Phase 1 clean-up and separation of concerns
All checks were successful
CI / React UI Build (push) Successful in 10s
CI / Native Windows Build And Tests (push) Successful in 2m34s
CI / Windows Release Package (push) Successful in 2m42s

This commit is contained in:
Aiden
2026-05-10 23:21:13 +10:00
parent 3629227aa9
commit 739231d5a1
24 changed files with 1043 additions and 449 deletions

View File

@@ -10,38 +10,37 @@ class RuntimeStore
public:
explicit RuntimeStore(RuntimeHost& runtimeHost);
bool Initialize(std::string& error);
bool InitializeStore(std::string& error);
std::string BuildPersistentStateJson() const;
bool AddLayer(const std::string& shaderId, std::string& error);
bool RemoveLayer(const std::string& layerId, std::string& error);
bool MoveLayer(const std::string& layerId, int direction, std::string& error);
bool MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error);
bool SetLayerBypass(const std::string& layerId, bool bypassed, std::string& error);
bool SetLayerShader(const std::string& layerId, const std::string& shaderId, std::string& error);
bool UpdateLayerParameter(const std::string& layerId, const std::string& parameterId, const JsonValue& newValue, std::string& error);
bool UpdateLayerParameterByControlKey(const std::string& layerKey, const std::string& parameterKey, const JsonValue& newValue, std::string& error);
bool UpdateLayerParameterByControlKey(const std::string& layerKey, const std::string& parameterKey, const JsonValue& newValue, bool persistState, std::string& error);
bool ResetLayerParameters(const std::string& layerId, std::string& error);
bool SaveStackPreset(const std::string& presetName, std::string& error) const;
bool LoadStackPreset(const std::string& presetName, std::string& error);
bool CreateStoredLayer(const std::string& shaderId, std::string& error);
bool DeleteStoredLayer(const std::string& layerId, std::string& error);
bool MoveStoredLayer(const std::string& layerId, int direction, std::string& error);
bool MoveStoredLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error);
bool SetStoredLayerBypassState(const std::string& layerId, bool bypassed, std::string& error);
bool SetStoredLayerShaderSelection(const std::string& layerId, const std::string& shaderId, std::string& error);
bool SetStoredParameterValue(const std::string& layerId, const std::string& parameterId, const JsonValue& newValue, std::string& error);
bool SetStoredParameterValueByControlKey(const std::string& layerKey, const std::string& parameterKey, const JsonValue& newValue, std::string& error);
bool SetStoredParameterValueByControlKey(const std::string& layerKey, const std::string& parameterKey, const JsonValue& newValue, bool persistState, std::string& error);
bool ResetStoredLayerParameterValues(const std::string& layerId, std::string& error);
bool SaveStackPresetSnapshot(const std::string& presetName, std::string& error) const;
bool LoadStackPresetSnapshot(const std::string& presetName, std::string& error);
std::string BuildStateJson() const;
const std::filesystem::path& GetRepoRoot() const;
const std::filesystem::path& GetUiRoot() const;
const std::filesystem::path& GetDocsRoot() const;
const std::filesystem::path& GetRuntimeRoot() const;
unsigned short GetServerPort() const;
unsigned short GetOscPort() const;
const std::string& GetOscBindAddress() const;
double GetOscSmoothing() const;
unsigned GetMaxTemporalHistoryFrames() const;
unsigned GetPreviewFps() const;
bool ExternalKeyingEnabled() const;
const std::string& GetInputVideoFormat() const;
const std::string& GetInputFrameRate() const;
const std::string& GetOutputVideoFormat() const;
const std::string& GetOutputFrameRate() const;
const std::filesystem::path& GetRuntimeRepositoryRoot() const;
const std::filesystem::path& GetRuntimeUiRoot() const;
const std::filesystem::path& GetRuntimeDocsRoot() const;
const std::filesystem::path& GetRuntimeDataRoot() const;
unsigned short GetConfiguredControlServerPort() const;
unsigned short GetConfiguredOscPort() const;
const std::string& GetConfiguredOscBindAddress() const;
double GetConfiguredOscSmoothing() const;
unsigned GetConfiguredMaxTemporalHistoryFrames() const;
unsigned GetConfiguredPreviewFps() const;
bool IsExternalKeyingConfigured() const;
const std::string& GetConfiguredInputVideoFormat() const;
const std::string& GetConfiguredInputFrameRate() const;
const std::string& GetConfiguredOutputVideoFormat() const;
const std::string& GetConfiguredOutputFrameRate() const;
void SetCompileStatus(bool succeeded, const std::string& message);
void ClearReloadRequest();