimeStateField::RenderLocalInputFrames),
"render-local input frames",
"RenderEngine",
"Latest accepted input frame payloads and upload staging"
},
{
RuntimeStateField::RenderLocalOutputFrames,
ClassifyRuntimeStateField(RuntimeStateField::RenderLocalOutputFrames),
"render-local output frames",
"RenderEngine",
"Readback, packed output, screenshot, and preview staging"
},
{
RuntimeStateField::RuntimeConfiguration,
ClassifyRuntimeStateField(RuntimeStateField::RuntimeConfiguration),
"runtime configuration",
"RuntimeConfigStore",
"File-backed config, not a live parameter layer"
},
{
RuntimeStateField::HealthTelemetry,
ClassifyRuntimeStateField(RuntimeStateField::HealthTelemetry),
"health telemetry",
"HealthTelemetry",
"Operational observations, not source state for render values"
}
};
}

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@@ -0,0 +1,61 @@
#pragma once
#include <string>
#include <vector>
enum class RuntimeStateLayerKind
{
BasePersisted,
CommittedLive,
TransientAutomation,
RenderLocal,
HealthConfig
};
enum class RuntimeStateField
{
PersistedLayerStack,
PersistedParameterValues,
StackPresets,
CommittedSessionParameterValues,
CommittedLayerBypass,
RuntimeCompileReloadFlags,
TransientOscOverlay,
TransientAutomationCommitState,
RenderLocalTemporalHistory,
RenderLocalFeedbackState,
RenderLocalInputFrames,
RenderLocalOutputFrames,
RuntimeConfiguration,
HealthTelemetry
};
struct RuntimeStateLayerDescriptor
{
RuntimeStateLayerKind kind = RuntimeStateLayerKind::BasePersisted;
const char* name = "";
const char* owner = "";
const char* lifetime = "";
const char* persistence = "";
const char* renderRole = "";
};
struct RuntimeStateFieldDescriptor
{
RuntimeStateField field = RuntimeStateField::PersistedLayerStack;
RuntimeStateLayerKind layerKind = RuntimeStateLayerKind::BasePersisted;
const char* name = "";
const char* currentOwner = "";
const char* notes = "";
};
const char* RuntimeStateLayerKindName(RuntimeStateLayerKind kind);
int RuntimeStateLayerCompositionPrecedence(RuntimeStateLayerKind kind);
bool RuntimeStateLayerIsDurable(RuntimeStateLayerKind kind);
bool RuntimeStateLayerParticipatesInParameterComposition(RuntimeStateLayerKind kind);
bool RuntimeStateLayerIsRenderLocal(RuntimeStateLayerKind kind);
RuntimeStateLayerKind ClassifyRuntimeStateField(RuntimeStateField field);
std::vector<RuntimeStateLayerDescriptor> GetRuntimeStateLayerInventory();
std::vector<RuntimeStateFieldDescriptor> GetRuntimeStateFieldInventory();

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@@ -7,8 +7,8 @@ Phase 1 named the subsystems. Phase 2 added the typed event substrate. Phase 3 m
## Status
- Phase 5 design package: proposed.
- Phase 5 implementation: not started.
- Current alignment: Phase 3 introduced the first pure composition boundary and transient OSC overlay owner, but committed runtime values are still physically stored through `RuntimeStore`/`LayerStackStore`, and transient OSC overlay state is applied through render-facing helpers rather than through a first-class layered state model.
- Phase 5 implementation: Step 1 started.
- Current alignment: Phase 3 introduced the first pure composition boundary and transient OSC overlay owner, and Phase 5 now has a small `RuntimeStateLayerModel` inventory that names the current state categories. Committed runtime values are still physically stored through `RuntimeStore`/`LayerStackStore`, and transient OSC overlay state is still applied through render-facing helpers rather than through the final layered composition contract.
Current live-state footholds:
@@ -18,6 +18,7 @@ Current live-state footholds:
- `RuntimeLiveState` owns transient OSC overlay bookkeeping, smoothing, generation tracking, and commit-settlement policy.
- `RenderStateComposer` combines base render states with live overlay state and returns final per-frame layer states plus settled commit requests.
- `RuntimeServiceLiveBridge` drains OSC ingress/completion queues and applies them to render live state during frame preparation.
- `RuntimeStateLayerModel` names the Phase 5 state categories and classifies current fields as base persisted, committed live, transient automation, render-local, or health/config state.
## Why Phase 5 Exists
@@ -239,9 +240,9 @@ Document and/or encode where each current state category lives:
Initial target:
- identify which fields are durable, committed-live, transient automation, render-local, or health/config
- update subsystem docs where the current ownership is misleading
- add small tests for classification if a pure helper exists
- [x] identify which fields are durable, committed-live, transient automation, render-local, or health/config
- [x] update subsystem docs where the current ownership is misleading
- [x] add small tests for classification if a pure helper exists
### Step 2. Name The Layered Composition Input

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@@ -109,6 +109,8 @@ Examples:
This state should remain render-local even when it influences visible output.
Phase 5's `RuntimeStateLayerModel` explicitly keeps temporal history, feedback state, accepted input frames, staged output frames, preview staging, and screenshot/readback staging in the render-local category. These are deliberately outside the persisted/committed/transient-automation parameter composition rule.
### 5. Shader Build Application
Compilation itself may eventually move into a separate build service, but once shader build outputs exist, `RenderEngine` owns:

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@@ -80,6 +80,8 @@ The coordinator decides which state category a mutation affects:
The design rule is that classification belongs here, not in the ingress layer and not in render code.
Phase 5 has started codifying the shared vocabulary for this classification in `RuntimeStateLayerModel`. The current model records committed session parameter values, layer bypass state, and runtime compile/reload flags as committed-live/session coordination state, even though some of those values are still physically backed by `RuntimeStore` during migration.
### 4. Snapshot publication requests
When a mutation changes render-facing state, the coordinator asks `RuntimeSnapshotProvider` to publish a new snapshot or mark one dirty for publication.

