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This commit is contained in:
Aiden
2026-05-11 20:39:01 +10:00
parent 0da6ad6802
commit 6b0638336a
7 changed files with 374 additions and 16 deletions

View File

@@ -165,6 +165,8 @@ set(APP_SOURCES
"${APP_DIR}/videoio/VideoIOFormat.h"
"${APP_DIR}/videoio/VideoBackend.cpp"
"${APP_DIR}/videoio/VideoBackend.h"
"${APP_DIR}/videoio/VideoBackendLifecycle.cpp"
"${APP_DIR}/videoio/VideoBackendLifecycle.h"
"${APP_DIR}/videoio/VideoIOTypes.h"
"${APP_DIR}/videoio/VideoPlayoutScheduler.cpp"
"${APP_DIR}/videoio/VideoPlayoutScheduler.h"
@@ -538,6 +540,22 @@ endif()
add_test(NAME VideoPlayoutSchedulerTests COMMAND VideoPlayoutSchedulerTests)
add_executable(VideoBackendLifecycleTests
"${APP_DIR}/videoio/VideoBackendLifecycle.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/VideoBackendLifecycleTests.cpp"
)
target_include_directories(VideoBackendLifecycleTests PRIVATE
"${APP_DIR}"
"${APP_DIR}/videoio"
)
if(MSVC)
target_compile_options(VideoBackendLifecycleTests PRIVATE /W3)
endif()
add_test(NAME VideoBackendLifecycleTests COMMAND VideoBackendLifecycleTests)
add_executable(VideoIODeviceFakeTests
"${APP_DIR}/videoio/VideoIOFormat.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/VideoIODeviceFakeTests.cpp"

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@@ -26,46 +26,86 @@ void VideoBackend::ReleaseResources()
{
if (mVideoIODevice)
mVideoIODevice->ReleaseResources();
if (!VideoBackendLifecycle::CanTransition(mLifecycle.State(), VideoBackendLifecycleState::Stopped))
ApplyLifecycleFailure("Video backend resources released before lifecycle completed.");
ApplyLifecycleTransition(VideoBackendLifecycleState::Stopped, "Video backend resources released.");
}
VideoBackendLifecycleState VideoBackend::LifecycleState() const
{
return mLifecycle.State();
}
bool VideoBackend::DiscoverDevicesAndModes(const VideoFormatSelection& videoModes, std::string& error)
{
return mVideoIODevice->DiscoverDevicesAndModes(videoModes, error);
ApplyLifecycleTransition(VideoBackendLifecycleState::Discovering, "Discovering video backend devices and modes.");
if (mVideoIODevice->DiscoverDevicesAndModes(videoModes, error))
return ApplyLifecycleTransition(VideoBackendLifecycleState::Discovered, "Video backend devices and modes discovered.");
ApplyLifecycleFailure(error.empty() ? "Video backend discovery failed." : error);
return false;
}
bool VideoBackend::SelectPreferredFormats(const VideoFormatSelection& videoModes, bool outputAlphaRequired, std::string& error)
{
return mVideoIODevice->SelectPreferredFormats(videoModes, outputAlphaRequired, error);
ApplyLifecycleTransition(VideoBackendLifecycleState::Configuring, "Selecting preferred video backend formats.");
if (mVideoIODevice->SelectPreferredFormats(videoModes, outputAlphaRequired, error))
return true;
ApplyLifecycleFailure(error.empty() ? "Video backend format selection failed." : error);
return false;
}
bool VideoBackend::ConfigureInput(const VideoFormat& inputVideoMode, std::string& error)
{
return mVideoIODevice->ConfigureInput(
if (mLifecycle.State() != VideoBackendLifecycleState::Configuring)
ApplyLifecycleTransition(VideoBackendLifecycleState::Configuring, "Configuring video backend input.");
if (!mVideoIODevice->ConfigureInput(
[this](const VideoIOFrame& frame) { HandleInputFrame(frame); },
inputVideoMode,
error);
error))
{
ApplyLifecycleFailure(error.empty() ? "Video backend input configuration failed." : error);
return false;
}
return true;
}
bool VideoBackend::ConfigureOutput(const VideoFormat& outputVideoMode, bool externalKeyingEnabled, std::string& error)
{
return mVideoIODevice->ConfigureOutput(
if (mLifecycle.State() != VideoBackendLifecycleState::Configuring)
ApplyLifecycleTransition(VideoBackendLifecycleState::Configuring, "Configuring video backend output.");
if (!mVideoIODevice->ConfigureOutput(
