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This commit is contained in:
2026-05-21 16:51:00 +10:00
parent d68cf9b1a0
commit 5c46eaf18a
10 changed files with 505 additions and 2 deletions

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@@ -49,6 +49,13 @@ add_video_shader_test(RenderCadenceCompositorRuntimeLayerModelTests
"${TEST_DIR}/RenderCadenceCompositorRuntimeLayerModelTests.cpp"
)
add_video_shader_test(RuntimeStatePersistenceTests
"${SRC_DIR}/logging/Logger.cpp"
"${SRC_DIR}/runtime/RuntimeJson.cpp"
"${SRC_DIR}/runtime/RuntimeStatePersistence.cpp"
"${TEST_DIR}/RuntimeStatePersistenceTests.cpp"
)
add_video_shader_test(FontAtlasBuilderTests
"${SRC_DIR}/runtime/FontAtlasBuilder.cpp"
"${SRC_DIR}/runtime/RuntimeJson.cpp"

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@@ -252,6 +252,27 @@ void TestInitializeFromRuntimeStateRestoresLayerStack()
std::filesystem::remove_all(root);
}
void TestInvalidRuntimeStateCanFallBackToConfiguredShader()
{
std::filesystem::path root;
RenderCadenceCompositor::SupportedShaderCatalog catalog = MakeCatalog(root);
JsonValue invalidRuntimeState = JsonValue::MakeObject();
invalidRuntimeState.set("layers", JsonValue("not-an-array"));
RenderCadenceCompositor::RuntimeLayerModel model;
std::string error;
Expect(!model.InitializeFromRuntimeState(catalog, invalidRuntimeState, error), "invalid runtime state is rejected");
Expect(model.InitializeSingleLayer(catalog, "solid", error), "configured default shader can initialize after invalid runtime state");
RenderCadenceCompositor::RuntimeLayerModelSnapshot snapshot = model.Snapshot();
Expect(snapshot.displayLayers.size() == 1, "fallback startup creates one default layer");
Expect(snapshot.displayLayers[0].shaderId == "solid", "fallback layer uses the configured shader id");
Expect(snapshot.displayLayers[0].parameterValues.at("gain").numberValues.front() == 0.5, "fallback layer uses shader defaults");
std::filesystem::remove_all(root);
}
void TestLayerControlsUpdateDisplayAndRenderModels()
{
std::filesystem::path root;
@@ -308,23 +329,42 @@ void TestReloadRefreshesChangedShaderMetadataAndPreservesValues()
{
std::filesystem::path root;
RenderCadenceCompositor::SupportedShaderCatalog catalog = MakeCatalog(root);
WriteFile(root / "passthrough" / "shader.slang", "float4 shadeVideo(float2 uv) { return float4(uv, 1.0, 1.0); }\n");
WriteFile(root / "passthrough" / "shader.json", R"({
"id": "passthrough",
"name": "Passthrough",
"description": "Passthrough test shader",
"category": "Tests",
"entryPoint": "shadeVideo",
"parameters": [
{ "id": "opacity", "label": "Opacity", "type": "float", "default": 1.0 }
]
})");
catalog = LoadCatalog(root);
RenderCadenceCompositor::RuntimeLayerModel model;
std::string error;
std::string layerId;
std::string unchangedLayerId;
Expect(model.AddLayer(catalog, "solid", layerId, error), "reload test layer can be added");
Expect(model.AddLayer(catalog, "passthrough", unchangedLayerId, error), "reload unchanged layer can be added");
Expect(model.UpdateParameter(layerId, "gain", JsonValue(0.75), error), "reload test parameter can be customized");
WriteFile(root / "solid" / "shader.json", SolidShaderManifest(0.1, true));
RenderCadenceCompositor::SupportedShaderCatalog reloadedCatalog = LoadCatalog(root);
std::vector<std::pair<std::string, std::string>> buildsToStart;
Expect(model.ReloadFromCatalog(reloadedCatalog, buildsToStart, error), "reload refreshes model from changed catalog");
Expect(buildsToStart.size() == 1 && buildsToStart[0].first == layerId && buildsToStart[0].second == "solid", "changed shader queues a layer rebuild");
Expect(buildsToStart.size() == 2
&& buildsToStart[0].first == layerId
&& buildsToStart[0].second == "solid"
&& buildsToStart[1].first == unchangedLayerId
&& buildsToStart[1].second == "passthrough", "reload queues every available layer rebuild in order");
RenderCadenceCompositor::RuntimeLayerModelSnapshot snapshot = model.Snapshot();
Expect(snapshot.displayLayers[0].parameterDefinitions.size() == 3, "reload exposes new JSON parameter definitions to UI");
Expect(snapshot.displayLayers[0].parameterValues.at("gain").numberValues.front() == 0.75, "reload preserves compatible parameter values");
Expect(snapshot.displayLayers[0].parameterValues.at("mix").numberValues.front() == 0.25, "reload initializes newly added parameters");
Expect(snapshot.displayLayers[1].parameterValues.at("opacity").numberValues.front() == 1.0, "reload keeps unchanged layer parameter values");
std::filesystem::remove_all(root);
}
@@ -337,6 +377,7 @@ int main()
TestBuildFailureStaysDisplaySide();
TestAddAndRemoveLayers();
TestInitializeFromRuntimeStateRestoresLayerStack();
TestInvalidRuntimeStateCanFallBackToConfiguredShader();
TestLayerControlsUpdateDisplayAndRenderModels();
TestReloadRefreshesChangedShaderMetadataAndPreservesValues();

