Pass 3
Some checks failed
CI / React UI Build (push) Successful in 11s
CI / Native Windows Build And Tests (push) Successful in 2m48s
CI / Windows Release Package (push) Has been cancelled

This commit is contained in:
Aiden
2026-05-11 02:06:17 +10:00
parent b2369c418b
commit 5cbdbd6813
22 changed files with 2069 additions and 1504 deletions

View File

@@ -276,7 +276,7 @@ Per the Phase 1 subsystem design, `RuntimeStore` should sit low in the dependenc
Allowed inbound dependencies:
- `RuntimeCoordinator -> RuntimeStore`
- `RuntimeSnapshotProvider -> RuntimeStore`
- `RenderSnapshotBuilder -> RuntimeStore`
- temporary migration shims from `ControlServices` only where explicitly tolerated
Allowed outbound dependencies:
@@ -359,16 +359,33 @@ Those belong under other target subsystems.
`RuntimeStore` does not need to be one monolithic class forever. A practical internal shape would be:
- `RuntimeConfigStore`
- runtime host config load/save and resolved paths
- `PersistentLayerStore`
- runtime host config load and resolved paths
The current codebase has begun this split: `RuntimeConfigStore` owns config parsing, path resolution, configured ports/formats, runtime roots, and shader compiler paths, while `RuntimeStore` keeps compatibility delegates for existing callers.
- `LayerStackStore`
- durable layer stack and parameter values
- `StackPresetStore`
- preset enumeration/load/save
- `ShaderPackageCatalogStore`
- layer CRUD/reorder and shader selection
- stack preset value serialization/load
- `RuntimeStatePresenter` / `RuntimeStateJson`
- runtime-state JSON assembly
- layer-stack presentation serialization
- `RenderSnapshotBuilder`
- render-state assembly and parameter refresh
- dynamic frame-field refresh and render snapshot version counters
- `ShaderPackageCatalog`
- durable manifest/package metadata
- shader package scanning, status/order/lookup, and asset/source change comparison
- `PersistenceWriter` helper
- synchronous at first, async/debounced later
The current codebase has begun the layer split: `LayerStackStore` owns durable layer state, layer CRUD/reorder, parameter persistence, and stack preset value serialization/load. `RuntimeStore` still owns locking, file IO, and compatibility delegates for existing callers.
The current codebase has begun the render snapshot split: `RenderSnapshotBuilder` owns render-state assembly, cached parameter refresh, dynamic frame-field refresh, and render snapshot versions. `RuntimeSnapshotProvider` depends on this builder rather than on `RuntimeStore` friendship.
The current codebase has also begun the presentation split: `RuntimeStatePresenter` owns top-level runtime-state JSON assembly, while `RuntimeStateJson` owns the layer-stack and parameter presentation shape used by runtime state clients.
The current codebase has also begun the package split: `ShaderPackageCatalog` owns package scanning and registry comparison, while `RuntimeStore` uses it to keep layer state valid and to build compatibility read models.
These can still be presented through one subsystem façade during migration.
## Persistence Model