[this](const VideoIOCompletion& completion) { HandleOutputFrameCompletion(completion); },
outputVideoMode,
externalKeyingEnabled,
error);
error))
{
ApplyLifecycleFailure(error.empty() ? "Video backend output configuration failed." : error);
return false;
}
return ApplyLifecycleTransition(VideoBackendLifecycleState::Configured, "Video backend configured.");
}
bool VideoBackend::Start()
{
ApplyLifecycleTransition(VideoBackendLifecycleState::Prerolling, "Video backend preroll starting.");
const bool started = mVideoIODevice->Start();
PublishBackendStateChanged(started ? "started" : "start-failed", started ? "Video backend started." : StatusMessage());
if (started)
ApplyLifecycleTransition(VideoBackendLifecycleState::Running, "Video backend started.");
else
ApplyLifecycleFailure(StatusMessage().empty() ? "Video backend start failed." : StatusMessage());
return started;
}
bool VideoBackend::Stop()
{
ApplyLifecycleTransition(VideoBackendLifecycleState::Stopping, "Video backend stopping.");
const bool stopped = mVideoIODevice->Stop();
PublishBackendStateChanged(stopped ? "stopped" : "stop-failed", stopped ? "Video backend stopped." : StatusMessage());
if (stopped)
ApplyLifecycleTransition(VideoBackendLifecycleState::Stopped, "Video backend stopped.");
else
ApplyLifecycleFailure(StatusMessage().empty() ? "Video backend stop failed." : StatusMessage());
return stopped;
}
@@ -198,7 +238,7 @@ void VideoBackend::PublishStatus(bool externalKeyingConfigured, const std::strin
externalKeyingConfigured,
ExternalKeyingActive(),
StatusMessage());
PublishBackendStateChanged("status", StatusMessage());
PublishBackendStateChanged(VideoBackendLifecycle::StateName(mLifecycle.State()), StatusMessage());
}
void VideoBackend::ReportNoInputDeviceSignalStatus()
@@ -240,7 +280,7 @@ void VideoBackend::HandleOutputFrameCompletion(const VideoIOCompletion& completi
AccountForCompletionResult(completion.result);
if (!rendered)
{
PublishBackendStateChanged("output-render-failed", "Output frame render request failed; skipping schedule for this frame.");
ApplyLifecycleTransition(VideoBackendLifecycleState::Degraded, "Output frame render request failed; skipping schedule for this frame.");
return;
}
@@ -283,6 +323,32 @@ void VideoBackend::RecordFramePacing(VideoIOCompletionResult completionResult)
PublishTimingSample("VideoBackend", "smoothedCompletionInterval", mSmoothedCompletionIntervalMilliseconds, "ms");
}
bool VideoBackend::ApplyLifecycleTransition(VideoBackendLifecycleState state, const std::string& message)
{
const VideoBackendLifecycleTransition transition = mLifecycle.TransitionTo(state, message);
if (!transition.accepted)
{
PublishBackendStateChanged(VideoBackendLifecycle::StateName(transition.current), transition.errorMessage);
return false;
}
PublishBackendStateChanged(VideoBackendLifecycle::StateName(transition.current), message);
return true;
}
bool VideoBackend::ApplyLifecycleFailure(const std::string& message)
{
const VideoBackendLifecycleTransition transition = mLifecycle.Fail(message);
if (!transition.accepted)
{
PublishBackendStateChanged(VideoBackendLifecycle::StateName(transition.current), transition.errorMessage);
return false;
}
PublishBackendStateChanged(VideoBackendLifecycle::StateName(transition.current), message);
return true;
}
void VideoBackend::PublishBackendStateChanged(const std::string& state, const std::string& message)
{
try

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@@ -1,5 +1,6 @@
#pragma once
#include "VideoBackendLifecycle.h"
#include "VideoIOTypes.h"
#include <chrono>
@@ -20,6 +21,7 @@ public:
~VideoBackend();
void ReleaseResources();
VideoBackendLifecycleState LifecycleState() const;
bool DiscoverDevicesAndModes(const VideoFormatSelection& videoModes, std::string& error);
bool SelectPreferredFormats(const VideoFormatSelection& videoModes, bool outputAlphaRequired, std::string& error);
bool ConfigureInput(const VideoFormat& inputVideoMode, std::string& error);
