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This commit is contained in:
Aiden
2026-05-12 01:30:30 +10:00
parent ea31d0ca13
commit 709d3d3fa4
5 changed files with 1110 additions and 0 deletions

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#include "DeckLinkSession.h"
#include "GLExtensions.h"
#include "VideoIOFormat.h"
#include "VideoPlayoutPolicy.h"
#include <windows.h>
#include <algorithm>
#include <atomic>
#include <chrono>
#include <cmath>
#include <condition_variable>
#include <cstdint>
#include <deque>
#include <iomanip>
#include <iostream>
#include <mutex>
#include <sstream>
#include <string>
#include <thread>
#include <vector>
namespace
{
constexpr unsigned kDefaultWidth = 1920;
constexpr unsigned kDefaultHeight = 1080;
constexpr std::size_t kSystemFrameSlots = 12;
constexpr std::size_t kPboDepth = 6;
constexpr std::size_t kWarmupFrames = 4;
constexpr std::size_t kDeckLinkTargetBufferedFrames = 4;
enum class ProbeSlotState
{
Free,
Rendering,
Completed,
Scheduled
};
struct ProbeFrame
{
void* bytes = nullptr;
long rowBytes = 0;
unsigned width = 0;
unsigned height = 0;
VideoIOPixelFormat pixelFormat = VideoIOPixelFormat::Bgra8;
std::size_t index = 0;
uint64_t generation = 0;
uint64_t frameIndex = 0;
};
struct ProbeMetrics
{
uint64_t renderedFrames = 0;
uint64_t completedFrames = 0;
uint64_t scheduledFrames = 0;
uint64_t completedDrops = 0;
uint64_t acquireMisses = 0;
uint64_t scheduleUnderruns = 0;
uint64_t pboQueueMisses = 0;
std::size_t freeCount = 0;
std::size_t renderingCount = 0;
std::size_t completedCount = 0;
std::size_t scheduledCount = 0;
};
class LatestFrameStore
{
public:
LatestFrameStore(unsigned width, unsigned height, std::size_t capacity) :
mWidth(width),
mHeight(height),
mRowBytes(VideoIORowBytes(VideoIOPixelFormat::Bgra8, width))
{
mSlots.resize(capacity);
const std::size_t byteCount = static_cast<std::size_t>(mRowBytes) * static_cast<std::size_t>(mHeight);
for (Slot& slot : mSlots)
{
slot.bytes.resize(byteCount);
slot.generation = 1;
}
}
bool AcquireForRender(ProbeFrame& frame)
{
std::lock_guard<std::mutex> lock(mMutex);
if (!AcquireFreeLocked(frame))
{
if (!DropOldestCompletedLocked() || !AcquireFreeLocked(frame))
{
++mMetrics.acquireMisses;
return false;
}
}
return true;
}
bool PublishCompleted(const ProbeFrame& frame)
{
std::lock_guard<std::mutex> lock(mMutex);
if (!IsValidLocked(frame))
return false;
Slot& slot = mSlots[frame.index];
if (slot.state != ProbeSlotState::Rendering)
return false;
slot.state = ProbeSlotState::Completed;
slot.frameIndex = frame.frameIndex;
mCompletedIndices.push_back(frame.index);
++mMetrics.completedFrames;
mCondition.notify_all();
return true;
}
bool ConsumeCompleted(ProbeFrame& frame)
{
std::lock_guard<std::mutex> lock(mMutex);
while (!mCompletedIndices.empty())
{
const std::size_t index = mCompletedIndices.front();
mCompletedIndices.pop_front();
if (index >= mSlots.size() || mSlots[index].state != ProbeSlotState::Completed)
continue;
mSlots[index].state = ProbeSlotState::Scheduled;
FillFrameLocked(index, frame);
++mMetrics.scheduledFrames;
return true;
}
++mMetrics.scheduleUnderruns;
return false;
}
bool ReleaseByBytes(void* bytes)
{
if (bytes == nullptr)
return false;
std::lock_guard<std::mutex> lock(mMutex);
for (std::size_t index = 0; index < mSlots.size(); ++index)
{
if (mSlots[index].bytes.data() != bytes)
continue;
mSlots[index].state = ProbeSlotState::Free;
++mSlots[index].generation;
RemoveCompletedIndexLocked(index);
mCondition.notify_all();
return true;
}
return false;
}
bool WaitForCompletedDepth(std::size_t targetDepth, std::chrono::milliseconds timeout)
{
std::unique_lock<std::mutex> lock(mMutex);
