random float
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@@ -13,6 +13,7 @@ struct ShaderContext
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float time;
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float utcTimeSeconds;
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float utcOffsetSeconds;
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float startupRandom;
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float frameCount;
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float mixAmount;
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float bypass;
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@@ -27,6 +28,7 @@ cbuffer GlobalParams
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float2 gOutputResolution;
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float gUtcTimeSeconds;
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float gUtcOffsetSeconds;
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float gStartupRandom;
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float gFrameCount;
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float gMixAmount;
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float gBypass;
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@@ -86,6 +88,7 @@ float4 fragmentMain(FragmentInput input) : SV_Target
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context.time = gTime;
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context.utcTimeSeconds = gUtcTimeSeconds;
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context.utcOffsetSeconds = gUtcOffsetSeconds;
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context.startupRandom = gStartupRandom;
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context.frameCount = gFrameCount;
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context.mixAmount = gMixAmount;
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context.bypass = gBypass;
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