Hide renderer internals
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@@ -102,6 +102,13 @@ bool OpenGLRenderer::InitializeResources(unsigned inputFrameWidth, unsigned inpu
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return true;
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}
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void OpenGLRenderer::SetDecodeShaderProgram(GLuint program, GLuint vertexShader, GLuint fragmentShader)
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{
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mDecodeProgram = program;
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mDecodeVertexShader = vertexShader;
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mDecodeFragmentShader = fragmentShader;
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}
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void OpenGLRenderer::ResizeView(int width, int height)
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{
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mViewWidth = width;
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