Add manifest support for pass declarations
This commit is contained in:
@@ -144,9 +144,19 @@ ShaderCompiler::ShaderCompiler(
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}
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bool ShaderCompiler::BuildLayerFragmentShaderSource(const ShaderPackage& shaderPackage, std::string& fragmentShaderSource, std::string& error) const
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{
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if (shaderPackage.passes.empty())
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{
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error = "Shader package has no render passes: " + shaderPackage.id;
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return false;
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}
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return BuildPassFragmentShaderSource(shaderPackage, shaderPackage.passes.front(), fragmentShaderSource, error);
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}
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bool ShaderCompiler::BuildPassFragmentShaderSource(const ShaderPackage& shaderPackage, const ShaderPassDefinition& pass, std::string& fragmentShaderSource, std::string& error) const
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{
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std::string wrapperSource;
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if (!BuildWrapperSlangSource(shaderPackage, wrapperSource, error))
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if (!BuildWrapperSlangSource(shaderPackage, pass, wrapperSource, error))
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return false;
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if (!WriteTextFile(mWrapperPath, wrapperSource, error))
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return false;
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@@ -167,7 +177,7 @@ bool ShaderCompiler::BuildLayerFragmentShaderSource(const ShaderPackage& shaderP
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return true;
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}
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bool ShaderCompiler::BuildWrapperSlangSource(const ShaderPackage& shaderPackage, std::string& wrapperSource, std::string& error) const
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bool ShaderCompiler::BuildWrapperSlangSource(const ShaderPackage& shaderPackage, const ShaderPassDefinition& pass, std::string& wrapperSource, std::string& error) const
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{
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const std::filesystem::path templatePath = mRepoRoot / "runtime" / "templates" / "shader_wrapper.slang.in";
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wrapperSource = ReadTextFile(templatePath, error);
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@@ -183,8 +193,8 @@ bool ShaderCompiler::BuildWrapperSlangSource(const ShaderPackage& shaderPackage,
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wrapperSource = ReplaceAll(wrapperSource, "{{TEXT_HELPERS}}", BuildTextHelpers(shaderPackage.parameters));
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wrapperSource = ReplaceAll(wrapperSource, "{{SOURCE_HISTORY_SWITCH_CASES}}", BuildHistorySwitchCases("gSourceHistory", historySamplerCount));
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wrapperSource = ReplaceAll(wrapperSource, "{{TEMPORAL_HISTORY_SWITCH_CASES}}", BuildHistorySwitchCases("gTemporalHistory", historySamplerCount));
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wrapperSource = ReplaceAll(wrapperSource, "{{USER_SHADER_INCLUDE}}", shaderPackage.shaderPath.generic_string());
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wrapperSource = ReplaceAll(wrapperSource, "{{ENTRY_POINT_CALL}}", shaderPackage.entryPoint + "(context)");
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wrapperSource = ReplaceAll(wrapperSource, "{{USER_SHADER_INCLUDE}}", pass.sourcePath.generic_string());
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wrapperSource = ReplaceAll(wrapperSource, "{{ENTRY_POINT_CALL}}", pass.entryPoint + "(context)");
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return true;
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}
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@@ -16,9 +16,10 @@ public:
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unsigned maxTemporalHistoryFrames);
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bool BuildLayerFragmentShaderSource(const ShaderPackage& shaderPackage, std::string& fragmentShaderSource, std::string& error) const;
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bool BuildPassFragmentShaderSource(const ShaderPackage& shaderPackage, const ShaderPassDefinition& pass, std::string& fragmentShaderSource, std::string& error) const;
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private:
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bool BuildWrapperSlangSource(const ShaderPackage& shaderPackage, std::string& wrapperSource, std::string& error) const;
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bool BuildWrapperSlangSource(const ShaderPackage& shaderPackage, const ShaderPassDefinition& pass, std::string& wrapperSource, std::string& error) const;
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bool FindSlangCompiler(std::filesystem::path& compilerPath, std::string& error) const;
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bool RunSlangCompiler(const std::filesystem::path& wrapperPath, const std::filesystem::path& outputPath, std::string& error) const;
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bool PatchGeneratedGlsl(std::string& shaderText, std::string& error) const;
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@@ -250,6 +250,103 @@ bool ParseShaderMetadata(const JsonValue& manifestJson, ShaderPackage& shaderPac
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return true;
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}
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bool ParsePassDefinitions(const JsonValue& manifestJson, ShaderPackage& shaderPackage, const std::filesystem::path& manifestPath, std::string& error)
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{
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const JsonValue* passesValue = nullptr;
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if (!OptionalArrayField(manifestJson, "passes", passesValue, manifestPath, error))
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return false;
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if (!passesValue)
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{
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ShaderPassDefinition pass;
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pass.id = "main";
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pass.entryPoint = shaderPackage.entryPoint;
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pass.sourcePath = shaderPackage.shaderPath;
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pass.outputName = "layerOutput";
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if (!std::filesystem::exists(pass.sourcePath))
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{
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error = "Shader source not found for package " + shaderPackage.id + ": " + pass.sourcePath.string();
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return false;
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}
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pass.sourceWriteTime = std::filesystem::last_write_time(pass.sourcePath);
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shaderPackage.passes.push_back(pass);
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return true;
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}
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if (passesValue->asArray().empty())
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{
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error = "Shader manifest 'passes' field must not be empty in: " + ManifestPathMessage(manifestPath);
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return false;
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}
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for (const JsonValue& passJson : passesValue->asArray())
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{
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if (!passJson.isObject())
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{
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error = "Shader pass entry must be an object in: " + ManifestPathMessage(manifestPath);
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return false;
