Phase 1 clean-up and separation of concerns
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@@ -21,7 +21,7 @@ struct PreparedShaderBuild
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uint64_t generation = 0;
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bool succeeded = false;
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std::string message;
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std::vector<RuntimeRenderState> layerStates;
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RuntimeRenderStateSnapshot renderSnapshot;
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std::vector<PreparedLayerShader> layers;
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};
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