return mCondition.wait_for(lock, timeout, [&]() {
return CompletedCountLocked() >= targetDepth;
});
}
ProbeMetrics Metrics() const
{
std::lock_guard<std::mutex> lock(mMutex);
ProbeMetrics metrics = mMetrics;
for (const Slot& slot : mSlots)
{
switch (slot.state)
{
case ProbeSlotState::Free:
++metrics.freeCount;
break;
case ProbeSlotState::Rendering:
++metrics.renderingCount;
break;
case ProbeSlotState::Completed:
++metrics.completedCount;
break;
case ProbeSlotState::Scheduled:
++metrics.scheduledCount;
break;
}
}
return metrics;
}
void CountRenderedFrame()
{
std::lock_guard<std::mutex> lock(mMutex);
++mMetrics.renderedFrames;
}
void CountPboQueueMiss()
{
std::lock_guard<std::mutex> lock(mMutex);
++mMetrics.pboQueueMisses;
}
private:
struct Slot
{
std::vector<unsigned char> bytes;
ProbeSlotState state = ProbeSlotState::Free;
uint64_t generation = 1;
uint64_t frameIndex = 0;
};
bool AcquireFreeLocked(ProbeFrame& frame)
{
for (std::size_t index = 0; index < mSlots.size(); ++index)
{
if (mSlots[index].state != ProbeSlotState::Free)
continue;
mSlots[index].state = ProbeSlotState::Rendering;
++mSlots[index].generation;
FillFrameLocked(index, frame);
return true;
}
return false;
}
bool DropOldestCompletedLocked()
{
while (!mCompletedIndices.empty())
{
const std::size_t index = mCompletedIndices.front();
mCompletedIndices.pop_front();
if (index >= mSlots.size() || mSlots[index].state != ProbeSlotState::Completed)
continue;
mSlots[index].state = ProbeSlotState::Free;
++mSlots[index].generation;
++mMetrics.completedDrops;
return true;
}
return false;
}
void FillFrameLocked(std::size_t index, ProbeFrame& frame) const
{
const Slot& slot = mSlots[index];
frame.bytes = const_cast<unsigned char*>(slot.bytes.data());
frame.rowBytes = static_cast<long>(mRowBytes);
frame.width = mWidth;
frame.height = mHeight;
frame.pixelFormat = VideoIOPixelFormat::Bgra8;
frame.index = index;
frame.generation = slot.generation;
frame.frameIndex = slot.frameIndex;
}
bool IsValidLocked(const ProbeFrame& frame) const
{
return frame.index < mSlots.size() && mSlots[frame.index].generation == frame.generation;
}
void RemoveCompletedIndexLocked(std::size_t index)
{
mCompletedIndices.erase(std::remove(mCompletedIndices.begin(), mCompletedIndices.end(), index), mCompletedIndices.end());
}
std::size_t CompletedCountLocked() const
{
std::size_t count = 0;
for (const Slot& slot : mSlots)
{
if (slot.state == ProbeSlotState::Completed)
++count;
}
return count;
}
unsigned mWidth = 0;
unsigned mHeight = 0;
unsigned mRowBytes = 0;
std::vector<Slot> mSlots;
std::deque<std::size_t> mCompletedIndices;
mutable std::mutex mMutex;
std::condition_variable mCondition;
ProbeMetrics mMetrics;
};
LRESULT CALLBACK ProbeWindowProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
return DefWindowProc(hwnd, message, wParam, lParam);
}
class HiddenOpenGLContext
{
public:
~HiddenOpenGLContext()
{
Destroy();
}
bool Create(unsigned width, unsigned height, std::string& error)
{
mInstance = GetModuleHandle(nullptr);
WNDCLASSA wc = {};
wc.style = CS_OWNDC;
wc.lpfnWndProc = ProbeWindowProc;
wc.hInstance = mInstance;
wc.lpszClassName = "DeckLinkRenderCadenceProbeWindow";
RegisterClassA(&wc);
mWindow = CreateWindowA(
wc.lpszClassName,
"DeckLink Render Cadence Probe",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
static_cast<int>(width),
static_cast<int>(height),
nullptr,
nullptr,
mInstance,
nullptr);
if (!mWindow)
{
error = "CreateWindowA failed.";
return false;
}
mDc = GetDC(mWindow);
if (!mDc)
{
error = "GetDC failed.";
return false;
}
PIXELFORMATDESCRIPTOR pfd = {};
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cDepthBits = 0;