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}
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std::string passId;
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std::string sourcePath;
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if (!RequireNonEmptyStringField(passJson, "id", passId, manifestPath, error) ||
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!RequireNonEmptyStringField(passJson, "source", sourcePath, manifestPath, error))
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{
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error = "Shader pass is missing required 'id' or 'source' in: " + ManifestPathMessage(manifestPath);
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return false;
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}
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if (!ValidateShaderIdentifier(passId, "passes[].id", manifestPath, error))
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return false;
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for (const ShaderPassDefinition& existingPass : shaderPackage.passes)
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{
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if (existingPass.id == passId)
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{
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error = "Duplicate shader pass id '" + passId + "' in: " + ManifestPathMessage(manifestPath);
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return false;
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}
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}
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ShaderPassDefinition pass;
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pass.id = passId;
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pass.sourcePath = shaderPackage.directoryPath / sourcePath;
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if (!OptionalStringField(passJson, "entryPoint", pass.entryPoint, shaderPackage.entryPoint, manifestPath, error) ||
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!OptionalStringField(passJson, "output", pass.outputName, passId, manifestPath, error))
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{
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return false;
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}
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if (!ValidateShaderIdentifier(pass.entryPoint, "passes[].entryPoint", manifestPath, error))
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return false;
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const JsonValue* inputsValue = nullptr;
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if (!OptionalArrayField(passJson, "inputs", inputsValue, manifestPath, error))
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return false;
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if (inputsValue)
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{
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for (const JsonValue& inputValue : inputsValue->asArray())
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{
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if (!inputValue.isString())
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{
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error = "Shader pass inputs must be strings in: " + ManifestPathMessage(manifestPath);
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return false;
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}
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pass.inputNames.push_back(inputValue.asString());
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}
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}
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if (!std::filesystem::exists(pass.sourcePath))
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{
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error = "Shader pass source not found for package " + shaderPackage.id + ": " + pass.sourcePath.string();
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return false;
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}
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pass.sourceWriteTime = std::filesystem::last_write_time(pass.sourcePath);
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shaderPackage.passes.push_back(pass);
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}
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shaderPackage.shaderPath = shaderPackage.passes.front().sourcePath;
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return true;
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}
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bool ParseTextureAssets(const JsonValue& manifestJson, ShaderPackage& shaderPackage, const std::filesystem::path& manifestPath, std::string& error)
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{
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const JsonValue* texturesValue = nullptr;
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@@ -666,13 +763,15 @@ bool ShaderPackageRegistry::ParseManifest(const std::filesystem::path& manifestP
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if (!ParseShaderMetadata(manifestJson, shaderPackage, manifestPath, error))
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return false;
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if (!std::filesystem::exists(shaderPackage.shaderPath))
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{
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error = "Shader source not found for package " + shaderPackage.id + ": " + shaderPackage.shaderPath.string();
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if (!ParsePassDefinitions(manifestJson, shaderPackage, manifestPath, error))
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return false;
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}
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shaderPackage.shaderWriteTime = std::filesystem::last_write_time(shaderPackage.shaderPath);
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shaderPackage.shaderWriteTime = shaderPackage.passes.front().sourceWriteTime;
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for (const ShaderPassDefinition& pass : shaderPackage.passes)
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{
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if (pass.sourceWriteTime > shaderPackage.shaderWriteTime)
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shaderPackage.shaderWriteTime = pass.sourceWriteTime;
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}
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shaderPackage.manifestWriteTime = std::filesystem::last_write_time(shaderPackage.manifestPath);
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return ParseTextureAssets(manifestJson, shaderPackage, manifestPath, error) &&
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@@ -76,6 +76,16 @@ struct ShaderFontAsset
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std::filesystem::file_time_type writeTime;
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};
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struct ShaderPassDefinition
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{
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std::string id;
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std::string entryPoint;
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std::filesystem::path sourcePath;
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std::filesystem::file_time_type sourceWriteTime;
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std::vector<std::string> inputNames;
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std::string outputName;
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};
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struct ShaderPackage
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{
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std::string id;
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@@ -86,6 +96,7 @@ struct ShaderPackage
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std::filesystem::path directoryPath;
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std::filesystem::path shaderPath;
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std::filesystem::path manifestPath;
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std::vector<ShaderPassDefinition> passes;
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std::vector<ShaderParameterDefinition> parameters;
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std::vector<ShaderTextureAsset> textureAssets;
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std::vector<ShaderFontAsset> fontAssets;
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