more shaders and updates/changes
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@@ -69,7 +69,7 @@
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"id": "vignetteAmount",
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"label": "Vignette",
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"type": "float",
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"default": 0.18,
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"default": 0.3,
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"min": 0,
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"max": 0.6,
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"step": 0.01,
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@@ -154,6 +154,46 @@
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"max": 6,
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"step": 0.05,
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"description": "Scale of the generated noise pattern."
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},
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{
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"id": "scanlineAmount",
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"label": "Scanlines",
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"type": "float",
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"default": 0.08,
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"min": 0,
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"max": 0.35,
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"step": 0.005,
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"description": "Subtle alternating-field luma modulation."
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},
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{
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"id": "chromaCrawlAmount",
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"label": "Chroma Crawl",
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"type": "float",
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"default": 0.035,
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"min": 0,
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"max": 0.2,
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"step": 0.005,
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"description": "Moving color shimmer around high-contrast edges."
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},
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{
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"id": "generationLoss",
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"label": "Generation Loss",
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"type": "float",
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"default": 0.18,
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"min": 0,
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"max": 1,
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"step": 0.01,
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"description": "Raises blacks, softens detail, lowers contrast, and desaturates chroma like copied tape."
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},
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{
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"id": "sharpnessDrift",
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"label": "Sharpness Drift",
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"type": "float",
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"default": 0.12,
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"min": 0,
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"max": 0.6,
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"step": 0.01,
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"description": "Slowly varies picture softness to mimic unstable tape focus."
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}
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]
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}
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