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This commit is contained in:
Aiden
2026-05-11 02:06:17 +10:00
parent b2369c418b
commit 5cbdbd6813
22 changed files with 2069 additions and 1504 deletions

View File

@@ -0,0 +1,208 @@
#include "RenderSnapshotBuilder.h"
#include "RuntimeClock.h"
#include "RuntimeParameterUtils.h"
#include "RuntimeStore.h"
#include "ShaderCompiler.h"
#include <algorithm>
#include <chrono>
#include <filesystem>
#include <mutex>
#include <utility>
RenderSnapshotBuilder::RenderSnapshotBuilder(RuntimeStore& runtimeStore) :
mRuntimeStore(runtimeStore)
{
}
bool RenderSnapshotBuilder::BuildLayerPassFragmentShaderSources(const std::string& layerId, std::vector<ShaderPassBuildSource>& passSources, std::string& error) const
{
try
{
ShaderPackage shaderPackage;
if (!mRuntimeStore.CopyShaderPackageForStoredLayer(layerId, shaderPackage, error))
return false;
std::filesystem::path repoRoot;
std::filesystem::path wrapperPath;
std::filesystem::path generatedGlslPath;
std::filesystem::path patchedGlslPath;
unsigned maxTemporalHistoryFrames = 0;
mRuntimeStore.GetShaderCompilerInputs(repoRoot, wrapperPath, generatedGlslPath, patchedGlslPath, maxTemporalHistoryFrames);
ShaderCompiler compiler(
repoRoot,
wrapperPath,
generatedGlslPath,
patchedGlslPath,
maxTemporalHistoryFrames);
passSources.clear();
passSources.reserve(shaderPackage.passes.size());
for (const ShaderPassDefinition& pass : shaderPackage.passes)
{
ShaderPassBuildSource passSource;
passSource.passId = pass.id;
passSource.inputNames = pass.inputNames;
passSource.outputName = pass.outputName;
if (!compiler.BuildPassFragmentShaderSource(shaderPackage, pass, passSource.fragmentShaderSource, error))
return false;
passSources.push_back(std::move(passSource));
}
return true;
}
catch (const std::exception& exception)
{
error = std::string("RenderSnapshotBuilder::BuildLayerPassFragmentShaderSources exception: ") + exception.what();
return false;
}
catch (...)
{
error = "RenderSnapshotBuilder::BuildLayerPassFragmentShaderSources threw a non-standard exception.";
return false;
}
}
unsigned RenderSnapshotBuilder::GetMaxTemporalHistoryFrames() const
{
return mRuntimeStore.GetConfiguredMaxTemporalHistoryFrames();
}
RuntimeSnapshotVersions RenderSnapshotBuilder::GetVersions() const
{
RuntimeSnapshotVersions versions;
versions.renderStateVersion = mRenderStateVersion.load(std::memory_order_relaxed);
versions.parameterStateVersion = mParameterStateVersion.load(std::memory_order_relaxed);
return versions;
}
void RenderSnapshotBuilder::AdvanceFrame()
{
++mFrameCounter;
}
void RenderSnapshotBuilder::BuildLayerRenderStates(unsigned outputWidth, unsigned outputHeight, std::vector<RuntimeRenderState>& states) const
{
std::lock_guard<std::mutex> lock(mRuntimeStore.mMutex);
BuildLayerRenderStatesLocked(outputWidth, outputHeight, states);
}
bool RenderSnapshotBuilder::TryBuildLayerRenderStates(unsigned outputWidth, unsigned outputHeight, std::vector<RuntimeRenderState>& states) const
{
std::unique_lock<std::mutex> lock(mRuntimeStore.mMutex, std::try_to_lock);
if (!lock.owns_lock())
return false;
BuildLayerRenderStatesLocked(outputWidth, outputHeight, states);
return true;
}
bool RenderSnapshotBuilder::TryRefreshLayerParameters(std::vector<RuntimeRenderState>& states) const
{
std::unique_lock<std::mutex> lock(mRuntimeStore.mMutex, std::try_to_lock);
if (!lock.owns_lock())
return false;
RefreshLayerParametersLocked(states);
return true;
}
void RenderSnapshotBuilder::RefreshDynamicRenderStateFields(std::vector<RuntimeRenderState>& states) const
{
std::lock_guard<std::mutex> lock(mRuntimeStore.mMutex);
