shader adjustment
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This commit is contained in:
2026-05-08 15:12:48 +10:00
parent bc536bd751
commit 6ea70d9497
2 changed files with 5 additions and 4 deletions

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@@ -236,10 +236,10 @@ If `SLANG_ROOT` is not set, the workflow falls back to the repo-local default un
- Support a separate sound shader `.slang` file in shader packages. (https://www.shadertoy.com/view/XsBXWt)
- Add WebView2
- move to MSDF, typography rasterisation
- better shader search UI
- better shader search UI, pass 1
- More comprehensive greenscreen shader
- linear compositing?
- compute shaders or a small 1x1 or nx1 RGBA16f render target for abritary data store
- allow shaders to read other shaders data store based on name? or output over OSC
- Mipmappong needed?
- Mipmappong for shader declared textures
- unwrap a fish eyelens and mirror it and map it to equirectangulr for environmnet map purposes