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@@ -0,0 +1,157 @@
#include "RuntimeStatePersistence.h"
#include <chrono>
#include <filesystem>
#include <fstream>
#include <iostream>
#include <sstream>
#include <string>
#include <thread>
namespace
{
int gFailures = 0;
using RenderCadenceCompositor::RuntimeLayerModelSnapshot;
using RenderCadenceCompositor::RuntimeLayerReadModel;
using RenderCadenceCompositor::SerializeRuntimeStateSnapshot;
void Expect(bool condition, const char* message)
{
if (condition)
return;
std::cerr << "FAIL: " << message << "\n";
++gFailures;
}
std::filesystem::path MakeTestRoot()
{
const auto stamp = std::chrono::steady_clock::now().time_since_epoch().count();
std::filesystem::path root = std::filesystem::temp_directory_path() / ("render-cadence-runtime-state-persistence-tests-" + std::to_string(stamp));
std::filesystem::create_directories(root);
return root;
}
std::string ReadTextFile(const std::filesystem::path& path)
{
std::ifstream input(path, std::ios::binary);
std::ostringstream buffer;
buffer << input.rdbuf();
return buffer.str();
}
ShaderParameterDefinition FloatParameter()
{
ShaderParameterDefinition definition;
definition.id = "gain";
definition.type = ShaderParameterType::Float;
return definition;
}
ShaderParameterDefinition BooleanParameter()
{
ShaderParameterDefinition definition;
definition.id = "enabled";
definition.type = ShaderParameterType::Boolean;
return definition;
}
RuntimeLayerModelSnapshot MakeSnapshot(const std::string& layerId, double gain, bool enabled)
{
RuntimeLayerReadModel layer;
layer.id = layerId;
layer.shaderId = "solid";
layer.shaderName = "Solid";
layer.bypass = !enabled;
layer.parameterDefinitions = { FloatParameter(), BooleanParameter() };
ShaderParameterValue gainValue;
gainValue.numberValues = { gain };
layer.parameterValues["gain"] = gainValue;
ShaderParameterValue enabledValue;
enabledValue.booleanValue = enabled;
layer.parameterValues["enabled"] = enabledValue;
RuntimeLayerModelSnapshot snapshot;
snapshot.displayLayers.push_back(layer);
return snapshot;
}
void TestRuntimeStateSerialization()
{
const std::string serialized = SerializeRuntimeStateSnapshot(MakeSnapshot("layer-a", 0.75, false));
JsonValue parsed;
std::string error;
Expect(ParseJson(serialized, parsed, error), "serialized runtime state parses");
const JsonValue* layers = parsed.find("layers");
Expect(layers && layers->isArray() && layers->asArray().size() == 1, "serialized runtime state contains one layer");
const JsonValue& layer = layers->asArray().front();
Expect(layer.find("id") && layer.find("id")->asString() == "layer-a", "serialized runtime state preserves layer id");
Expect(layer.find("shaderId") && layer.find("shaderId")->asString() == "solid", "serialized runtime state preserves shader id");
Expect(layer.find("bypass") && layer.find("bypass")->asBoolean() == true, "serialized runtime state preserves bypass flag");
const JsonValue* values = layer.find("parameterValues");
Expect(values && values->isObject(), "serialized runtime state contains parameter values");
Expect(values->find("gain") && values->find("gain")->asNumber() == 0.75, "serialized runtime state preserves float values");
Expect(values->find("enabled") && values->find("enabled")->asBoolean() == false, "serialized runtime state preserves boolean values");
}
void TestRuntimeStateWriterFlushesLatestSnapshot()
{
const std::filesystem::path root = MakeTestRoot();
const std::filesystem::path path = root / "runtime_state.json";
RenderCadenceCompositor::RuntimeStatePersistenceWriter writer;
writer.Start(path, std::chrono::milliseconds(1000));
writer.RequestSave(MakeSnapshot("layer-old", 0.25, true));
writer.RequestSave(MakeSnapshot("layer-new", 0.9, false));
writer.Stop(true);
JsonValue parsed;
std::string error;
Expect(ParseJson(ReadTextFile(path), parsed, error), "flushed runtime state parses");
const JsonValue& layer = parsed.find("layers")->asArray().front();
Expect(layer.find("id")->asString() == "layer-new", "writer flushes the latest pending snapshot");
Expect(layer.find("parameterValues")->find("gain")->asNumber() == 0.9, "writer flush keeps latest parameter value");
std::filesystem::remove_all(root);
}
void TestRuntimeStateWriterDebouncesAndWritesInBackground()
{
const std::filesystem::path root = MakeTestRoot();
const std::filesystem::path path = root / "nested" / "runtime_state.json";
{
RenderCadenceCompositor::RuntimeStatePersistenceWriter writer;
writer.Start(path, std::chrono::milliseconds(20));
writer.RequestSave(MakeSnapshot("layer-bg", 0.5, true));
std::this_thread::sleep_for(std::chrono::milliseconds(120));
writer.Stop(true);
}
JsonValue parsed;
std::string error;
Expect(ParseJson(ReadTextFile(path), parsed, error), "background runtime state write parses");
Expect(parsed.find("layers")->asArray().front().find("id")->asString() == "layer-bg", "background writer creates the runtime state file");
std::filesystem::remove_all(root);
}
}
int main()
{
TestRuntimeStateSerialization();
TestRuntimeStateWriterFlushesLatestSnapshot();
TestRuntimeStateWriterDebouncesAndWritesInBackground();
if (gFailures != 0)
{
std::cerr << gFailures << " RuntimeStatePersistence test failure(s).\n";
return 1;
}
std::cout << "RuntimeStatePersistence tests passed.\n";
return 0;
}