Add manifest support for pass declarations
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@@ -5,6 +5,8 @@
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#include "ShaderTextureBindings.h"
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#include <string>
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#include <utility>
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#include <vector>
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class ShaderProgramCompiler
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{
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@@ -16,6 +18,7 @@ public:
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bool CompileLayerProgram(const RuntimeRenderState& state, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage);
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bool CompilePreparedLayerProgram(const RuntimeRenderState& state, const std::string& fragmentShaderSource, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage);
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bool CompilePreparedLayerProgram(const RuntimeRenderState& state, const std::vector<std::pair<std::string, std::string>>& passSources, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage);
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bool CompileDecodeShader(int errorMessageSize, char* errorMessage);
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bool CompileOutputPackShader(int errorMessageSize, char* errorMessage);
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