step 3
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@@ -56,6 +56,11 @@ RuntimeCoordinatorResult RuntimeCoordinator::RemoveLayer(const std::string& laye
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}
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RuntimeCoordinatorResult result = ApplyStoreMutation(mRuntimeStore.DeleteStoredLayer(layerId, error), error, true, true, true);
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if (result.accepted)
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{
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result.transientOscInvalidation = RuntimeCoordinatorTransientOscInvalidation::Layer;
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result.transientOscLayerKey = layerId;
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}
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PublishCoordinatorResult("RemoveLayer", result);
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return result;
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}
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@@ -205,7 +210,8 @@ RuntimeCoordinatorResult RuntimeCoordinator::ResetLayerParameters(const std::str
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return result;
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}
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result.clearTransientOscState = true;
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result.transientOscInvalidation = RuntimeCoordinatorTransientOscInvalidation::Layer;
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result.transientOscLayerKey = layerId;
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result.renderResetScope = RuntimeCoordinatorRenderResetScope::TemporalHistoryAndFeedback;
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PublishCoordinatorResult("ResetLayerParameters", result);
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return result;
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@@ -538,7 +544,7 @@ void RuntimeCoordinator::PublishCoordinatorResult(const std::string& action, con
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mutation.runtimeStateBroadcastRequired = result.runtimeStateBroadcastRequired;
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mutation.shaderBuildRequested = result.shaderBuildRequested;
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mutation.persistenceRequested = result.persistenceRequested;
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mutation.clearTransientOscState = result.clearTransientOscState;
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mutation.clearTransientOscState = result.transientOscInvalidation != RuntimeCoordinatorTransientOscInvalidation::None;
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mutation.renderResetScope = ToRuntimeEventRenderResetScope(result.renderResetScope);
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mutation.errorMessage = result.errorMessage;
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mRuntimeEventDispatcher.PublishPayload(mutation, "RuntimeCoordinator");
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@@ -25,18 +25,26 @@ enum class RuntimeCoordinatorRenderResetScope
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TemporalHistoryAndFeedback
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};
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enum class RuntimeCoordinatorTransientOscInvalidation
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{
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None,
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Layer,
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All
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};
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struct RuntimeCoordinatorResult
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{
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bool accepted = false;
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bool runtimeStateBroadcastRequired = false;
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bool shaderBuildRequested = false;
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bool persistenceRequested = false;
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bool clearTransientOscState = false;
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bool compileStatusChanged = false;
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bool compileStatusSucceeded = false;
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bool clearReloadRequest = false;
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RuntimeCoordinatorCommittedStateMode committedStateMode = RuntimeCoordinatorCommittedStateMode::Unchanged;
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RuntimeCoordinatorRenderResetScope renderResetScope = RuntimeCoordinatorRenderResetScope::None;
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RuntimeCoordinatorTransientOscInvalidation transientOscInvalidation = RuntimeCoordinatorTransientOscInvalidation::None;
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std::string transientOscLayerKey;
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std::string compileStatusMessage;
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std::string errorMessage;
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};
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