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2026-05-08 17:35:48 +10:00
parent cc23e73d51
commit 5ae43513a7
4 changed files with 26 additions and 0 deletions

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@@ -1324,6 +1324,8 @@ bool RuntimeHost::BuildLayerPassFragmentShaderSources(const std::string& layerId
}
ShaderCompiler compiler(mRepoRoot, mWrapperPath, mGeneratedGlslPath, mPatchedGlslPath, mConfig.maxTemporalHistoryFrames);
// Compile every declared pass while the caller remains backend-neutral.
// The GL layer decides how the resulting pass sources are routed.
passSources.clear();
passSources.reserve(shaderPackage.passes.size());
for (const ShaderPassDefinition& pass : shaderPackage.passes)