RefreshDynamicRenderStateFieldsLocked(states);
}
void RenderSnapshotBuilder::MarkRenderStateDirty()
{
mRenderStateVersion.fetch_add(1, std::memory_order_relaxed);
mParameterStateVersion.fetch_add(1, std::memory_order_relaxed);
}
void RenderSnapshotBuilder::MarkParameterStateDirty()
{
mParameterStateVersion.fetch_add(1, std::memory_order_relaxed);
}
void RenderSnapshotBuilder::BuildLayerRenderStatesLocked(unsigned outputWidth, unsigned outputHeight, std::vector<RuntimeRenderState>& states) const
{
states.clear();
const HealthTelemetry::SignalStatusSnapshot signalStatus = mRuntimeStore.mHealthTelemetry.GetSignalStatusSnapshot();
for (const RuntimeStore::LayerPersistentState& layer : mRuntimeStore.mLayerStack.Layers())
{
const ShaderPackage* shaderPackage = mRuntimeStore.mShaderCatalog.FindPackage(layer.shaderId);
if (!shaderPackage)
continue;
RuntimeRenderState state;
state.layerId = layer.id;
state.shaderId = layer.shaderId;
state.shaderName = shaderPackage->displayName;
state.mixAmount = 1.0;
state.bypass = layer.bypass ? 1.0 : 0.0;
state.inputWidth = signalStatus.width;
state.inputHeight = signalStatus.height;
state.outputWidth = outputWidth;
state.outputHeight = outputHeight;
state.parameterDefinitions = shaderPackage->parameters;
state.textureAssets = shaderPackage->textureAssets;
state.fontAssets = shaderPackage->fontAssets;
state.isTemporal = shaderPackage->temporal.enabled;
state.temporalHistorySource = shaderPackage->temporal.historySource;
state.requestedTemporalHistoryLength = shaderPackage->temporal.requestedHistoryLength;
state.effectiveTemporalHistoryLength = shaderPackage->temporal.effectiveHistoryLength;
state.feedback = shaderPackage->feedback;
for (const ShaderParameterDefinition& definition : shaderPackage->parameters)
{
ShaderParameterValue value = DefaultValueForDefinition(definition);
auto valueIt = layer.parameterValues.find(definition.id);
if (valueIt != layer.parameterValues.end())
value = valueIt->second;
state.parameterValues[definition.id] = value;
}
states.push_back(state);
}
RefreshDynamicRenderStateFieldsLocked(states);
}
void RenderSnapshotBuilder::RefreshLayerParametersLocked(std::vector<RuntimeRenderState>& states) const
{
for (RuntimeRenderState& state : states)
{
const auto layerIt = std::find_if(mRuntimeStore.mLayerStack.Layers().begin(), mRuntimeStore.mLayerStack.Layers().end(),
[&state](const RuntimeStore::LayerPersistentState& layer) { return layer.id == state.layerId; });
if (layerIt == mRuntimeStore.mLayerStack.Layers().end())
continue;
state.bypass = layerIt->bypass ? 1.0 : 0.0;
state.parameterValues.clear();
for (const ShaderParameterDefinition& definition : state.parameterDefinitions)
{
ShaderParameterValue value = DefaultValueForDefinition(definition);
auto valueIt = layerIt->parameterValues.find(definition.id);
if (valueIt != layerIt->parameterValues.end())
value = valueIt->second;
state.parameterValues[definition.id] = value;
}
}
}
void RenderSnapshotBuilder::RefreshDynamicRenderStateFieldsLocked(std::vector<RuntimeRenderState>& states) const
{
const RuntimeClockSnapshot clock = GetRuntimeClockSnapshot();
const double timeSeconds = std::chrono::duration_cast<std::chrono::duration<double>>(std::chrono::steady_clock::now() - mRuntimeStore.mStartTime).count();
const double frameCount = static_cast<double>(mFrameCounter.load(std::memory_order_relaxed));
for (RuntimeRenderState& state : states)
{
state.timeSeconds = timeSeconds;
state.utcTimeSeconds = clock.utcTimeSeconds;
state.utcOffsetSeconds = clock.utcOffsetSeconds;
state.startupRandom = mRuntimeStore.mStartupRandom;
state.frameCount = frameCount;
}
}