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@@ -20,37 +20,8 @@ class RuntimeHost
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{
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public:
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RuntimeHost();
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void SetSignalStatus(bool hasSignal, unsigned width, unsigned height, const std::string& modeName);
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bool TrySetSignalStatus(bool hasSignal, unsigned width, unsigned height, const std::string& modeName);
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void SetDeckLinkOutputStatus(const std::string& modelName, bool supportsInternalKeying, bool supportsExternalKeying,
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bool keyerInterfaceAvailable, bool externalKeyingRequested, bool externalKeyingActive, const std::string& statusMessage);
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void SetVideoIOStatus(const std::string& backendName, const std::string& modelName, bool supportsInternalKeying, bool supportsExternalKeying,
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bool keyerInterfaceAvailable, bool externalKeyingRequested, bool externalKeyingActive, const std::string& statusMessage);
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void SetPerformanceStats(double frameBudgetMilliseconds, double renderMilliseconds);
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bool TrySetPerformanceStats(double frameBudgetMilliseconds, double renderMilliseconds);
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void SetFramePacingStats(double completionIntervalMilliseconds, double smoothedCompletionIntervalMilliseconds,
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double maxCompletionIntervalMilliseconds, uint64_t lateFrameCount, uint64_t droppedFrameCount, uint64_t flushedFrameCount);
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bool TrySetFramePacingStats(double completionIntervalMilliseconds, double smoothedCompletionIntervalMilliseconds,
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double maxCompletionIntervalMilliseconds, uint64_t lateFrameCount, uint64_t droppedFrameCount, uint64_t flushedFrameCount);
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HealthTelemetry& GetHealthTelemetry() { return mHealthTelemetry; }
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const HealthTelemetry& GetHealthTelemetry() const { return mHealthTelemetry; }
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const std::filesystem::path& GetRepoRoot() const { return mRepoRoot; }
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const std::filesystem::path& GetUiRoot() const { return mUiRoot; }
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const std::filesystem::path& GetDocsRoot() const { return mDocsRoot; }
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const std::filesystem::path& GetRuntimeRoot() const { return mRuntimeRoot; }
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unsigned short GetServerPort() const { return mServerPort; }
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unsigned short GetOscPort() const { return mConfig.oscPort; }
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const std::string& GetOscBindAddress() const { return mConfig.oscBindAddress; }
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double GetOscSmoothing() const { return mConfig.oscSmoothing; }
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unsigned GetMaxTemporalHistoryFrames() const { return mConfig.maxTemporalHistoryFrames; }
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unsigned GetPreviewFps() const { return mConfig.previewFps; }
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bool ExternalKeyingEnabled() const { return mConfig.enableExternalKeying; }
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const std::string& GetInputVideoFormat() const { return mConfig.inputVideoFormat; }
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const std::string& GetInputFrameRate() const { return mConfig.inputFrameRate; }
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const std::string& GetOutputVideoFormat() const { return mConfig.outputVideoFormat; }
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const std::string& GetOutputFrameRate() const { return mConfig.outputFrameRate; }
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void SetServerPort(unsigned short port);
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bool AutoReloadEnabled() const { return mAutoReloadEnabled; }
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private:
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@@ -84,21 +55,12 @@ private:
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std::vector<LayerPersistentState> layers;
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};
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bool LoadConfig(std::string& error);
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bool LoadPersistentState(std::string& error);
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bool SavePersistentState(std::string& error) const;
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bool ScanShaderPackages(std::string& error);
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bool NormalizeAndValidateValue(const ShaderParameterDefinition& definition, const JsonValue& value, ShaderParameterValue& normalizedValue, std::string& error) const;
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ShaderParameterValue DefaultValueForDefinition(const ShaderParameterDefinition& definition) const;
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void EnsureLayerDefaultsLocked(LayerPersistentState& layerState, const ShaderPackage& shaderPackage) const;
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std::string ReadTextFile(const std::filesystem::path& path, std::string& error) const;
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bool WriteTextFile(const std::filesystem::path& path, const std::string& contents, std::string& error) const;
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bool ResolvePaths(std::string& error);
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JsonValue SerializeLayerStackLocked() const;
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bool DeserializeLayerStackLocked(const JsonValue& layersValue, std::vector<LayerPersistentState>& layers, std::string& error);
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void NormalizePersistentLayerIdsLocked();
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std::vector<std::string> GetStackPresetNamesLocked() const;
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std::string MakeSafePresetFileStem(const std::string& presetName) const;
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JsonValue SerializeParameterValue(const ShaderParameterDefinition& definition, const ShaderParameterValue& value) const;
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std::string TemporalHistorySourceToString(TemporalHistorySource source) const;
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LayerPersistentState* FindLayerById(const std::string& layerId);
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