Add manifest support for pass declarations
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This commit is contained in:
2026-05-08 17:19:30 +10:00
parent 87cb55b80b
commit 596d370f43
15 changed files with 362 additions and 128 deletions

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@@ -97,6 +97,7 @@ Optional fields:
- `description`: display/help text for the shader library.
- `category`: UI grouping label.
- `entryPoint`: Slang function to call. Defaults to `shadeVideo`.
- `passes`: advanced render-pass declarations. Omit this for normal single-pass shaders.
- `textures`: texture assets to load and expose as samplers.
- `fonts`: packaged font assets for live text parameters.
- `temporal`: history-buffer requirements.
@@ -110,6 +111,52 @@ Shader-visible identifiers must be valid Slang-style identifiers:
Use letters, numbers, and underscores only, and start with a letter or underscore. For example, `logoTexture` is valid; `logo-texture` is not valid as a shader-visible texture ID.
## Render Passes
Most shaders should omit `passes`. The runtime then creates one implicit pass:
```json
{
"id": "main",
"source": "shader.slang",
"entryPoint": "shadeVideo",
"output": "layerOutput"
}
```
Advanced shaders may declare explicit passes:
```json
{
"passes": [
{
"id": "blurX",
"source": "blur-x.slang",
"entryPoint": "blurHorizontal",
"inputs": ["layerInput"],
"output": "blurredX"
},
{
"id": "final",
"source": "final.slang",
"entryPoint": "finish",
"inputs": ["blurredX"],
"output": "layerOutput"
}
]
}
```
Pass fields:
- `id`: required pass identifier. It must be a valid shader identifier and unique inside the package.
- `source`: required Slang source path relative to the package directory.
- `entryPoint`: optional Slang function for this pass. Defaults to the package-level `entryPoint`.
- `inputs`: optional list of named inputs. Current reserved names include `layerInput` and future pass output names.
- `output`: optional output name. Use `layerOutput` for the final visible layer result.
Current runtime note: pass manifests are parsed and every declared pass is Slang-validated/compiled, but execution still uses the first pass until multipass render-target routing is enabled. Existing single-pass shaders are unaffected.
## Slang Entry Point
Your shader file must implement the manifest `entryPoint`.