@@ -58,6 +60,8 @@ private:
void HandleInputFrame(const VideoIOFrame& frame);
void HandleOutputFrameCompletion(const VideoIOCompletion& completion);
void RecordFramePacing(VideoIOCompletionResult completionResult);
bool ApplyLifecycleTransition(VideoBackendLifecycleState state, const std::string& message);
bool ApplyLifecycleFailure(const std::string& message);
void PublishBackendStateChanged(const std::string& state, const std::string& message);
void PublishInputSignalChanged(const VideoIOFrame& frame, const VideoIOState& state);
void PublishInputFrameArrived(const VideoIOFrame& frame);
@@ -69,6 +73,7 @@ private:
HealthTelemetry& mHealthTelemetry;
RuntimeEventDispatcher& mRuntimeEventDispatcher;
VideoBackendLifecycle mLifecycle;
std::unique_ptr<VideoIODevice> mVideoIODevice;
std::unique_ptr<OpenGLVideoIOBridge> mBridge;
uint64_t mInputFrameIndex = 0;

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@@ -0,0 +1,123 @@
#include "VideoBackendLifecycle.h"
VideoBackendLifecycleState VideoBackendLifecycle::State() const
{
return mState;
}
const std::string& VideoBackendLifecycle::FailureReason() const
{
return mFailureReason;
}
VideoBackendLifecycleTransition VideoBackendLifecycle::TransitionTo(VideoBackendLifecycleState next, const std::string& reason)
{
VideoBackendLifecycleTransition transition;
transition.previous = mState;
transition.current = next;
transition.reason = reason;
transition.accepted = CanTransition(mState, next);
if (!transition.accepted)
{
transition.current = mState;
transition.errorMessage = std::string("Invalid video backend lifecycle transition from ") +
StateName(mState) + " to " + StateName(next) + ".";
return transition;
}
mState = next;
transition.current = mState;
if (mState != VideoBackendLifecycleState::Failed)
mFailureReason.clear();
return transition;
}
VideoBackendLifecycleTransition VideoBackendLifecycle::Fail(const std::string& reason)
{
VideoBackendLifecycleTransition transition = TransitionTo(VideoBackendLifecycleState::Failed, reason);
if (transition.accepted)
mFailureReason = reason;
return transition;
}
bool VideoBackendLifecycle::CanTransition(VideoBackendLifecycleState current, VideoBackendLifecycleState next)
{
if (current == next)
return true;
switch (current)
{
case VideoBackendLifecycleState::Uninitialized:
return next == VideoBackendLifecycleState::Discovering ||
next == VideoBackendLifecycleState::Stopped ||
next == VideoBackendLifecycleState::Failed;
case VideoBackendLifecycleState::Discovering:
return next == VideoBackendLifecycleState::Discovered ||
next == VideoBackendLifecycleState::Failed;
case VideoBackendLifecycleState::Discovered:
return next == VideoBackendLifecycleState::Configuring ||
next == VideoBackendLifecycleState::Stopped ||
next == VideoBackendLifecycleState::Failed;
case VideoBackendLifecycleState::Configuring:
return next == VideoBackendLifecycleState::Configured ||
next == VideoBackendLifecycleState::Failed;
case VideoBackendLifecycleState::Configured:
return next == VideoBackendLifecycleState::Prerolling ||
next == VideoBackendLifecycleState::Stopped ||
next == VideoBackendLifecycleState::Failed;
case VideoBackendLifecycleState::Prerolling:
return next == VideoBackendLifecycleState::Running ||
next == VideoBackendLifecycleState::Stopping ||
next == VideoBackendLifecycleState::Failed;
case VideoBackendLifecycleState::Running:
return next == VideoBackendLifecycleState::Degraded ||
next == VideoBackendLifecycleState::Stopping ||
next == VideoBackendLifecycleState::Failed;
case VideoBackendLifecycleState::Degraded:
return next == VideoBackendLifecycleState::Running ||
next == VideoBackendLifecycleState::Stopping ||
next == VideoBackendLifecycleState::Failed;
case VideoBackendLifecycleState::Stopping:
return next == VideoBackendLifecycleState::Stopped ||
next == VideoBackendLifecycleState::Failed;
