Fixed trigger
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@@ -45,7 +45,8 @@ RenderCadenceCompositor::SupportedShaderCatalog MakeCatalog(std::filesystem::pat
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"category": "Tests",
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"entryPoint": "shadeVideo",
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"parameters": [
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{ "id": "gain", "label": "Gain", "type": "float", "default": 0.5 }
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{ "id": "gain", "label": "Gain", "type": "float", "default": 0.5 },
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{ "id": "drop", "label": "Drop", "type": "trigger" }
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]
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})");
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@@ -166,6 +167,15 @@ void TestLayerControlsUpdateDisplayAndRenderModels()
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Expect(model.UpdateParameter(firstLayerId, "gain", gainValue, error), "parameter value can be updated");
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snapshot = model.Snapshot();
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Expect(snapshot.displayLayers[1].parameterValues.at("gain").numberValues.front() == 0.75, "updated parameter value is visible");
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JsonValue dropPulse(true);
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Expect(model.UpdateParameter(firstLayerId, "drop", dropPulse, error), "trigger parameter can be pulsed");
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snapshot = model.Snapshot();
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const std::vector<double> firstTrigger = snapshot.displayLayers[1].parameterValues.at("drop").numberValues;
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Expect(firstTrigger.size() == 2 && firstTrigger[0] == 1.0 && firstTrigger[1] >= 0.0, "trigger pulse increments count and records runtime time");
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Expect(model.UpdateParameter(firstLayerId, "drop", dropPulse, error), "trigger parameter can be pulsed again");
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snapshot = model.Snapshot();
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const std::vector<double> secondTrigger = snapshot.displayLayers[1].parameterValues.at("drop").numberValues;
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Expect(secondTrigger.size() == 2 && secondTrigger[0] == 2.0 && secondTrigger[1] >= firstTrigger[1], "second trigger pulse increments count again");
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RuntimeShaderArtifact artifact;
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artifact.layerId = firstLayerId;
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