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@@ -95,6 +95,8 @@ Those are coordinator concerns, not store concerns.
`RuntimeStore` should own the following state categories.
Phase 5 names this boundary in code through `RuntimeStateLayerModel`: persisted layer stack data, saved parameter values, and stack presets are classified as base persisted state. Operator/session values may still be backed by the store during migration, but their mutation policy is committed-live policy owned by the coordinator, not durable-store policy by default.
### Runtime Configuration
Examples:

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@@ -0,0 +1,88 @@
#include "RuntimeStateLayerModel.h"
#include <iostream>
namespace
{
int gFailures = 0;
void Expect(bool condition, const char* message)
{
if (condition)
return;
std::cerr << "FAIL: " << message << "\n";
++gFailures;
}
void TestLayerPrecedence()
{
Expect(RuntimeStateLayerCompositionPrecedence(RuntimeStateLayerKind::BasePersisted) == 0,
"base persisted state is the first composition layer");
Expect(RuntimeStateLayerCompositionPrecedence(RuntimeStateLayerKind::CommittedLive) == 1,
"committed live state overlays persisted state");
Expect(RuntimeStateLayerCompositionPrecedence(RuntimeStateLayerKind::TransientAutomation) == 2,
"transient automation overlays committed state");
Expect(!RuntimeStateLayerParticipatesInParameterComposition(RuntimeStateLayerKind::RenderLocal),
"render-local state does not participate in parameter composition");
Expect(!RuntimeStateLayerParticipatesInParameterComposition(RuntimeStateLayerKind::HealthConfig),
"health/config state does not participate in parameter composition");
}
void TestFieldClassification()
{
Expect(ClassifyRuntimeStateField(RuntimeStateField::PersistedLayerStack) == RuntimeStateLayerKind::BasePersisted,
"layer stack is base persisted state");
Expect(ClassifyRuntimeStateField(RuntimeStateField::PersistedParameterValues) == RuntimeStateLayerKind::BasePersisted,
"saved parameters are base persisted state");
Expect(ClassifyRuntimeStateField(RuntimeStateField::CommittedSessionParameterValues) == RuntimeStateLayerKind::CommittedLive,
"session parameter values are committed live state");
Expect(ClassifyRuntimeStateField(RuntimeStateField::RuntimeCompileReloadFlags) == RuntimeStateLayerKind::CommittedLive,
"compile/reload flags are committed session coordination state");
Expect(ClassifyRuntimeStateField(RuntimeStateField::TransientOscOverlay) == RuntimeStateLayerKind::TransientAutomation,
"OSC overlays are transient automation state");
Expect(ClassifyRuntimeStateField(RuntimeStateField::TransientAutomationCommitState) == RuntimeStateLayerKind::TransientAutomation,
"overlay commit generations are transient automation state");
Expect(ClassifyRuntimeStateField(RuntimeStateField::RenderLocalTemporalHistory) == RuntimeStateLayerKind::RenderLocal,
"temporal history is render-local state");
Expect(ClassifyRuntimeStateField(RuntimeStateField::RenderLocalFeedbackState) == RuntimeStateLayerKind::RenderLocal,
"feedback state is render-local state");
Expect(ClassifyRuntimeStateField(RuntimeStateField::RuntimeConfiguration) == RuntimeStateLayerKind::HealthConfig,
"runtime configuration is outside parameter composition");
Expect(ClassifyRuntimeStateField(RuntimeStateField::HealthTelemetry) == RuntimeStateLayerKind::HealthConfig,
"health telemetry is outside parameter composition");
}
void TestInventoriesStayInSyncWithEnums()
{
const std::vector<RuntimeStateLayerDescriptor> layers = GetRuntimeStateLayerInventory();
Expect(layers.size() == 5, "layer inventory names all Phase 5 state categories");
const std::vector<RuntimeStateFieldDescriptor> fields = GetRuntimeStateFieldInventory();
Expect(fields.size() == 14, "field inventory names current state categories");
for (const RuntimeStateFieldDescriptor& field : fields)
{
Expect(field.layerKind == ClassifyRuntimeStateField(field.field),
"field inventory layer kind matches classifier");
Expect(field.name != nullptr && field.name[0] != '\0', "field inventory has a display name");
Expect(field.currentOwner != nullptr && field.currentOwner[0] != '\0', "field inventory has an owner");
}
}
}
int main()
{
TestLayerPrecedence();
TestFieldClassification();
TestInventoriesStayInSyncWithEnums();
if (gFailures != 0)
{
std::cerr << gFailures << " RuntimeStateLayerModel test failure(s).\n";
return 1;
}
std::cout << "RuntimeStateLayerModel tests passed.\n";
return 0;
}