Add manifest support for pass declarations
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This commit is contained in:
2026-05-08 17:19:30 +10:00
parent 87cb55b80b
commit 596d370f43
15 changed files with 362 additions and 128 deletions

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@@ -9,6 +9,7 @@
#include <map>
#include <mutex>
#include <string>
#include <utility>
#include <vector>
class RuntimeHost
@@ -51,6 +52,7 @@ public:
bool TryAdvanceFrame();
bool BuildLayerFragmentShaderSource(const std::string& layerId, std::string& fragmentShaderSource, std::string& error);
bool BuildLayerPassFragmentShaderSources(const std::string& layerId, std::vector<std::pair<std::string, std::string>>& passSources, std::string& error);
std::vector<RuntimeRenderState> GetLayerRenderStates(unsigned outputWidth, unsigned outputHeight) const;
bool TryGetLayerRenderStates(unsigned outputWidth, unsigned outputHeight, std::vector<RuntimeRenderState>& states) const;
void RefreshDynamicRenderStateFields(std::vector<RuntimeRenderState>& states) const;