case VideoBackendLifecycleState::Stopped:
return next == VideoBackendLifecycleState::Discovering ||
next == VideoBackendLifecycleState::Failed;
case VideoBackendLifecycleState::Failed:
return next == VideoBackendLifecycleState::Stopped ||
next == VideoBackendLifecycleState::Discovering;
default:
return false;
}
}
const char* VideoBackendLifecycle::StateName(VideoBackendLifecycleState state)
{
switch (state)
{
case VideoBackendLifecycleState::Uninitialized:
return "uninitialized";
case VideoBackendLifecycleState::Discovering:
return "discovering";
case VideoBackendLifecycleState::Discovered:
return "discovered";
case VideoBackendLifecycleState::Configuring:
return "configuring";
case VideoBackendLifecycleState::Configured:
return "configured";
case VideoBackendLifecycleState::Prerolling:
return "prerolling";
case VideoBackendLifecycleState::Running:
return "running";
case VideoBackendLifecycleState::Degraded:
return "degraded";
case VideoBackendLifecycleState::Stopping:
return "stopping";
case VideoBackendLifecycleState::Stopped:
return "stopped";
case VideoBackendLifecycleState::Failed:
return "failed";
default:
return "unknown";
}
}

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@@ -0,0 +1,43 @@
#pragma once
#include <string>
enum class VideoBackendLifecycleState
{
Uninitialized,
Discovering,
Discovered,
Configuring,
Configured,
Prerolling,
Running,
Degraded,
Stopping,
Stopped,
Failed
};
struct VideoBackendLifecycleTransition
{
VideoBackendLifecycleState previous = VideoBackendLifecycleState::Uninitialized;
VideoBackendLifecycleState current = VideoBackendLifecycleState::Uninitialized;
bool accepted = false;
std::string reason;
std::string errorMessage;
};
class VideoBackendLifecycle
{
public:
VideoBackendLifecycleState State() const;
const std::string& FailureReason() const;
VideoBackendLifecycleTransition TransitionTo(VideoBackendLifecycleState next, const std::string& reason);
VideoBackendLifecycleTransition Fail(const std::string& reason);
static bool CanTransition(VideoBackendLifecycleState current, VideoBackendLifecycleState next);
static const char* StateName(VideoBackendLifecycleState state);
private:
VideoBackendLifecycleState mState = VideoBackendLifecycleState::Uninitialized;
std::string mFailureReason;
};

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@@ -9,8 +9,8 @@ Phase 5 clarified that live parameter layering stops at final render-state compo
## Status
- Phase 7 design package: proposed.
- Phase 7 implementation: not started.
- Current alignment: `VideoBackend`, `VideoIODevice`, `DeckLinkSession`, and `VideoPlayoutScheduler` exist. Phase 4 removed callback-thread GL ownership, but the DeckLink completion path still waits for render-thread output production.
- Phase 7 implementation: Step 1 complete.
- Current alignment: `VideoBackend`, `VideoIODevice`, `DeckLinkSession`, `VideoBackendLifecycle`, and `VideoPlayoutScheduler` exist. Phase 4 removed callback-thread GL ownership, but the DeckLink completion path still waits for render-thread output production.
Current backend footholds:
@@ -206,9 +206,16 @@ Introduce backend state enum and transition reporting without changing schedulin
Initial target:
- state changes are explicit
- invalid transitions are detectable
- tests cover allowed transitions
- [x] state changes are explicit
- [x] invalid transitions are detectable
- [x] tests cover allowed transitions
Current implementation:
- `VideoBackendLifecycle` names backend states and validates allowed transitions.
- `VideoBackend` applies lifecycle transitions around discovery, configuration, start, stop, degradation, failure, and resource release.
- Existing `BackendStateChangedEvent` publication now uses lifecycle state names for backend lifecycle observations.
- `VideoBackendLifecycleTests` cover allowed transitions, rejected invalid transitions, failure reasons, retry, and stable state names.
