Font working
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@@ -47,6 +47,7 @@
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#include <cstdint>
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#include <cstring>
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#include <cctype>
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#include <fstream>
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#include <gdiplus.h>
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#include <wincodec.h>
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#include <limits>
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@@ -106,6 +107,31 @@ const char* kDecodeFragmentShaderSource =
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" fragColor = rec709YCbCr2rgba(ySample, macroPixel.b, macroPixel.r, 1.0);\n"
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"}\n";
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class GdiplusSession
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{
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public:
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GdiplusSession()
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{
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Gdiplus::GdiplusStartupInput startupInput;
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mStarted = Gdiplus::GdiplusStartup(&mToken, &startupInput, NULL) == Gdiplus::Ok;
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}
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~GdiplusSession()
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{
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if (mStarted)
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Gdiplus::GdiplusShutdown(mToken);
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}
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GdiplusSession(const GdiplusSession&) = delete;
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GdiplusSession& operator=(const GdiplusSession&) = delete;
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bool started() const { return mStarted; }
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private:
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ULONG_PTR mToken = 0;
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bool mStarted = false;
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};
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void CopyErrorMessage(const std::string& message, int errorMessageSize, char* errorMessage)
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{
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if (!errorMessage || errorMessageSize <= 0)
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@@ -191,11 +217,87 @@ std::vector<unsigned char> BuildLocalSdf(const std::vector<unsigned char>& alpha
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return sdf;
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}
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std::vector<unsigned char> FlipTextTextureForShaderUv(const std::vector<unsigned char>& pixels, unsigned width, unsigned height)
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{
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std::vector<unsigned char> flipped(pixels.size(), 0);
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const std::size_t stride = static_cast<std::size_t>(width) * 4;
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for (unsigned y = 0; y < height; ++y)
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{
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const std::size_t srcOffset = static_cast<std::size_t>(y) * stride;
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const std::size_t dstOffset = static_cast<std::size_t>(height - 1 - y) * stride;
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std::memcpy(flipped.data() + dstOffset, pixels.data() + srcOffset, stride);
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}
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return flipped;
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}
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void WriteTextMaskDebugDump(const std::string& text, const std::vector<unsigned char>& alpha, const std::vector<unsigned char>& sdf, unsigned width, unsigned height)
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{
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try
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{
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std::filesystem::path debugDir = std::filesystem::current_path() / "runtime";
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std::filesystem::create_directories(debugDir);
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auto writePgm = [width, height](const std::filesystem::path& path, const std::vector<unsigned char>& gray, std::size_t stride)
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{
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std::ofstream out(path, std::ios::binary);
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if (!out)
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return;
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out << "P5\n" << width << " " << height << "\n255\n";
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for (unsigned y = 0; y < height; ++y)
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{
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for (unsigned x = 0; x < width; ++x)
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out.put(static_cast<char>(gray[(static_cast<std::size_t>(y) * width + x) * stride]));
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}
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};
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writePgm(debugDir / "text-mask-alpha-debug.pgm", alpha, 1);
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writePgm(debugDir / "text-mask-sdf-debug.pgm", sdf, 4);
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unsigned alphaMin = 255;
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unsigned alphaMax = 0;
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unsigned sdfMin = 255;
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unsigned sdfMax = 0;
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std::size_t alphaLit = 0;
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std::size_t sdfLit = 0;
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for (unsigned char value : alpha)
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{
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alphaMin = std::min<unsigned>(alphaMin, value);
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alphaMax = std::max<unsigned>(alphaMax, value);
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if (value > 0)
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++alphaLit;
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}
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for (std::size_t index = 0; index < sdf.size(); index += 4)
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{
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const unsigned char value = sdf[index];
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sdfMin = std::min<unsigned>(sdfMin, value);
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sdfMax = std::max<unsigned>(sdfMax, value);
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if (value > 127)
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++sdfLit;
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}
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std::ostringstream message;
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message << "Text mask debug for '" << text << "': alpha min/max/lit=" << alphaMin << "/" << alphaMax << "/" << alphaLit
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<< ", sdf min/max/gt127=" << sdfMin << "/" << sdfMax << "/" << sdfLit << "\n";
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OutputDebugStringA(message.str().c_str());
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}
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catch (...)
