Phase 4 complete
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@@ -513,25 +513,6 @@ bool RenderEngine::QueueInputFrame(const VideoIOFrame& inputFrame, const VideoIO
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return true;
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}
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bool RenderEngine::TryUploadInputFrame(const VideoIOFrame& inputFrame, const VideoIOState& videoState)
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{
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if (inputFrame.hasNoInputSource || inputFrame.bytes == nullptr)
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return true;
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if (mRenderThreadRunning)
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{
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return TryInvokeOnRenderThread("input-upload", [this, inputFrame, videoState]() {
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mRenderCommandQueue.RequestInputUpload({ inputFrame, videoState });
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RenderInputUploadRequest request;
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return mRenderCommandQueue.TryTakeInputUpload(request) &&
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UploadInputFrameOnRenderThread(request.inputFrame, request.videoState);
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});
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}
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ReportRenderThreadRequestFailure("input-upload", "render thread is not running");
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return false;
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}
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bool RenderEngine::UploadInputFrameOnRenderThread(const VideoIOFrame& inputFrame, const VideoIOState& videoState)
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{
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ReportWrongThreadRenderAccess("input-upload");
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@@ -567,11 +548,6 @@ bool RenderEngine::RequestOutputFrame(const RenderPipelineFrameContext& context,
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return false;
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}
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bool RenderEngine::RenderOutputFrame(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame)
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{
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return RequestOutputFrame(context, outputFrame);
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}
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bool RenderEngine::RenderOutputFrameOnRenderThread(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame)
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{
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ReportWrongThreadRenderAccess("output-render");
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@@ -656,22 +632,6 @@ bool RenderEngine::ReadOutputFrameRgbaOnRenderThread(unsigned width, unsigned he
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return true;
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}
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bool RenderEngine::CaptureOutputFrameRgbaTopDown(unsigned width, unsigned height, std::vector<unsigned char>& topDownPixels)
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{
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if (mRenderThreadRunning)
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{
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return TryInvokeOnRenderThread("screenshot-capture", [this, width, height, &topDownPixels]() {
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mRenderCommandQueue.RequestScreenshotCapture({ width, height });
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RenderScreenshotCaptureRequest request;
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return mRenderCommandQueue.TryTakeScreenshotCapture(request) &&
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CaptureOutputFrameRgbaTopDownOnRenderThread(request.width, request.height, topDownPixels);
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});
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}
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ReportRenderThreadRequestFailure("screenshot-capture", "render thread is not running");
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return false;
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}
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bool RenderEngine::CaptureOutputFrameRgbaTopDownOnRenderThread(unsigned width, unsigned height, std::vector<unsigned char>& topDownPixels)
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{
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std::vector<unsigned char> bottomUpPixels;
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