### Step 2. Create Playout Policy Object
@@ -313,7 +320,7 @@ Backend lifecycle and playout queue are related, but either can grow large. Impl
Phase 7 can be considered complete once the project can say:
- [ ] backend lifecycle states and transitions are explicit
- [x] backend lifecycle states and transitions are explicit
- [ ] playout policy owns preroll, pool size, headroom, and underrun behavior
- [ ] output callbacks no longer synchronously wait for render production
- [ ] render produces completed output frames into a bounded queue

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@@ -0,0 +1,96 @@
#include "VideoBackendLifecycle.h"
#include <iostream>
#include <string>
namespace
{
int gFailures = 0;
void Expect(bool condition, const char* message)
{
if (condition)
return;
std::cerr << "FAIL: " << message << "\n";
++gFailures;
}
void TestAllowedLifecycleTransitions()
{
VideoBackendLifecycle lifecycle;
Expect(lifecycle.State() == VideoBackendLifecycleState::Uninitialized, "lifecycle starts uninitialized");
Expect(lifecycle.TransitionTo(VideoBackendLifecycleState::Discovering, "discover").accepted,
"uninitialized can transition to discovering");
Expect(lifecycle.TransitionTo(VideoBackendLifecycleState::Discovered, "discovered").accepted,
"discovering can transition to discovered");
Expect(lifecycle.TransitionTo(VideoBackendLifecycleState::Configuring, "configuring").accepted,
"discovered can transition to configuring");
Expect(lifecycle.TransitionTo(VideoBackendLifecycleState::Configured, "configured").accepted,
"configuring can transition to configured");
Expect(lifecycle.TransitionTo(VideoBackendLifecycleState::Prerolling, "preroll").accepted,
"configured can transition to prerolling");
Expect(lifecycle.TransitionTo(VideoBackendLifecycleState::Running, "running").accepted,
"prerolling can transition to running");
Expect(lifecycle.TransitionTo(VideoBackendLifecycleState::Degraded, "degraded").accepted,
"running can transition to degraded");
Expect(lifecycle.TransitionTo(VideoBackendLifecycleState::Running, "recovered").accepted,
"degraded can transition back to running");
Expect(lifecycle.TransitionTo(VideoBackendLifecycleState::Stopping, "stopping").accepted,
"running can transition to stopping");
Expect(lifecycle.TransitionTo(VideoBackendLifecycleState::Stopped, "stopped").accepted,
"stopping can transition to stopped");
}
void TestInvalidLifecycleTransitionIsRejected()
{
VideoBackendLifecycle lifecycle;
const VideoBackendLifecycleTransition transition =
lifecycle.TransitionTo(VideoBackendLifecycleState::Running, "skip setup");
Expect(!transition.accepted, "uninitialized cannot transition directly to running");
Expect(lifecycle.State() == VideoBackendLifecycleState::Uninitialized, "invalid transition leaves state unchanged");
Expect(transition.errorMessage.find("Invalid video backend lifecycle transition") != std::string::npos,
"invalid transition reports an error");
}
void TestFailureStateRecordsReasonAndCanRecover()
{
VideoBackendLifecycle lifecycle;
Expect(lifecycle.TransitionTo(VideoBackendLifecycleState::Discovering, "discover").accepted,
"lifecycle can start discovery");
Expect(lifecycle.Fail("no device").accepted, "discovering can transition to failed");
Expect(lifecycle.State() == VideoBackendLifecycleState::Failed, "failure transition sets failed state");
Expect(lifecycle.FailureReason() == "no device", "failure reason is retained");
Expect(lifecycle.TransitionTo(VideoBackendLifecycleState::Discovering, "retry").accepted,
"failed lifecycle can retry discovery");
Expect(lifecycle.FailureReason().empty(), "successful non-failed transition clears failure reason");
}
void TestStateNamesAreStable()
{
Expect(std::string(VideoBackendLifecycle::StateName(VideoBackendLifecycleState::Uninitialized)) == "uninitialized",
"uninitialized state name is stable");
Expect(std::string(VideoBackendLifecycle::StateName(VideoBackendLifecycleState::Running)) == "running",
"running state name is stable");
Expect(std::string(VideoBackendLifecycle::StateName(VideoBackendLifecycleState::Failed)) == "failed",
"failed state name is stable");
}
}
int main()
{
TestAllowedLifecycleTransitions();
TestInvalidLifecycleTransitionIsRejected();
TestFailureStateRecordsReasonAndCanRecover();
TestStateNamesAreStable();
if (gFailures != 0)
{
std::cerr << gFailures << " video backend lifecycle test failure(s).\n";
return 1;
}
std::cout << "VideoBackendLifecycle tests passed.\n";
return 0;
}