pfd.iLayerType = PFD_MAIN_PLANE;
const int pixelFormat = ChoosePixelFormat(mDc, &pfd);
if (pixelFormat == 0 || !SetPixelFormat(mDc, pixelFormat, &pfd))
{
error = "Could not choose/set a pixel format.";
return false;
}
mGlrc = wglCreateContext(mDc);
if (!mGlrc)
{
error = "wglCreateContext failed.";
return false;
}
return true;
}
bool MakeCurrent()
{
return mDc && mGlrc && wglMakeCurrent(mDc, mGlrc);
}
void ClearCurrent()
{
wglMakeCurrent(nullptr, nullptr);
}
void Destroy()
{
ClearCurrent();
if (mGlrc)
{
wglDeleteContext(mGlrc);
mGlrc = nullptr;
}
if (mWindow && mDc)
{
ReleaseDC(mWindow, mDc);
mDc = nullptr;
}
if (mWindow)
{
DestroyWindow(mWindow);
mWindow = nullptr;
}
}
private:
HINSTANCE mInstance = nullptr;
HWND mWindow = nullptr;
HDC mDc = nullptr;
HGLRC mGlrc = nullptr;
};
class RenderCadenceProbe
{
public:
RenderCadenceProbe(LatestFrameStore& frameStore, unsigned width, unsigned height, double frameDurationMs) :
mFrameStore(frameStore),
mWidth(width),
mHeight(height),
mFrameDuration(std::chrono::duration_cast<Clock::duration>(std::chrono::duration<double, std::milli>(frameDurationMs)))
{
if (mFrameDuration <= Clock::duration::zero())
mFrameDuration = std::chrono::milliseconds(16);
}
bool Start(std::string& error)
{
mStopping = false;
mThread = std::thread([this]() { ThreadMain(); });
std::unique_lock<std::mutex> lock(mStartupMutex);
if (!mStartupCondition.wait_for(lock, std::chrono::seconds(3), [this]() { return mStarted || !mStartupError.empty(); }))
{
error = "Timed out starting render thread.";
return false;
}
if (!mStartupError.empty())
{
error = mStartupError;
return false;
}
return true;
}
void Stop()
{
mStopping = true;
if (mThread.joinable())
mThread.join();
}
private:
struct PboSlot
{
GLuint pbo = 0;
GLsync fence = nullptr;
bool inFlight = false;
uint64_t frameIndex = 0;
};
using Clock = std::chrono::steady_clock;
void ThreadMain()
{
std::string error;
HiddenOpenGLContext context;
if (!context.Create(mWidth, mHeight, error) || !context.MakeCurrent())
{
SignalStartupFailure(error.empty() ? "OpenGL context creation failed." : error);
return;
}
if (!ResolveGLExtensions())
{
SignalStartupFailure("OpenGL extension resolution failed.");
return;
}
if (!CreateRenderTargets())
{
SignalStartupFailure("OpenGL render target creation failed.");
return;
}
CreatePbos();
SignalStarted();
auto nextRenderTime = Clock::now();
while (!mStopping)
{
ConsumeCompletedPbos();
const auto now = Clock::now();
if (now < nextRenderTime)
{
std::this_thread::sleep_for((std::min)(std::chrono::milliseconds(1), std::chrono::duration_cast<std::chrono::milliseconds>(nextRenderTime - now)));
continue;
}
RenderPattern(mFrameIndex);
if (!QueueReadback(mFrameIndex))
mFrameStore.CountPboQueueMiss();
mFrameStore.CountRenderedFrame();
++mFrameIndex;
nextRenderTime += mFrameDuration;
if (Clock::now() - nextRenderTime > mFrameDuration * 4)
nextRenderTime = Clock::now() + mFrameDuration;
}
FlushPbos();
DestroyPbos();
DestroyRenderTargets();
context.ClearCurrent();
}
bool CreateRenderTargets()
{
glGenFramebuffers(1, &mFramebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
glGenTextures(1, &mTexture);
glBindTexture(GL_TEXTURE_2D, mTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, static_cast<GLsizei>(mWidth), static_cast<GLsizei>(mHeight), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0);
const bool complete = glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
glBindTexture(GL_TEXTURE_2D, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
return complete;
}
void DestroyRenderTargets()
{
if (mFramebuffer != 0)
glDeleteFramebuffers(1, &mFramebuffer);
