Phase 1 clean-up and separation of concerns
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This commit is contained in:
Aiden
2026-05-10 23:21:13 +10:00
parent 3629227aa9
commit 739231d5a1
24 changed files with 1043 additions and 449 deletions

View File

@@ -6,12 +6,43 @@
#include <string>
#include <vector>
struct RuntimeSnapshotVersions
{
uint64_t renderStateVersion = 0;
uint64_t parameterStateVersion = 0;
};
struct RuntimeRenderFrameContext
{
double timeSeconds = 0.0;
double utcTimeSeconds = 0.0;
double utcOffsetSeconds = 0.0;
double startupRandom = 0.0;
double frameCount = 0.0;
};
struct RuntimeRenderStateSnapshot
{
RuntimeSnapshotVersions versions;
unsigned outputWidth = 0;
unsigned outputHeight = 0;
std::vector<RuntimeRenderState> states;
};
class RuntimeSnapshotProvider
{
public:
explicit RuntimeSnapshotProvider(RuntimeHost& runtimeHost);
bool BuildLayerPassFragmentShaderSources(const std::string& layerId, std::vector<ShaderPassBuildSource>& passSources, std::string& error) const;
RuntimeSnapshotVersions GetVersions() const;
RuntimeRenderFrameContext GetFrameContext() const;
RuntimeRenderStateSnapshot GetRenderStateSnapshot(unsigned outputWidth, unsigned outputHeight) const;
bool TryGetRenderStateSnapshot(unsigned outputWidth, unsigned outputHeight, RuntimeRenderStateSnapshot& snapshot) const;
bool TryRefreshSnapshotParameters(RuntimeRenderStateSnapshot& snapshot) const;
void ApplyFrameContext(std::vector<RuntimeRenderState>& states, const RuntimeRenderFrameContext& frameContext) const;
void ApplyFrameContext(RuntimeRenderStateSnapshot& snapshot, const RuntimeRenderFrameContext& frameContext) const;
std::vector<RuntimeRenderState> GetLayerRenderStates(unsigned outputWidth, unsigned outputHeight) const;
bool TryGetLayerRenderStates(unsigned outputWidth, unsigned outputHeight, std::vector<RuntimeRenderState>& states) const;
bool TryRefreshCachedLayerStates(std::vector<RuntimeRenderState>& states) const;