Clean up
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@@ -16,8 +16,6 @@ public:
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RuntimeShaderRenderer& operator=(const RuntimeShaderRenderer&) = delete;
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~RuntimeShaderRenderer();
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bool CommitFragmentShader(const std::string& fragmentShaderSource, std::string& error);
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bool CommitShaderArtifact(const RuntimeShaderArtifact& artifact, std::string& error);
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bool CommitPreparedProgram(RuntimePreparedShaderProgram& preparedProgram, std::string& error);
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bool HasProgram() const { return mProgram != 0; }
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void UpdateArtifactState(const RuntimeShaderArtifact& artifact);
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