Fixed trigger
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This commit is contained in:
Aiden
2026-05-12 18:11:43 +10:00
parent 5fb4607d8c
commit 6e32941675
5 changed files with 49 additions and 4 deletions

View File

@@ -112,8 +112,8 @@ std::vector<unsigned char> BuildRuntimeShaderGlobalParamsStd140(
case ShaderParameterType::Text:
break;
case ShaderParameterType::Trigger:
AppendStd140Int(buffer, 0);
AppendStd140Float(buffer, -1000000.0f);
AppendStd140Int(buffer, value.numberValues.empty() ? 0 : static_cast<int>(value.numberValues[0]));
AppendStd140Float(buffer, value.numberValues.size() > 1 ? static_cast<float>(value.numberValues[1]) : -1000000.0f);
break;
}
}

View File

@@ -3,6 +3,7 @@
#include "RuntimeParameterUtils.h"
#include <algorithm>
#include <chrono>
#include <utility>
namespace RenderCadenceCompositor
@@ -156,8 +157,18 @@ bool RuntimeLayerModel::UpdateParameter(const std::string& layerId, const std::s
}
ShaderParameterValue normalizedValue;
if (!NormalizeAndValidateParameterValue(*definition, value, normalizedValue, error))
if (definition->type == ShaderParameterType::Trigger)
{
const auto currentIt = layer->parameterValues.find(parameterId);
const double previousCount = currentIt == layer->parameterValues.end() || currentIt->second.numberValues.empty()
? 0.0
: currentIt->second.numberValues.front();
normalizedValue.numberValues = { previousCount + 1.0, RuntimeElapsedSeconds() };
}
else if (!NormalizeAndValidateParameterValue(*definition, value, normalizedValue, error))
{
return false;
}
layer->parameterValues[parameterId] = normalizedValue;
if (layer->renderReady)
@@ -360,4 +371,9 @@ RuntimeLayerReadModel RuntimeLayerModel::ToReadModel(const Layer& layer)
readModel.parameterValues = layer.parameterValues;
return readModel;
}
double RuntimeLayerModel::RuntimeElapsedSeconds() const
{
return std::chrono::duration_cast<std::chrono::duration<double>>(std::chrono::steady_clock::now() - mStartTime).count();
}
}

View File

@@ -4,6 +4,7 @@
#include "RuntimeShaderArtifact.h"
#include "SupportedShaderCatalog.h"
#include <chrono>
#include <cstdint>
#include <map>
#include <string>
@@ -91,8 +92,10 @@ private:
static const ShaderParameterDefinition* FindParameterDefinition(const Layer& layer, const std::string& parameterId);
std::string AllocateLayerId();
static RuntimeLayerReadModel ToReadModel(const Layer& layer);
double RuntimeElapsedSeconds() const;
std::vector<Layer> mLayers;
uint64_t mNextLayerNumber = 1;
std::chrono::steady_clock::time_point mStartTime = std::chrono::steady_clock::now();
};
}

View File

@@ -45,7 +45,8 @@ RenderCadenceCompositor::SupportedShaderCatalog MakeCatalog(std::filesystem::pat
"category": "Tests",
"entryPoint": "shadeVideo",
"parameters": [
{ "id": "gain", "label": "Gain", "type": "float", "default": 0.5 }
{ "id": "gain", "label": "Gain", "type": "float", "default": 0.5 },
{ "id": "drop", "label": "Drop", "type": "trigger" }
]
})");
@@ -166,6 +167,15 @@ void TestLayerControlsUpdateDisplayAndRenderModels()
Expect(model.UpdateParameter(firstLayerId, "gain", gainValue, error), "parameter value can be updated");
snapshot = model.Snapshot();
Expect(snapshot.displayLayers[1].parameterValues.at("gain").numberValues.front() == 0.75, "updated parameter value is visible");
JsonValue dropPulse(true);
Expect(model.UpdateParameter(firstLayerId, "drop", dropPulse, error), "trigger parameter can be pulsed");
snapshot = model.Snapshot();
const std::vector<double> firstTrigger = snapshot.displayLayers[1].parameterValues.at("drop").numberValues;
Expect(firstTrigger.size() == 2 && firstTrigger[0] == 1.0 && firstTrigger[1] >= 0.0, "trigger pulse increments count and records runtime time");
Expect(model.UpdateParameter(firstLayerId, "drop", dropPulse, error), "trigger parameter can be pulsed again");
snapshot = model.Snapshot();
const std::vector<double> secondTrigger = snapshot.displayLayers[1].parameterValues.at("drop").numberValues;
Expect(secondTrigger.size() == 2 && secondTrigger[0] == 2.0 && secondTrigger[1] >= firstTrigger[1], "second trigger pulse increments count again");
RuntimeShaderArtifact artifact;
artifact.layerId = firstLayerId;

View File

@@ -80,6 +80,15 @@ ShaderParameterDefinition EnumParam()
definition.enumOptions = { { "soft", "Soft" }, { "hard", "Hard" } };
return definition;
}
ShaderParameterDefinition TriggerParam()
{
ShaderParameterDefinition definition;
definition.id = "drop";
definition.label = "Drop";
definition.type = ShaderParameterType::Trigger;
return definition;
}
}
int main()
@@ -90,6 +99,11 @@ int main()
artifact.parameterDefinitions.push_back(ColorParam());
artifact.parameterDefinitions.push_back(BoolParam());
artifact.parameterDefinitions.push_back(EnumParam());
artifact.parameterDefinitions.push_back(TriggerParam());
ShaderParameterValue triggerValue;
triggerValue.numberValues = { 3.0, 1.25 };
artifact.parameterValues["drop"] = triggerValue;
const std::vector<unsigned char> buffer = BuildRuntimeShaderGlobalParamsStd140(artifact, 120, 1920, 1080);
@@ -104,6 +118,8 @@ int main()
Expect(ReadFloat(buffer, 92) == 1.0f, "color default alpha is packed");
Expect(ReadInt(buffer, 96) == 1, "bool default is packed as int");
Expect(ReadInt(buffer, 100) == 1, "enum default is packed as selected option index");
Expect(ReadInt(buffer, 104) == 3, "trigger count is packed as int");
Expect(ReadFloat(buffer, 108) == 1.25f, "trigger time is packed after trigger count");
std::cout << "RenderCadenceCompositorRuntimeShaderParams tests passed.\n";
return 0;