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{
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OutputDebugStringA("Failed to write text mask debug dump.\n");
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}
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}
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GLint FindSamplerUniformLocation(GLuint program, const std::string& samplerName)
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{
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GLint location = glGetUniformLocation(program, samplerName.c_str());
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if (location >= 0)
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return location;
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return glGetUniformLocation(program, (samplerName + "_0").c_str());
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}
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bool RasterizeTextSdf(const std::string& text, const std::filesystem::path& fontPath, std::vector<unsigned char>& sdf, std::string& error)
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{
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ULONG_PTR gdiplusToken = 0;
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Gdiplus::GdiplusStartupInput startupInput;
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if (Gdiplus::GdiplusStartup(&gdiplusToken, &startupInput, NULL) != Gdiplus::Ok)
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GdiplusSession gdiplus;
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if (!gdiplus.started())
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{
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error = "Could not start GDI+ for text rendering.";
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return false;
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@@ -210,7 +312,6 @@ bool RasterizeTextSdf(const std::string& text, const std::filesystem::path& font
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{
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if (fontCollection.AddFontFile(wideFontPath.c_str()) != Gdiplus::Ok)
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{
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Gdiplus::GdiplusShutdown(gdiplusToken);
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error = "Could not load packaged font file for text rendering: " + fontPath.string();
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return false;
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}
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@@ -218,7 +319,6 @@ bool RasterizeTextSdf(const std::string& text, const std::filesystem::path& font
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const INT familyCount = fontCollection.GetFamilyCount();
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if (familyCount <= 0)
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{
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Gdiplus::GdiplusShutdown(gdiplusToken);
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error = "Packaged font did not contain a usable font family: " + fontPath.string();
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return false;
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}
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@@ -227,7 +327,6 @@ bool RasterizeTextSdf(const std::string& text, const std::filesystem::path& font
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INT found = 0;
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if (fontCollection.GetFamilies(familyCount, families.get(), &found) != Gdiplus::Ok || found <= 0)
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{
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Gdiplus::GdiplusShutdown(gdiplusToken);
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error = "Could not read the packaged font family: " + fontPath.string();
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return false;
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}
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@@ -236,7 +335,9 @@ bool RasterizeTextSdf(const std::string& text, const std::filesystem::path& font
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Gdiplus::Bitmap bitmap(kTextTextureWidth, kTextTextureHeight, PixelFormat32bppARGB);
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Gdiplus::Graphics graphics(&bitmap);
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graphics.Clear(Gdiplus::Color(0, 0, 0, 0));
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graphics.SetCompositingMode(Gdiplus::CompositingModeSourceCopy);
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graphics.Clear(Gdiplus::Color(255, 0, 0, 0));
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graphics.SetCompositingMode(Gdiplus::CompositingModeSourceOver);
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graphics.SetTextRenderingHint(Gdiplus::TextRenderingHintAntiAliasGridFit);
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graphics.SetSmoothingMode(Gdiplus::SmoothingModeHighQuality);
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Gdiplus::Font font(fontFamily, 72.0f, Gdiplus::FontStyleRegular, Gdiplus::UnitPixel);
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@@ -256,11 +357,17 @@ bool RasterizeTextSdf(const std::string& text, const std::filesystem::path& font
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{
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Gdiplus::Color pixel;
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bitmap.GetPixel(x, y, &pixel);
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alpha[static_cast<std::size_t>(y) * kTextTextureWidth + x] = pixel.GetAlpha();
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BYTE luminance = pixel.GetRed();
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if (pixel.GetGreen() > luminance)
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luminance = pixel.GetGreen();
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if (pixel.GetBlue() > luminance)
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luminance = pixel.GetBlue();
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alpha[static_cast<std::size_t>(y) * kTextTextureWidth + x] = static_cast<unsigned char>(luminance);
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}
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}
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sdf = BuildLocalSdf(alpha, kTextTextureWidth, kTextTextureHeight);
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Gdiplus::GdiplusShutdown(gdiplusToken);
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sdf = FlipTextTextureForShaderUv(sdf, kTextTextureWidth, kTextTextureHeight);
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WriteTextMaskDebugDump(text, alpha, sdf, kTextTextureWidth, kTextTextureHeight);
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return true;
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}
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@@ -1670,7 +1777,7 @@ bool OpenGLComposite::compileSingleLayerProgram(const RuntimeRenderState& state,
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glUniformBlockBinding(newProgram.get(), globalParamsIndex, kGlobalParamsBindingPoint);
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const unsigned historyCap = mRuntimeHost ? mRuntimeHost->GetMaxTemporalHistoryFrames() : 0;
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const GLuint shaderTextureBase = kSourceHistoryTextureUnitBase + historyCap + historyCap;
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const GLuint shaderTextureBase = state.isTemporal ? kSourceHistoryTextureUnitBase + historyCap + historyCap : kSourceHistoryTextureUnitBase;
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glUseProgram(newProgram.get());
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const GLint videoInputLocation = glGetUniformLocation(newProgram.get(), "gVideoInput");
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if (videoInputLocation >= 0)
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@@ -1689,14 +1796,14 @@ bool OpenGLComposite::compileSingleLayerProgram(const RuntimeRenderState& state,
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}
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for (std::size_t index = 0; index < textureBindings.size(); ++index)
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{
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const GLint textureSamplerLocation = glGetUniformLocation(newProgram.get(), textureBindings[index].samplerName.c_str());
