Add manifest support for pass declarations
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This commit is contained in:
2026-05-08 17:19:30 +10:00
parent 87cb55b80b
commit 596d370f43
15 changed files with 362 additions and 128 deletions

View File

@@ -16,9 +16,10 @@ public:
unsigned maxTemporalHistoryFrames);
bool BuildLayerFragmentShaderSource(const ShaderPackage& shaderPackage, std::string& fragmentShaderSource, std::string& error) const;
bool BuildPassFragmentShaderSource(const ShaderPackage& shaderPackage, const ShaderPassDefinition& pass, std::string& fragmentShaderSource, std::string& error) const;
private:
bool BuildWrapperSlangSource(const ShaderPackage& shaderPackage, std::string& wrapperSource, std::string& error) const;
bool BuildWrapperSlangSource(const ShaderPackage& shaderPackage, const ShaderPassDefinition& pass, std::string& wrapperSource, std::string& error) const;
bool FindSlangCompiler(std::filesystem::path& compilerPath, std::string& error) const;
bool RunSlangCompiler(const std::filesystem::path& wrapperPath, const std::filesystem::path& outputPath, std::string& error) const;
bool PatchGeneratedGlsl(std::string& shaderText, std::string& error) const;