Hide renderer internals
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@@ -62,12 +62,12 @@ bool OpenGLShaderPrograms::CompileLayerPrograms(unsigned inputFrameWidth, unsign
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const std::vector<RuntimeRenderState> layerStates = mRuntimeHost.GetLayerRenderStates(inputFrameWidth, inputFrameHeight);
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std::string temporalError;
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const unsigned historyCap = mRuntimeHost.GetMaxTemporalHistoryFrames();
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if (!mRenderer.mTemporalHistory.ValidateTextureUnitBudget(layerStates, historyCap, temporalError))
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if (!mRenderer.TemporalHistory().ValidateTextureUnitBudget(layerStates, historyCap, temporalError))
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{
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CopyErrorMessage(temporalError, errorMessageSize, errorMessage);
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return false;
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}
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if (!mRenderer.mTemporalHistory.EnsureResources(layerStates, historyCap, inputFrameWidth, inputFrameHeight, temporalError))
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if (!mRenderer.TemporalHistory().EnsureResources(layerStates, historyCap, inputFrameWidth, inputFrameHeight, temporalError))
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{
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CopyErrorMessage(temporalError, errorMessageSize, errorMessage);
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return false;
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@@ -89,7 +89,7 @@ bool OpenGLShaderPrograms::CompileLayerPrograms(unsigned inputFrameWidth, unsign
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}
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DestroyLayerPrograms();
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mRenderer.mLayerPrograms.swap(newPrograms);
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mRenderer.ReplaceLayerPrograms(newPrograms);
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mRuntimeHost.SetCompileStatus(true, "Shader layers compiled successfully.");
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mRuntimeHost.ClearReloadRequest();
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@@ -273,9 +273,7 @@ bool OpenGLShaderPrograms::CompileDecodeShader(int errorMessageSize, char* error
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}
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DestroyDecodeShaderProgram();
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mRenderer.mDecodeProgram = newProgram.release();
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mRenderer.mDecodeVertexShader = newVertexShader.release();
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mRenderer.mDecodeFragmentShader = newFragmentShader.release();
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mRenderer.SetDecodeShaderProgram(newProgram.release(), newVertexShader.release(), newFragmentShader.release());
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return true;
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}
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@@ -296,7 +294,7 @@ void OpenGLShaderPrograms::DestroyDecodeShaderProgram()
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void OpenGLShaderPrograms::ResetTemporalHistoryState()
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{
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mRenderer.mTemporalHistory.ResetState();
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mRenderer.TemporalHistory().ResetState();
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}
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bool OpenGLShaderPrograms::LoadTextureAsset(const ShaderTextureAsset& textureAsset, GLuint& textureId, std::string& error)
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@@ -410,17 +408,17 @@ bool OpenGLShaderPrograms::UpdateGlobalParamsBuffer(const RuntimeRenderState& st
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buffer.resize(AlignStd140(buffer.size(), 16), 0);
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glBindBuffer(GL_UNIFORM_BUFFER, mRenderer.mGlobalParamsUBO);
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if (mRenderer.mGlobalParamsUBOSize != static_cast<GLsizeiptr>(buffer.size()))
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glBindBuffer(GL_UNIFORM_BUFFER, mRenderer.GlobalParamsUBO());
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if (mRenderer.GlobalParamsUBOSize() != static_cast<GLsizeiptr>(buffer.size()))
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{
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glBufferData(GL_UNIFORM_BUFFER, static_cast<GLsizeiptr>(buffer.size()), buffer.data(), GL_DYNAMIC_DRAW);
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mRenderer.mGlobalParamsUBOSize = static_cast<GLsizeiptr>(buffer.size());
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mRenderer.SetGlobalParamsUBOSize(static_cast<GLsizeiptr>(buffer.size()));
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}
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else
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{
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glBufferSubData(GL_UNIFORM_BUFFER, 0, static_cast<GLsizeiptr>(buffer.size()), buffer.data());
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}
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glBindBufferBase(GL_UNIFORM_BUFFER, kGlobalParamsBindingPoint, mRenderer.mGlobalParamsUBO);
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glBindBufferBase(GL_UNIFORM_BUFFER, kGlobalParamsBindingPoint, mRenderer.GlobalParamsUBO());
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glBindBuffer(GL_UNIFORM_BUFFER, 0);
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return true;
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