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const GLint textureSamplerLocation = FindSamplerUniformLocation(newProgram.get(), textureBindings[index].samplerName);
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if (textureSamplerLocation >= 0)
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glUniform1i(textureSamplerLocation, static_cast<GLint>(shaderTextureBase + static_cast<GLuint>(index)));
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}
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const GLuint textTextureBase = shaderTextureBase + static_cast<GLuint>(textureBindings.size());
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for (std::size_t index = 0; index < textBindings.size(); ++index)
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{
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const GLint textSamplerLocation = glGetUniformLocation(newProgram.get(), textBindings[index].samplerName.c_str());
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const GLint textSamplerLocation = FindSamplerUniformLocation(newProgram.get(), textBindings[index].samplerName);
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if (textSamplerLocation >= 0)
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glUniform1i(textSamplerLocation, static_cast<GLint>(textTextureBase + static_cast<GLuint>(index)));
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}
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@@ -1704,6 +1811,7 @@ bool OpenGLComposite::compileSingleLayerProgram(const RuntimeRenderState& state,
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layerProgram.layerId = state.layerId;
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layerProgram.shaderId = state.shaderId;
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layerProgram.shaderTextureBase = shaderTextureBase;
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layerProgram.program = newProgram.release();
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layerProgram.vertexShader = newVertexShader.release();
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layerProgram.fragmentShader = newFragmentShader.release();
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@@ -1972,9 +2080,18 @@ bool OpenGLComposite::renderTextBindingTexture(const RuntimeRenderState& state,
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if (!RasterizeTextSdf(text, fontPath, sdf, error))
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return false;
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GLint previousActiveTexture = 0;
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GLint previousUnpackBuffer = 0;
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glGetIntegerv(GL_ACTIVE_TEXTURE, &previousActiveTexture);
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glGetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &previousUnpackBuffer);
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glActiveTexture(GL_TEXTURE0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glBindTexture(GL_TEXTURE_2D, textBinding.texture);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextTextureWidth, kTextTextureHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, sdf.data());
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, static_cast<GLuint>(previousUnpackBuffer));
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glActiveTexture(static_cast<GLenum>(previousActiveTexture));
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textBinding.renderedText = text;
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textBinding.renderedWidth = kTextTextureWidth;
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textBinding.renderedHeight = kTextTextureHeight;
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@@ -1983,8 +2100,7 @@ bool OpenGLComposite::renderTextBindingTexture(const RuntimeRenderState& state,
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void OpenGLComposite::bindLayerTextureAssets(const LayerProgram& layerProgram)
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{
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const unsigned historyCap = mRuntimeHost ? mRuntimeHost->GetMaxTemporalHistoryFrames() : 0;
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const GLuint shaderTextureBase = kSourceHistoryTextureUnitBase + historyCap + historyCap;
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const GLuint shaderTextureBase = layerProgram.shaderTextureBase != 0 ? layerProgram.shaderTextureBase : kSourceHistoryTextureUnitBase;
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for (std::size_t index = 0; index < layerProgram.textureBindings.size(); ++index)
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{
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glActiveTexture(GL_TEXTURE0 + shaderTextureBase + static_cast<GLuint>(index));
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@@ -2023,7 +2139,7 @@ void OpenGLComposite::destroyDecodeShaderProgram()
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bool OpenGLComposite::validateTemporalTextureUnitBudget(const std::vector<RuntimeRenderState>& layerStates, std::string& error) const
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{
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const unsigned historyCap = mRuntimeHost ? mRuntimeHost->GetMaxTemporalHistoryFrames() : 0;
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unsigned maxAssetTextures = 0;
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unsigned requiredUnits = kSourceHistoryTextureUnitBase;
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for (const RuntimeRenderState& state : layerStates)
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{
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unsigned textTextureCount = 0;
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@@ -2033,12 +2149,12 @@ bool OpenGLComposite::validateTemporalTextureUnitBudget(const std::vector<Runtim
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++textTextureCount;
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}
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const unsigned totalShaderTextures = static_cast<unsigned>(state.textureAssets.size()) + textTextureCount;
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if (totalShaderTextures > maxAssetTextures)
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maxAssetTextures = totalShaderTextures;
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const unsigned layerRequiredUnits = kSourceHistoryTextureUnitBase + (state.isTemporal ? historyCap + historyCap : 0u) + totalShaderTextures;
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if (layerRequiredUnits > requiredUnits)
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requiredUnits = layerRequiredUnits;
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}
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GLint maxTextureUnits = 0;
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glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
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const unsigned requiredUnits = kSourceHistoryTextureUnitBase + historyCap + historyCap + maxAssetTextures;
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const unsigned availableUnits = maxTextureUnits > 0 ? static_cast<unsigned>(maxTextureUnits) : 0u;
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if (requiredUnits > availableUnits)
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{
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@@ -2327,7 +2443,7 @@ void OpenGLComposite::renderShaderProgram(GLuint sourceTexture, GLuint destinati
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glActiveTexture(GL_TEXTURE0 + kSourceHistoryTextureUnitBase + historyCap + index);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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const GLuint shaderTextureBase = kSourceHistoryTextureUnitBase + historyCap + historyCap;
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const GLuint shaderTextureBase = layerProgram.shaderTextureBase != 0 ? layerProgram.shaderTextureBase : kSourceHistoryTextureUnitBase;
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for (std::size_t index = 0; index < layerProgram.textureBindings.size() + layerProgram.textBindings.size(); ++index)
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{
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glActiveTexture(GL_TEXTURE0 + shaderTextureBase + static_cast<GLuint>(index));
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