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@@ -359,7 +359,10 @@ bool RuntimeLayerModel::ReloadFromCatalog(const SupportedShaderCatalog& shaderCa
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const std::string nextFingerprint = ShaderPackageFingerprint(*shaderPackage);
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if (layer.packageFingerprint == nextFingerprint)
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{
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buildsToStart.push_back({ layer.id, layer.shaderId });
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continue;
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}
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std::map<std::string, ShaderParameterDefinition> previousDefinitions;
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for (const ShaderParameterDefinition& definition : layer.parameterDefinitions)
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