if (mTexture != 0)
glDeleteTextures(1, &mTexture);
mFramebuffer = 0;
mTexture = 0;
}
void CreatePbos()
{
mPbos.resize(kPboDepth);
const std::size_t byteCount = static_cast<std::size_t>(VideoIORowBytes(VideoIOPixelFormat::Bgra8, mWidth)) * mHeight;
for (PboSlot& slot : mPbos)
{
glGenBuffers(1, &slot.pbo);
glBindBuffer(GL_PIXEL_PACK_BUFFER, slot.pbo);
glBufferData(GL_PIXEL_PACK_BUFFER, static_cast<GLsizeiptr>(byteCount), nullptr, GL_STREAM_READ);
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
void DestroyPbos()
{
for (PboSlot& slot : mPbos)
{
if (slot.fence)
glDeleteSync(slot.fence);
if (slot.pbo != 0)
glDeleteBuffers(1, &slot.pbo);
slot = {};
}
mPbos.clear();
}
void FlushPbos()
{
for (std::size_t i = 0; i < mPbos.size() * 2; ++i)
ConsumeCompletedPbos();
}
void RenderPattern(uint64_t frameIndex)
{
const float t = static_cast<float>(frameIndex) / 60.0f;
const float red = 0.1f + 0.4f * (0.5f + 0.5f * std::sin(t));
const float green = 0.1f + 0.4f * (0.5f + 0.5f * std::sin(t * 0.73f + 1.0f));
const float blue = 0.15f + 0.3f * (0.5f + 0.5f * std::sin(t * 0.41f + 2.0f));
glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
glViewport(0, 0, static_cast<GLsizei>(mWidth), static_cast<GLsizei>(mHeight));
glDisable(GL_SCISSOR_TEST);
glClearColor(red, green, blue, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
const int boxWidth = static_cast<int>(mWidth / 6);
const int boxHeight = static_cast<int>(mHeight / 5);
const float phase = 0.5f + 0.5f * std::sin(t * 1.7f);
const int x = static_cast<int>(phase * static_cast<float>(mWidth - boxWidth));
const int y = static_cast<int>((0.5f + 0.5f * std::sin(t * 1.1f + 0.8f)) * static_cast<float>(mHeight - boxHeight));
glEnable(GL_SCISSOR_TEST);
glScissor(x, y, boxWidth, boxHeight);
glClearColor(1.0f - red, 0.85f, 0.15f + blue, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glDisable(GL_SCISSOR_TEST);
}
bool QueueReadback(uint64_t frameIndex)
{
if (mPbos.empty())
return false;
PboSlot& slot = mPbos[mWriteIndex];
if (slot.inFlight)
return false;
const std::size_t byteCount = static_cast<std::size_t>(VideoIORowBytes(VideoIOPixelFormat::Bgra8, mWidth)) * mHeight;
glBindFramebuffer(GL_READ_FRAMEBUFFER, mFramebuffer);
glPixelStorei(GL_PACK_ALIGNMENT, 4);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glBindBuffer(GL_PIXEL_PACK_BUFFER, slot.pbo);
glBufferData(GL_PIXEL_PACK_BUFFER, static_cast<GLsizeiptr>(byteCount), nullptr, GL_STREAM_READ);
glReadPixels(0, 0, static_cast<GLsizei>(mWidth), static_cast<GLsizei>(mHeight), GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
slot.fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
slot.inFlight = slot.fence != nullptr;
slot.frameIndex = frameIndex;
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
mWriteIndex = (mWriteIndex + 1) % mPbos.size();
return slot.inFlight;
}
void ConsumeCompletedPbos()
{
for (std::size_t checked = 0; checked < mPbos.size(); ++checked)
{
PboSlot& slot = mPbos[mReadIndex];
if (!slot.inFlight || slot.fence == nullptr)
{
mReadIndex = (mReadIndex + 1) % mPbos.size();
continue;
}
const GLenum waitResult = glClientWaitSync(slot.fence, 0, 0);
if (waitResult != GL_ALREADY_SIGNALED && waitResult != GL_CONDITION_SATISFIED)
return;
ProbeFrame frame;
if (mFrameStore.AcquireForRender(frame))
{
glBindBuffer(GL_PIXEL_PACK_BUFFER, slot.pbo);
void* mapped = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
if (mapped)
{
const std::size_t byteCount = static_cast<std::size_t>(frame.rowBytes) * frame.height;
std::memcpy(frame.bytes, mapped, byteCount);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
frame.frameIndex = slot.frameIndex;
mFrameStore.PublishCompleted(frame);
