Add manifest support for pass declarations
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This commit is contained in:
2026-05-08 17:19:30 +10:00
parent 87cb55b80b
commit 596d370f43
15 changed files with 362 additions and 128 deletions

View File

@@ -1301,6 +1301,20 @@ bool RuntimeHost::TryAdvanceFrame()
}
bool RuntimeHost::BuildLayerFragmentShaderSource(const std::string& layerId, std::string& fragmentShaderSource, std::string& error)
{
std::vector<std::pair<std::string, std::string>> passSources;
if (!BuildLayerPassFragmentShaderSources(layerId, passSources, error))
return false;
if (passSources.empty())
{
error = "Shader layer produced no compiled passes: " + layerId;
return false;
}
fragmentShaderSource = passSources.front().second;
return true;
}
bool RuntimeHost::BuildLayerPassFragmentShaderSources(const std::string& layerId, std::vector<std::pair<std::string, std::string>>& passSources, std::string& error)
{
try
{
@@ -1324,16 +1338,25 @@ bool RuntimeHost::BuildLayerFragmentShaderSource(const std::string& layerId, std
}
ShaderCompiler compiler(mRepoRoot, mWrapperPath, mGeneratedGlslPath, mPatchedGlslPath, mConfig.maxTemporalHistoryFrames);
return compiler.BuildLayerFragmentShaderSource(shaderPackage, fragmentShaderSource, error);
passSources.clear();
passSources.reserve(shaderPackage.passes.size());
for (const ShaderPassDefinition& pass : shaderPackage.passes)
{
std::string fragmentShaderSource;
if (!compiler.BuildPassFragmentShaderSource(shaderPackage, pass, fragmentShaderSource, error))
return false;
passSources.push_back(std::make_pair(pass.id, std::move(fragmentShaderSource)));
}
return true;
}
catch (const std::exception& exception)
{
error = std::string("RuntimeHost::BuildLayerFragmentShaderSource exception: ") + exception.what();
error = std::string("RuntimeHost::BuildLayerPassFragmentShaderSources exception: ") + exception.what();
return false;
}
catch (...)
{
error = "RuntimeHost::BuildLayerFragmentShaderSource threw a non-standard exception.";
error = "RuntimeHost::BuildLayerPassFragmentShaderSources threw a non-standard exception.";
return false;
}
}
@@ -1673,35 +1696,8 @@ bool RuntimeHost::ScanShaderPackages(std::string& error)
bool RuntimeHost::ParseShaderManifest(const std::filesystem::path& manifestPath, ShaderPackage& shaderPackage, std::string& error) const
{
const std::string manifestText = ReadTextFile(manifestPath, error);
if (manifestText.empty())
return false;
JsonValue manifestJson;
if (!ParseJson(manifestText, manifestJson, error))
return false;
if (!manifestJson.isObject())
{
error = "Shader manifest root must be an object: " + manifestPath.string();
return false;
}
if (!ParseShaderMetadata(manifestJson, shaderPackage, manifestPath, error))
return false;
if (!std::filesystem::exists(shaderPackage.shaderPath))
{
error = "Shader source not found for package " + shaderPackage.id + ": " + shaderPackage.shaderPath.string();
return false;
}
shaderPackage.shaderWriteTime = std::filesystem::last_write_time(shaderPackage.shaderPath);
shaderPackage.manifestWriteTime = std::filesystem::last_write_time(shaderPackage.manifestPath);
return ParseTextureAssets(manifestJson, shaderPackage, manifestPath, error) &&
ParseFontAssets(manifestJson, shaderPackage, manifestPath, error) &&
ParseTemporalSettings(manifestJson, shaderPackage, mConfig.maxTemporalHistoryFrames, manifestPath, error) &&
ParseParameterDefinitions(manifestJson, shaderPackage, manifestPath, error);
ShaderPackageRegistry registry(mConfig.maxTemporalHistoryFrames);
return registry.ParseManifest(manifestPath, shaderPackage, error);
}
bool RuntimeHost::NormalizeAndValidateValue(const ShaderParameterDefinition& definition, const JsonValue& value, ShaderParameterValue& normalizedValue, std::string& error) const

View File

@@ -9,6 +9,7 @@
#include <map>
#include <mutex>
#include <string>
#include <utility>
#include <vector>
class RuntimeHost
@@ -51,6 +52,7 @@ public:
bool TryAdvanceFrame();
bool BuildLayerFragmentShaderSource(const std::string& layerId, std::string& fragmentShaderSource, std::string& error);
bool BuildLayerPassFragmentShaderSources(const std::string& layerId, std::vector<std::pair<std::string, std::string>>& passSources, std::string& error);
std::vector<RuntimeRenderState> GetLayerRenderStates(unsigned outputWidth, unsigned outputHeight) const;
bool TryGetLayerRenderStates(unsigned outputWidth, unsigned outputHeight, std::vector<RuntimeRenderState>& states) const;
void RefreshDynamicRenderStateFields(std::vector<RuntimeRenderState>& states) const;