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
glDeleteSync(slot.fence);
slot.fence = nullptr;
slot.inFlight = false;
mReadIndex = (mReadIndex + 1) % mPbos.size();
}
}
void SignalStarted()
{
std::lock_guard<std::mutex> lock(mStartupMutex);
mStarted = true;
mStartupCondition.notify_all();
}
void SignalStartupFailure(const std::string& error)
{
std::lock_guard<std::mutex> lock(mStartupMutex);
mStartupError = error;
mStartupCondition.notify_all();
}
LatestFrameStore& mFrameStore;
unsigned mWidth = 0;
unsigned mHeight = 0;
Clock::duration mFrameDuration;
std::thread mThread;
std::atomic<bool> mStopping{ false };
std::mutex mStartupMutex;
std::condition_variable mStartupCondition;
bool mStarted = false;
std::string mStartupError;
GLuint mFramebuffer = 0;
GLuint mTexture = 0;
std::vector<PboSlot> mPbos;
std::size_t mWriteIndex = 0;
std::size_t mReadIndex = 0;
uint64_t mFrameIndex = 0;
};
class DeckLinkProbePlayout
{
public:
DeckLinkProbePlayout(DeckLinkSession& session, LatestFrameStore& frameStore) :
mSession(session),
mFrameStore(frameStore)
{
}
bool Start()
{
mStopping = false;
mThread = std::thread([this]() { ThreadMain(); });
return true;
}
void Stop()
{
mStopping = true;
if (mThread.joinable())
mThread.join();
}
void ThreadMain()
{
while (!mStopping)
{
const ProbeMetrics metrics = mFrameStore.Metrics();
if (metrics.scheduledCount >= kDeckLinkTargetBufferedFrames)
{
std::this_thread::sleep_for(std::chrono::milliseconds(1));
continue;
}
ProbeFrame frame;
if (!mFrameStore.ConsumeCompleted(frame))
{
std::this_thread::sleep_for(std::chrono::milliseconds(1));
continue;
}
VideoIOOutputFrame outputFrame;
outputFrame.bytes = frame.bytes;
outputFrame.nativeBuffer = frame.bytes;
outputFrame.rowBytes = frame.rowBytes;
outputFrame.width = frame.width;
outputFrame.height = frame.height;
outputFrame.pixelFormat = frame.pixelFormat;
if (!mSession.ScheduleOutputFrame(outputFrame))
{
mFrameStore.ReleaseByBytes(frame.bytes);
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
}
}
private:
DeckLinkSession& mSession;
LatestFrameStore& mFrameStore;
std::thread mThread;
std::atomic<bool> mStopping{ false };
};
std::string CompletionResultToString(VideoIOCompletionResult result)
{
switch (result)
{
case VideoIOCompletionResult::Completed:
return "completed";
case VideoIOCompletionResult::DisplayedLate:
return "late";
case VideoIOCompletionResult::Dropped:
return "dropped";
case VideoIOCompletionResult::Flushed:
return "flushed";
case VideoIOCompletionResult::Unknown:
default:
return "unknown";
}
}
void PrintUsage()
{
std::cout << "DeckLinkRenderCadenceProbe\n"
<< " Renders a simple OpenGL BGRA8 motion pattern on one GL thread,\n"
<< " copies completed PBO readbacks into latest-N system memory slots,\n"
<< " warms up rendered frames, then feeds DeckLink scheduled playback.\n\n"
<< "Press Enter to stop.\n";
}
class ComInitGuard
{
public:
~ComInitGuard()
{
if (mInitialized)
CoUninitialize();
}
bool Initialize()
{
const HRESULT result = CoInitialize(nullptr);
mInitialized = SUCCEEDED(result);
mResult = result;
return mInitialized;
}
HRESULT Result() const { return mResult; }
private:
bool mInitialized = false;
HRESULT mResult = S_OK;
};
}
int main()
{
PrintUsage();
ComInitGuard com;
if (!com.Initialize())
{
std::cerr << "COM initialization failed: 0x" << std::hex << com.Result() << std::dec << "\n";
return 1;
}
LatestFrameStore frameStore(kDefaultWidth, kDefaultHeight, kSystemFrameSlots);
DeckLinkSession deckLink;
std::atomic<uint64_t> completions{ 0 };
std::atomic<uint64_t> late{ 0 };
std::atomic<uint64_t> dropped{ 0 };
VideoFormatSelection formats;
std::string error;
if (!deckLink.DiscoverDevicesAndModes(formats, error))
{
std::cerr << "DeckLink discovery failed: " << error << "\n";
return 1;
}
if (!deckLink.SelectPreferredFormats(formats, false, error))
{
std::cerr << "DeckLink format selection failed: " << error << "\n";
return 1;
}
if (!deckLink.ConfigureOutput(
[&](const VideoIOCompletion& completion) {
frameStore.ReleaseByBytes(completion.outputFrameBuffer);
++completions;
if (completion.result == VideoIOCompletionResult::DisplayedLate)
++late;
else if (completion.result == VideoIOCompletionResult::Dropped)
++dropped;
},
formats.output,
false,
error))
{
std::cerr << "DeckLink output configuration failed: " << error << "\n";
return 1;
}
if (!deckLink.PrepareOutputSchedule())
{
std::cerr << "DeckLink schedule preparation failed.\n";
return 1;
}
const VideoIOState& state = deckLink.State();
if (state.outputFrameSize.width != kDefaultWidth || state.outputFrameSize.height != kDefaultHeight)
{
std::cerr << "This probe currently expects 1920x1080 output. Selected mode is "
<< state.outputFrameSize.width << "x" << state.outputFrameSize.height << ".\n";
return 1;
}
RenderCadenceProbe renderer(frameStore, state.outputFrameSize.width, state.outputFrameSize.height, state.frameBudgetMilliseconds);
if (!renderer.Start(error))
{
std::cerr << "Render thread start failed: " << error << "\n";
return 1;
}
std::cout << "Warming up " << kWarmupFrames << " rendered frames at cadence...\n";
if (!frameStore.WaitForCompletedDepth(kWarmupFrames, std::chrono::seconds(3)))
{
std::cerr << "Timed out waiting for rendered warmup frames.\n";
renderer.Stop();
return 1;
}
DeckLinkProbePlayout playout(deckLink, frameStore);
playout.Start();
const auto prerollDeadline = std::chrono::steady_clock::now() + std::chrono::seconds(3);
while (std::chrono::steady_clock::now() < prerollDeadline)
{
if (frameStore.Metrics().scheduledCount >= kDeckLinkTargetBufferedFrames)
break;
std::this_thread::sleep_for(std::chrono::milliseconds(2));
}
if (!deckLink.StartScheduledPlayback())
{
std::cerr << "DeckLink scheduled playback failed to start.\n";
playout.Stop();
renderer.Stop();
return 1;
}
std::atomic<bool> metricsStopping{ false };
std::thread metricsThread([&]() {
uint64_t lastRendered = 0;
uint64_t lastScheduled = 0;
auto lastTime = std::chrono::steady_clock::now();
while (!metricsStopping)
{
std::this_thread::sleep_for(std::chrono::seconds(1));
const auto now = std::chrono::steady_clock::now();
const double seconds = std::chrono::duration_cast<std::chrono::duration<double>>(now - lastTime).count();
const ProbeMetrics metrics = frameStore.Metrics();
const double renderFps = seconds > 0.0 ? static_cast<double>(metrics.renderedFrames - lastRendered) / seconds : 0.0;
const double scheduleFps = seconds > 0.0 ? static_cast<double>(metrics.scheduledFrames - lastScheduled) / seconds : 0.0;
lastRendered = metrics.renderedFrames;
lastScheduled = metrics.scheduledFrames;
lastTime = now;
std::cout << std::fixed << std::setprecision(1)
<< "renderFps=" << renderFps
<< " scheduleFps=" << scheduleFps
<< " free=" << metrics.freeCount
<< " completed=" << metrics.completedCount
<< " scheduled=" << metrics.scheduledCount
<< " drops=" << metrics.completedDrops
<< " pboMiss=" << metrics.pboQueueMisses
<< " completions=" << completions.load()
<< " late=" << late.load()
<< " dropped=" << dropped.load()
<< " decklinkBuffered=" << deckLink.State().actualDeckLinkBufferedFrames
<< "\n";
}
});
std::string line;
std::getline(std::cin, line);
metricsStopping = true;
if (metricsThread.joinable())
metricsThread.join();
playout.Stop();
deckLink.Stop();
renderer.Stop();
deckLink.ReleaseResources();
return 0;
}